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View Full Version : Rig made in LW11.6 not working correctly in LW11.6.3



Carlo_Jongen
08-27-2014, 07:10 AM
Did anybody experienced this? I've made severals scenes with LW11.6 ( animation with bones )
If I load the animation in LW11.6 everything is fine like it was. When I open up the same scene in LW11.6.3 the bones seem to go wrong. Attached I've made a print screen of one example.

123882


Freelance Lightwave Animation at www.c3d.be

RebelHill
08-27-2014, 07:24 AM
Hmmm... Ive had a couple lil bugs relating to rigs in 11.6.3, though nothing that would explain what seems to be happening here. It looks as though the only error is on that first spine joint being knocked 90 degs... you got any kind of constraint operating on it?
Otherwise... Ive stuck with 1162 for the moment. Have you tried there?

Carlo_Jongen
08-27-2014, 03:10 PM
I only have 11.6 and 11.6.3... So in 11.6 all the older scene files work fine and in 11.6.3 it does weird things. In the beginning I thought as well that the problem was in only one bone being shifted 90 backwards. But when I opened up other scene files several bones did many strange things and didn't make any sense. I only use Nulls to control the bones, either
by parenting, target or follower. No constrains in this rig and no RK.

spherical
08-27-2014, 04:26 PM
Huh. I figured that 11.6.2 would be in my Downloads section but there are only 11.6.1 and 11.6.3. Glad I snagged 11.6.2 before it got deleted.

JamesCurtis
08-27-2014, 05:03 PM
I'm still using 11.6.2 myself. I would suggest you email NT or LWGroup or Tech Support. Maybe they can get 11.6.2 to you.

RebelHill
08-27-2014, 05:12 PM
Well... target and follower ARE types of constraint. Is it perhaps follower that you've got there... the bone is following the nulls rotation?

lino.grandi
08-28-2014, 07:25 AM
You're probaby using Same As Item on rotation in World Coordinates, on a bone whose rotation has been "recorded" (Record Pivot Rotation).

We fixed a bug that didn't allow Same As Item rotation to work fine if used on an item with a "recorded" rotation.

To fix the problem in your rig, you would need to rotate the controller on pitch (probably -90 degrees) and use Record Pivot Rotation on it.



Did anybody experienced this? I've made severals scenes with LW11.6 ( animation with bones )
If I load the animation in LW11.6 everything is fine like it was. When I open up the same scene in LW11.6.3 the bones seem to go wrong. Attached I've made a print screen of one example.

123882


Freelance Lightwave Animation at www.c3d.be

jwiede
08-28-2014, 11:08 AM
Lino, will LW3DG please release a thorough, enumerated list of what was changed / fixed in 11.6.3?

It was obvious at release that LW11.6.3 contained more than just "licensing changes", as you've confirmed, but the actual scope is still unclear. The OP would have known immediately what was causing their issue had such a list been available at the time of 11.6.3's release -- that aspect alone should be more than ample justification for releasing the change list.

lino.grandi
08-28-2014, 12:29 PM
Anyone using a licensed LightWave11 can find the complete list of 11.6.3 changes in the user account.

pinkmouse
08-28-2014, 01:12 PM
Anyone using a licensed LightWave11 can find the complete list of 11.6.3 changes in the user account.

Sorry Lino, we can't:


LightWave 11.6.3 (Build 2737) Final Release Change Log - May 01, 2014

Please report any issues you encounter to [email protected]

IF YOU HAD AN OPEN BETA INSTALLED, UNINSTALL IT BEFORE INSTALLING THIS FINAL RELEASE.

11.6.3 will install into its own directory. 11.6.3 uses the same license as your 11.x license - just drag-and-drop the license into the interface of 11.6.3 when first launching 11.6.3.

11.6.3 FIXES

LICENSING

Applied a correction to the POC (Point of Contact) mechanism in the Infringement module.


11.6.2 FIXES

....

lino.grandi
08-28-2014, 01:23 PM
Sorry Lino, we can't:

.

That's all that has been changed in 11.6.3. Other changes happened in 11.6.2.

ncr100
08-28-2014, 01:42 PM
11.6 != 11.6.2

spherical
08-28-2014, 02:00 PM
11.6 != 11.6.2

That's true (not actually understanding what you're meaning is, however). Anyway, the list of changes in 11.6.2, along with the licensing change in 11.6.3, are in the 11.6.3 Change List in your account. Whether this particular change is fully spelled out, I haven't read yet.

lino.grandi
08-28-2014, 02:22 PM
I think is this:

"Fixed incorrect Same As Item rotation when World is used and there are non-zero pivot rotations involved."

It's among the "instances" changes, and could be probably be worded better.

The point is, the change was absolutely for the best (Same as Item was working incorrectly if applied in world coordinates to an item where Record Pivot Rotation was used, the item rotations were not matching the controller as they should, just as World coordinates was not on).

It would be nice to know if the problem with the rig is solved, and if not it would be great to have a look at it!

ncr100
08-29-2014, 12:49 PM
That's true (not actually understanding what you're meaning is, however).

lol - Think "is not equal to" (http://en.wikipedia.org/wiki/Relational_operator#Standard_relational_operators) when you see the != thing.

Carlo_Jongen
08-29-2014, 12:56 PM
Thanks Lino for joining this thread,

At first I thought it was a bug, but indeed if you've changed some functions in LW that causes this issue then it made sense. Or at leased I know now what causes it. This character was a simple rig and was easy to solve for the new LW11.6.3 fix. But I discovered this issue when I opened up a ( more complex ) rig I've worked on. Meaning that I have to find all the conflicts in that rig caused by the LW11.6.3 bug fix. So a lot of work if I would like to use that rig with LW11.6.3 and future upgrades.

Anyway, I fixed this example by unselecting the World option next to Rotation Item in the Motion option for that bone. The bone was not parented nor was I using "Follow". Attached to this thread a screen cap to clarify. I'll send you a link by mail where you can download this scene file.

Greets,
Carlo


Freelance Lightwave Animation at www.c3d.be

lino.grandi
08-30-2014, 03:08 AM
As I said in a previous post, I was pretty sure the problem was linked to the Same As Item World Coordinates option. Good you fixed that!

ncr100
08-30-2014, 03:56 PM
Is this something which could be magically 'fixed' with a Python script? If so, what would that script need to do? Only curious.

spherical
08-30-2014, 06:46 PM
lol - Think "is not equal to" (http://en.wikipedia.org/wiki/Relational_operator#Standard_relational_operators) when you see the != thing.

I know that. Standard Regex; used in a lot of programming languages, of which I am conversant in at least 6. (Note the "That's true" part.) Still doesn't clear up what you mean by stating the equation. IOW... I don't get the joke.

lino.grandi
09-01-2014, 05:30 AM
Is this something which could be magically 'fixed' with a Python script? If so, what would that script need to do? Only curious.

Sure....both LScript and Python could do that easily, just selecting the interested bone and disabling World Coordinates for the Same As Item rotation. That would solve the problem with this specific rig.

Once again I want to underline that Same As Item world coordinates behavior has been fixed because it was not working as it should have (well...we can say it was "broken" for items Record Pivot Rotation was used on....you simply couldn't use World Coordinates in that case before).