View Full Version : Idiots guide to UV mapping

11-25-2003, 06:57 PM
im in need of knowing WTF uv mapping is and how to use it!

11-25-2003, 07:00 PM
You should really bookmark this page.


11-25-2003, 07:39 PM
im reading it... its way too much for me too handle i DONT FREAKING KNOW WHAT THESE WORDS MEAN!

stop making me feel so stu[pid, can someone write it in idiot terms?

11-25-2003, 07:44 PM

To be more specific, here is the link for the UV mapping section: http://members.shaw.ca/lightwavetutorials/texturing.htm#UV Mapping Every one of these links will take you to a tutorial on using UV maps and texturing, unless they're down.

Your manual will also give you the basics of making and editing a UV map. If you don't have a manual then download a manual from Newtek's website and look it up.

11-25-2003, 09:37 PM
Idiot Terms

http://www.dictionary.com is where you can look up words, if you can't figure out how to use it from there then unistall the software put the cd and dongle and manuals back in the box and ship it back to Newtek because you are too stupid to use it.

11-25-2003, 11:05 PM
I think I explained it well enough for an idiot in your other thread. If you can't understand even the basics, then you really don't have a chance of applying it anytime soon.

11-25-2003, 11:09 PM
SIMPLICITY! This is bare bones when it comes to UV maps.


11-26-2003, 09:35 PM
AH!!! I GET IT!!!

thank you!

knuckles u r0x0rs

ps i like ur avatar hahaha

=) im happy =)

11-27-2003, 12:32 AM
ok when i try to get another side besides the first in the UV texture window it always is erged with the other one. wth?

11-27-2003, 02:07 AM
I don't quite know what you mean...explain it a little bit more and post a pic if possible.

If you mean that the actual two side pieces of the model are merged, then that is normal because you made one UV map from both sides...

11-27-2003, 04:14 AM
If it's overlapping, try selecting the side you want to see and hiding the other... Or select it in the viewport and move it out of the way. The point of UV maps is to allow you to put multiple faces on the same texture, so you should move rotate them as you see fit till you have them all in a uv map, although you can put them in different UV maps for different textures if you want (and i often do :)

11-27-2003, 06:29 PM
Noo noo noo... i put the first object in, then put the second, and the points are still connected. =( from the first and second one

so if i had a box in there, then put another the would be connected still

11-27-2003, 10:04 PM
If I understand you correctly what you need to do is:

-open the polygon statistics menu (w key), select the surface tab and click on the first surface name, cut the selection, adn paste it back. Then repeat for all surfaces. This way, all of your different parts of your model are not connected.

The tut worked for me and it should work for you, also.

11-28-2003, 12:21 PM
These tutorials really helped me out, maybe they can do the same for you:

UV Tutorials (http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWTutSet.html)

11-28-2003, 04:29 PM
OOooOoOH THATS a good tut... images come soon, im working on the model part still...