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OnlineRender
08-17-2014, 11:16 AM
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10620278_863454487012231_2377138191623383062_o.jpg


Say hello to the new preset default surface model , kindly donated by Roy Kong you can download the scene file here >>> Scene Download (https://www.dropbox.com/s/j3fj8fnsgu3453t/LightWave3D%20Presets.zip)

so how can you help ?
we have reduced the frame size and sampling to reduce render times 1-2 mins * the frame size is 1200 x 600 which displays perfect in the new site.

if you could kindly grab the scene create a preset & f9 that bad boy and link it here we can quickly create a decent preset browser / database.


notes about the scene:

regarding the scene , scale is an issue so you may want to use nodes , also feel free to update the background image as long as the main variables stay the same ie lighting, camera position & model... cooliest background made will be made the default ... it's WIP and a long road but I suppose it's a start and lets not forget Preset Central (http://www.presetcentral.com/) ....


if you need help with presets see here

LW TUTORIAL (http://books.google.co.uk/books?id=myLcfmxy_mQC&pg=PA116&lpg=PA116&dq=lightwave+save+preset&source=bl&ots=ciRr8n0M8p&sig=4fSg_B5rV0W8zSH6DIE7rsxCX9w&hl=en&sa=X&ei=m9DwU6_7O6mw7AaTnYD4CQ&ved=0CDMQ6AEwAQ#v=onepage&q=lightwave%20save%20preset&f=false)


Please feel free to share and tweak the scene and make it more efficient.


https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpa1/t1.0-9/10570274_621655367932753_4298398699633385446_n.jpg
Octane Render Presets : Kohap Creative also created a small collection of Octane Render for LightWave Presets you can download them here Download Presets for Octane (https://www.dropbox.com/s/h49378e417yrfuc/Kohap%20Creative%20Studio.zip)


how the presets will display in LightWiki ... * still working on the site however presets get displayed like so...

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t31.0-8/10535647_863461737011506_7851132394268729535_o.jpg


Cheers Steph

OnlineRender
08-17-2014, 06:53 PM
LightWave Presets V1 with presets(5) , scene scale corrected to 10cm ' Download Here (https://www.dropbox.com/s/vxi1sq6wvqrmvr7/LightWave3D%20Presets%20V1.zip)


https://scontent-a-lhr.xx.fbcdn.net/hphotos-xfa1/t31.0-8/10541417_863681763656170_2040762830236457155_o.jpg
https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10626281_863682320322781_3727983644232102519_o.jpg

COBRASoft
08-17-2014, 07:22 PM
This is great! Thanks a lot!

ernpchan
08-17-2014, 10:37 PM
This is cool. I'm gonna keep an eye on this.

djwaterman
08-17-2014, 11:55 PM
Good, it's a start. I've looked over the scene and I think for this to be useful all the surfaces (not talking about the sample surface) have to be set up correctly to be energy conserving with proper refection models. Also there is no need for the distant light in the scene with Ambient intensity set to 5. (Also turn off Lens flares, shadow maps and volumetric lights in the render globals, but turn on raytrace transparency and raytrace refraction.

As a side note I also think that Preset Central need to divide its surface presets between Energy conserving and non energy conserving, perhaps just call it Photo-real and non photo-real. It's too much of a mystery box at the moment and potentially time wasting to grab a surface that looks okay in the image only to find that it isn't set up as a realistic surface.

EDIT- I just realised that this is independant of Preset Central, good, then your Lightwiki browser should attempt to categorize the presets btween photoreal and non photoreal. That would be very useful.

OnlineRender
08-18-2014, 05:05 AM
Good, it's a start. I've looked over the scene and I think for this to be useful all the surfaces (not talking about the sample surface) have to be set up correctly to be energy conserving with proper refection models. Also there is no need for the distant light in the scene with Ambient intensity set to 5. (Also turn off Lens flares, shadow maps and volumetric lights in the render globals, but turn on raytrace transparency and raytrace refraction.

As a side note I also think that Preset Central need to divide its surface presets between Energy conserving and non energy conserving, perhaps just call it Photo-real and non photo-real. It's too much of a mystery box at the moment and potentially time wasting to grab a surface that looks okay in the image only to find that it isn't set up as a realistic surface.

EDIT- I just realised that this is independant of Preset Central, good, then your Lightwiki browser should attempt to categorize the presets btween photoreal and non photoreal. That would be very useful.



cool and noted! hopefully we can get a final scene setup soon and re_share and getting everything tidied up , some guys are tweaking the scene atm

re browser photoreal and non-photoreal I can do that easy ...


This is a Studio Setup using DPFilter submitted to the FBwiki ...

it's pretty

http://forums.newtek.com/attachment.php?attachmentid=123706&d=1408359886

djwaterman
08-18-2014, 05:09 AM
I took the scene and changed all the surfaces to be energy conserving, no specular only reflection. I killed the Distant light that wasn't doing anything and turned raytrace transparency and refraction back on. Here is the altered version (just scene and object, you need to use with the original image files of course).

123705

I believe it needs to be this way if we want to judge the material as realistically as possible. Otherwise we are just being fooled by nice images.

I've started using the scene to make surfaces and it is a good place to work.

123707

I was also thinking that this set up could ship with an outdoor EXR backdrop, so that the user can swap between the studio setup and an exterior set up.

Also, we could have a scaled up version, the ball being about a meter in size, the grid pattern up-scaled, because some surfaces need to be judged at larger scale.

Waves of light
08-18-2014, 05:12 AM
Wow guys, thanks you for this, it is excellent. Nice touch with the sub-surface bar too.

OnlineRender
08-18-2014, 06:54 AM
I took the scene and changed all the surfaces to be energy conserving, no specular only reflection. I killed the Distant light that wasn't doing anything and turned raytrace transparency and refraction back on. Here is the altered version (just scene and object, you need to use with the original image files of course).

123705

I believe it needs to be this way if we want to judge the material as realistically as possible. Otherwise we are just being fooled by nice images.

I've started using the scene to make surfaces and it is a good place to work.

123707

I was also thinking that this set up could ship with an outdoor EXR backdrop, so that the user can swap between the studio setup and an exterior set up.

Also, we could have a scaled up version, the ball being about a meter in size, the grid pattern up-scaled, because some surfaces need to be judged at larger scale.




wicked DJ thanks and I agree with yourself , tbh I am not the best at render nor surfacing actually LW in general :D so I am more than happy to hear people thoughts and suggestions , we will keep revising until the middle ground is covered and people are happy with the scene .


http://www.coriolis-systems.com/help/iDefrag/gfx/WarningSign.png Note I have removed all other version from the dropbox account so links above will die

New Version corrected by DJ , I also quickly uv mapped the preset however it's a bit messy and could do with a proper texture artist correcting it.


DOWNLOAD LIGHTWAVE3D PRESET VERSION 2 (https://www.dropbox.com/s/899d8ossc4prw7x/LightWave3D%20Presets%20V2.zip)

also Added some more presets

Snow & Carbon Fiber

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10333633_10203247722206721_5684693997896356197_o.j pg

https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10518849_863893276968352_9110661059853243488_o.jpg

djwaterman
08-18-2014, 06:54 AM
Here's an EXR background for outdoors if you want to use it.

123709

Basically the scene could ship with both images loaded into separate texture environments, and the user can turn either one on or off.

123710

OnlineRender
08-18-2014, 07:12 AM
damn the are pretty ...


also note some presets require plugins like db&w tools http://www.db-w.com/products/dbwtools/docs

Hamilton Purple.pst
https://www.dropbox.com/s/jnx7k2lywc5f0r1/Hamilton%20Purple.zip

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/t31.0-8/10553877_863900790300934_9080082692362940825_o.jpg

Waves of light
08-18-2014, 07:22 AM
Would it be wise/helpful to nail down some sort of naming convention for preset files/zip files? Maybe including colour, texture, indoor/external , version, author initials. E.g. wood_lightbrown_higloss_interior_v1_rl.pst

OnlineRender
08-18-2014, 07:30 AM
for the moment I'm just throwing them all in a big folder , but eventually they will need categorized however you can add a description inside layout SETNAME *which kinda helps* still need to work a lot of the logistics also want to grab Ben from preset central and see if we can come up with a plan and standardize the defaults.


Re DJ , would it be easier to have two scene for outdoor environments or just switching them off in the texture panel ?

djwaterman
08-18-2014, 08:48 AM
For me it would be easier to just go into the Background Options and find that there are two Texture Environments loaded with say the studio one check on by default. If you want to switch to Exterior mode you just uncheck it and check the other one. Unfortunately these can't be labeled (Studio/Outdoors), so the user would have to be in the know about this.

But that would be more convenient than loading another scene I would think.

By the way, is it possible to put a custom image into the preset shelf, often the nodal surface preview ball look nothing like the rendered result. It's not that important but I thought I'd ask. I've only just worked out how you save presets as pst and get them into a folder.

OnlineRender
08-18-2014, 09:35 AM
By the way, is it possible to put a custom image into the preset shelf, often the nodal surface preview ball look nothing like the rendered result. It's not that important but I thought I'd ask. I've only just worked out how you save presets as pst and get them into a folder.

not that I am aware of , but I get what you mean they look a little hmm *Flat* the only way I can think of a workaround is via L-Script which I suck at or I can quickly knock up some html gallery/browser which can be added to the zip


EDIT there maybe a way * searching atm

OnlineRender
08-18-2014, 09:49 AM
god damn this guys a legend


https://www.youtube.com/watch?v=WRaOKOE4GvY&feature=youtu.be

OnlineRender
08-18-2014, 10:07 AM
god damn this guys a legend


https://www.youtube.com/watch?v=WRaOKOE4GvY&feature=youtu.be

sorry in my haste I forget the thread

http://forums.newtek.com/showthread.php?133810-Custom-Preset-Image

plugin is here

http://forums.newtek.com/showthread.php?130144-Preset-Surface-%28*-pst-*-srf%29-Files-Format

djwaterman
08-18-2014, 10:20 AM
I was about to say forget it.

Oh, to add to what Waves of Light said, I think it should mention stuff like Node based or Classic Layers. If you can maintain quality control on this and test all submissions to make sure they are what they say they are, then this will be a really welcome initiative for the Lightwave user-base, professionals and beginners.

Waves of light
08-18-2014, 10:31 AM
sorry in my haste I forget the thread

http://forums.newtek.com/showthread.php?133810-Custom-Preset-Image

plugin is here

http://forums.newtek.com/showthread.php?130144-Preset-Surface-%28*-pst-*-srf%29-Files-Format

Now that would be really useful. You could easily assign rendered images of the each preset Lightwave-webcam (yes, that's all I see when I look at that preset scene object!) so that you know what you're going to get if you use it.


I was about to say forget it.

Oh, to add to what Waves of Light said, I think it should mention stuff like Node based or Classic Layers. If you can maintain quality control on this and test all submissions to make sure they are what they say they are, then this will be a really welcome initiative for the Lightwave user-base, professionals and beginners.

+1

djwaterman
08-18-2014, 10:44 AM
Do we know what the thumbnail size should be?

OnlineRender
08-18-2014, 10:49 AM
I spoke with the author you can drop anything but the proper thumbnail size is 142x106.


we also got permission to include the converter application with our revisions * excellent
Guy Rabiller also said he might make a Mac Version *win only atm which would great .

So thanks grabiller

Link for LWPRESETHUMB Converter (http://forums.newtek.com/attachment.php?attachmentid=106431&d=1345654349)

zapper1998
08-18-2014, 11:00 AM
tried to download some but got the 404 not there ant more page...

from post #1

got some of them

thanks

OnlineRender
08-18-2014, 11:14 AM
tried to download some but got the 404 not there ant more page...

from post #1

got some of them

thanks

yeah sorry I killed the Old Revisions a new one will be going up soon with the converter added , for now seehttps://www.dropbox.com/s/899d8ossc4prw7x/LightWave3D%20Presets%20V2.zip
apologies for any inconvenience

djwaterman
08-18-2014, 11:33 AM
I've been trying to get this to work, it all goes well, seems to update the thumbnail in the pst, but when I open the presets in LW it still shows the old image.

OnlineRender
08-18-2014, 11:36 AM
I've been trying to get this to work, it all goes well, seems to update the thumbnail in the pst, but when I open the presets in LW it still shows the old image.

works fine for myself , you need to restart LW for the changes to be shown , also make sure you are dragging and dropping the correct preset *from the correct folder , I done the same but I was actually converting another preset which was not inside lightwave :)


https://scontent-b-lhr.xx.fbcdn.net/hphotos-xap1/t1.0-9/10523157_864013176956362_3749599952065802175_n.jpg

djwaterman
08-18-2014, 11:47 AM
Okay, now is working.

djwaterman
08-18-2014, 12:28 PM
Already building a library using this set up, I'll submit surfaces when everything's up and running,. Good luck

OnlineRender
08-18-2014, 01:25 PM
Already building a library using this set up, I'll submit surfaces when everything's up and running,. Good luck

no worries Lwiki Site is a good few weeks away perhaps even a month or so ...

if you want you can PM or leave it till later , but I do want the preset / download section with content ready for launch

OnlineRender
08-18-2014, 02:22 PM
Cheers to Steve for UV-mapping the preset

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10476069_864135320277481_977031799632702142_o.jpg

also going to add a secondary camera for thumbnails

update soon *

cresshead
08-18-2014, 06:01 PM
epic thread...

will be brilliant to offer a free pro material library for lightwave

so..what are the requirements for all this
which version of lightwave is supported and what extra plugins are needed?

zardoz
08-18-2014, 06:26 PM
well I opened the scene and it looks cool. I think that the sphere object needs more subdivisions. It has the default 3 but maybe 6 would be good. Good work guys

djwaterman
08-18-2014, 10:05 PM
Hey Online, is the new UV mapped version available for download?

Lewis
08-19-2014, 12:39 AM
Nice thread :), But does this thing have some official WEB that's not on Facebook or only FB users ?

OnlineRender
08-19-2014, 02:40 AM
Nice thread :), But does this thing have some official WEB that's not on Facebook or only FB users ?

in theory *yes* LightWiki 3.0 is built but it's a while away and that is mainly due to rebuilding and properly structuring the wiki , so for the time being I am collecting in presets , creating a proper material scene file and just sharing freely until we hit a middle ground and everyone is satisfied with the quality & representation of the preset/surface material.




well I opened the scene and it looks cool. I think that the sphere object needs more subdivisions. It has the default 3 but maybe 6 would be good. Good work guys

I hear ya , the new version I put the render Sub_D level up to 5 I noticed some pinching in the mesh and this has now been corrected by upping the SubDivision * displays @ 3 render @ 5.
I also added a secondary camera called thumbnail camera , this renders at the correct rez for custom thumbnails.
and as DJ requested I have added two HDR images in the textured environment tab preset default & outdoor * 2 layers one being not active .
Steve B done a quick UV map on the preset but I noticed there is some stretching around the logo part but tbh I dont think we will get a better UV map but please try and correct it if you have time.

Download Version 3 HERE (https://www.dropbox.com/s/rf2rsk0vypldp4k/LightWave3D%20Presets%20V3.zip)

sorry I am not at my machine today so the file is just what I had inside DB *

Ztreem
08-19-2014, 03:51 AM
A lot of people complain about the presets following with lightwave, could we share some of these presets wirh lw3dg so they can replace the old presets with some new ones?

djwaterman
08-19-2014, 04:18 AM
Hey Online, I just loaded Version 3 and noticed that the outdoor environment was the default, can you just change it back to the studio being the default, it just might confuse people at the moment, the outdoor is really only there if people want to check how the surface might look in bright daylight, but studio is best for rendering out the catalog and thumbnail images. We should probably rename both those environment images to something really obvious like Environment Studio, Environment Outdoors. I imagine when the page goes up there will be an instructional section dealing with all this.

Anyway, anyone who has just downloaded the latest version, make sure to set the environment image back to Preset Default Env.

djwaterman
08-19-2014, 04:27 AM
Also, has it been said already? In the details section, it must list any 3rd party plugins that were used.

Lewis
08-19-2014, 04:39 AM
Well frankly if is LW presets system it should be with clean LW without 3rd party plugins, especialyl if you are expecting newbies to open it with Demo or newly purchased LW licenses, actually all program presets should be loadable with default/clean installation.

djwaterman
08-19-2014, 05:13 AM
I was incorrect about the default environment, it is already set as default, it's just that the two images loaded into the texture editor had the outdoor one on top, so the thumbnail was displayed and I mistook it to mean that image was the one being used. Perhaps just swap they layer order so the studio environment thumbnail is displayed, that's all.

I agree with Lewis, let's not even attempt to mix it up, I prefer there being a quality library to pick from that can take advantage of plugins and so on.

OnlineRender
08-19-2014, 07:40 AM
my Initial Idea for displaying presets

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10498122_864466770244336_1151280757038260218_o.jpg

btw these presets above are avialble for download created by a Lwiki Facebook member
Umberto Celentano

Dropbox Link to presets (https://www.dropbox.com/s/o02ymnv7taakcy2/UC_Presets.zip)

djwaterman
08-19-2014, 08:14 AM
When you mouse over them could they display a name, or already have a name on them?

Percy2k03
08-19-2014, 08:28 AM
Epic!

OnlineRender
08-19-2014, 08:47 AM
When you mouse over them could they display a name, or already have a name on them?

well see before this kinda took legs the download section looked like so http://www.pasteall.org/pic/show.php?id=75656 don't worry if you see your work we hotlink and credit everyone *

and each download displayed like so *see page 1 of thread ...


but to answer your question *yes I can display the name , I can pretty much do anything with images

djwaterman
08-19-2014, 08:53 AM
I mean't could it display a surface name (description).

OnlineRender
08-19-2014, 09:32 AM
I mean't could it display a surface name (description).


any data that gets submitted to the server can be caught and displayed , I am not sure about reading the actual .pst so it's automatic field entry. I believe the user would need to submit the description when uploading the preset .
, really what I want is an auto submitter that runs direct inside LW , instead of right click save preset on the surface it would be right click send preset to LightWiki , but my python and l-script sucks and I don't have the funds to employ someone .

MG artist
08-19-2014, 09:48 AM
OnlineRender, is Version 3 the final scene ? If so I would be more than happy to share some presets I have from previous projects. Also, I have some spare time thus, if you want something specific for the library I could give it a shot.

djwaterman
08-19-2014, 09:48 AM
I think the small images need labels in whatever manner can be arranged, to signal the intent of the preset so we can decide if it's something we're looking for before clicking on it to see the actual details of it.

OnlineRender
08-19-2014, 10:02 AM
OnlineRender, is Version 3 the final scene ? If so I would be more than happy to share some presets I have from previous projects. Also, I have some spare time thus, if you want something specific for the library I could give it a shot.

mate I happy to take anything you have to offer the more the merrier , in terms of being final , probably not but I don't think the variables will change that would effect the overall preset * its more fine tuning now , ie the background image perhaps .



I think the small images need labels in whatever manner can be arranged, to signal the intent of the preset so we can decide if it's something we're looking for before clicking on it to see the actual details of it.

so would you like the labels to be active on mouse-over or always displayed on screen ? , really it makes no difference in terms of implementing it , if you have time or visual idea , knock me up an quick example more than happy to get things right first time

MG artist
08-19-2014, 10:09 AM
OK then, I'm rendering thumbnails for a twill weave carbon fiber, mango juice, and milk for now.

OnlineRender
08-19-2014, 12:09 PM
A user on the FBwiki ran into this issue ...

"no NodeHandler INPUT"

LightWave 11.6 refers to an 'Input' node in most of its Node Editors, including the Surface Editor. When loading 11.6 assets into older versions of LightWave, LightWave will query the user when it cannot find this Input node.

To avoid older versions of LightWave throwing 'Input node not found' errors, please install this node in older versions of LightWave such as 9.x, 10.x and 11.x.

Do not install this node to 11.6. LightWave 11.6 includes the real Input node.


it can be resolved by downloading https://www.lightwave3d.com/assets/plugins/entry/input-node/

MG artist
08-19-2014, 12:36 PM
For some reason, when opening the carbon fiber preset, Lightwave won't find the image in the folder, you have to manually select it. Let me know if you find a solution for this. Also, you can see problematic areas on the juice and the milk render but I have no idea what caused them. Anyway, enjoy!

123748123749123750123747

OnlineRender
08-19-2014, 01:08 PM
appreciate the presets some nice stuff....

ok I am not the best with nodes , but I want to make sure everything is correct .. are you talking about the yellow artifacts inside the mesh * MILK preset* the only thing I can see on the setup is gradient scatter colour I removed that and it rendered fine ... so I assume it's not mesh or the scene setup , just to confirm ....

http://www.pasteall.org/pic/show.php?id=75671

MG artist
08-19-2014, 01:19 PM
appreciate the presets some nice stuff....

ok I am not the best with nodes , but I want to make sure everything is correct .. are you talking about the yellow artifacts inside the mesh * MILK preset* the only thing I can see on the setup is gradient scatter colour I removed that and it rendered fine ... so I assume it's not mesh or the scene setup , just to confirm ....

http://www.pasteall.org/pic/show.php?id=75671

Yes, but they shouldn't appear. I mean, the gradient has no reason to cause artifacts. I guess that its OK without a gradient and I will upload a fixed version soon. The gradient was supposed to simulate the absorption of light as it travels deeper in the material.

MG artist
08-19-2014, 02:31 PM
After tests I found that any small scale gradient based on thickness will create that kind of artifacts on this scene. This is a setup showing what I mean and the render of it :

123759123760

Note that the thickness node has an IOR value of 1.5 and the gradient is ranging from 0 ( completely white ) to 5cm ( completely black ).

OnlineRender
08-19-2014, 04:32 PM
After tests I found that any small scale gradient based on thickness will create that kind of artifacts on this scene. This is a setup showing what I mean and the render of it :

123759123760

Note that the thickness node has an IOR value of 1.5 and the gradient is ranging from 0 ( completely white ) to 5cm ( completely black ).

I spoke with some more people , it breaks down to this in all honesty ,the objects just not cut out for it , not the build quality but the physical shape also I quote anything with thickness is bound to ***** up also density plays a part*good source* .

so for the moment we either need to scrap it or live with it ... Sorry if I wasted your time...but the presets functionality still works

MG artist
08-19-2014, 04:57 PM
You didn't wasted my time , that's for sure, I will upload a new version of the materials without gradients and some minor details fixed tomorrow. Now I've better sleep :-)

XswampyX
08-19-2014, 05:58 PM
This is a great idea... and long overdue!

Just a thought, but you might want to have the VPR draft mode turned off in the standard scene, and I also think you need to change the 'Ray recursion limit' up from 6 to about 16, for that object?

http://i465.photobucket.com/albums/rr16/xXswampyXx/ReyRecursive_zps2e34ced1.gif (http://s465.photobucket.com/user/xXswampyXx/media/ReyRecursive_zps2e34ced1.gif.html)

djwaterman
08-19-2014, 09:23 PM
I wouldn't change the object to avoid artifacts, it's actually good that the object has parts that would show these things up.

djwaterman
08-19-2014, 09:23 PM
I wouldn't change the object to avoid artifacts, it's actually good that the object has parts that would show these things up.

spherical
08-19-2014, 11:31 PM
Ok. Why am I getting "Unsupported file type or file not found" on Outdoor Environment.exr (spelled Outdoor Enviroment.exr - no "n") no matter how it's spelled? I try to load the correctly spelled file in Texured Environment, in order to save the scene, and get the same error. The file opens in Ps OK, as does the Studio EXR. The Studio EXR loads in LW, but when I try a render, LW crashes with an "Out of Memory While Rendering" error. Really?

djwaterman
08-20-2014, 12:21 AM
Perhaps Online could re-save the image on his system, I really wouldn't know what would cause this though, but thanks for correcting the spelling.

Here are some ideas for how a roll-over could look, I favor the last 2 ideas myself.

123762

pinkmouse
08-20-2014, 02:10 AM
Interesting project. I think a separate folder/s for textures that use 3rd party plugins would be a good idea though. Since I bought IFW2, it's very rare I create a texture without at least one of Richard's nodes, let alone the other great free stuff from Dennis, db&w or elsewhere.

As for the Energy Conservation issue, great idea, but do we need some kind of peer review? Though I try to make all my materials EC as I understand it, I'm not entirely sure I'm doing it right, especially once you get into gradients, incidence angles, SSS and suchlike. A second opinion from someone who really understands it before it can be listed as EC might be a good idea. Maybe the EC or non EC could be shown in the mouseover?

MG artist
08-20-2014, 03:29 AM
Corrected presets if anyone is interested :

123766123767123768123765

I'll probably post " fresh " ones on the new Lwiki site.

OnlineRender
08-20-2014, 05:56 AM
I wouldn't change the object to avoid artifacts, it's actually good that the object has parts that would show these things up.

yeah, we can call it Real Sceniro Preset :)


Ok. Why am I getting "Unsupported file type or file not found" on Outdoor Environment.exr (spelled Outdoor Enviroment.exr - no "n") no matter how it's spelled? I try to load the correctly spelled file in Texured Environment, in order to save the scene, and get the same error. The file opens in Ps OK, as does the Studio EXR. The Studio EXR loads in LW, but when I try a render, LW crashes with an "Out of Memory While Rendering" error. Really?


hmm that's a strange one ... but it did prompt me to look at the image memory usage and I noticed some images where eating memory , not killer but it might be enough to cause issues ... are you running LW32 by any chance ?
note I corrected some of the images for memory efficiency .


Interesting project. I think a separate folder/s for textures that use 3rd party plugins would be a good idea though. Since I bought IFW2, it's very rare I create a texture without at least one of Richard's nodes, let alone the other great free stuff from Dennis, db&w or elsewhere.

As for the Energy Conservation issue, great idea, but do we need some kind of peer review? Though I try to make all my materials EC as I understand it, I'm not entirely sure I'm doing it right, especially once you get into gradients, incidence angles, SSS and suchlike. A second opinion from someone who really understands it before it can be listed as EC might be a good idea. Maybe the EC or non EC could be shown in the mouseover?

peer reviewed is kinda why I am here* big thread(s) on Facebook also , I am the first to raise my hands about rendering and surfacing * I suck but I can get away with it, but being physically accurate is a different story.
also training / learning material will need to be created *guidelines so to speak



Corrected presets if anyone is interested :
I'll probably post " fresh " ones on the new Lwiki site.

very nice ... please do but and I am more than happy if you post them here also *'ill catch them ]all like little pokemon balls .


......


FB image >>>

I corrected a few minor issues *flipping the air bubbles for one, also I added colour graph that can be rotated * it just look pretty :) , Ill upload the scene later on *need coffee

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10603896_864792963545050_5673724983155936000_o.jpg

spherical
08-20-2014, 02:32 PM
hmm that's a strange one ... but it did prompt me to look at the image memory usage and I noticed some images where eating memory , not killer but it might be enough to cause issues ... are you running LW32 by any chance ?

Yes. The 64-bit WS has a failing water cooler, so I only run it sparingly and decided to try the scene on the 32-bit. Even with some memory issues with HDR EXRs, one wouldn't think that a scene having two objects would cause an issue on a 32-bit box.


note I corrected some of the images for memory efficiency

OK, thanks. I'll test when it becomes available. Why would the Outdoor file not be recognized, though? Also, just checked the V2 files and the C004_6000.exr won't load in LW either; which is odd because it appears to be the same file as the Preset Default Env.exr, just renamed, and that loads OK. Deleted the Default exr from Image Editor and was able to load the Outdoor exr, however, just before trying that, I tried loading the C400_6000 and it threw the same format/file error as Outdoor did. BUT, when rendering @25% to get it to stay under the memory limit, the image is all black. Color me clueless.

OnlineRender
08-20-2014, 10:14 PM
try this version v4 ...

I renamed the hdr images and for some reason the whole look of the scene changed *need to investigate

corrected mesh issues.
Fixed Memory Issue with Images
Modeled Scene Elements
Added more Presets * categorize tomorrow
up'ed Ray Rec - 16
Colour Wheel is controlled either via null or obj , rotation locked - X axis
Overlay PSD added , not active by default but there if you need it.


Frame 0 .. Default
Frame 1 .. irrelevant objects move out scene

to do tutorial & guide .. Review + Ibl Scene
----------------------------------------------------------
----------------------------------------------------------

LW PRESETS VERSION 4 DOWNLOAD (https://www.dropbox.com/s/wg48cbm3z2aywor/LightWave3D%20Presets%20V4.zip)

----------------------------------------------------------
----------------------------------------------------------

https://scontent-b-lhr.xx.fbcdn.net/hphotos-xap1/t31.0-8/10372873_865259023498444_5397560211781064382_o.jpg

spherical
08-21-2014, 02:51 AM
I fired up the 64-bit box and ran it. Loaded everything OK. Unsure why the 32-bit would act so differently. Will try this new version to see if that glitch is fixed.

In testing, I arrived at an RRL of 18-20. Makes a difference with Dielectric.

I understood that Use Gradients in GI was depreciated now. I see that it's now off in v4.

EDIT: OK. Loaded v4. Two images popped an error; looking for them in /wargames: Inner_Circle.png and Cmyk_map.png


try this version v4 ...

I renamed the hdr images and for some reason the whole look of the scene changed *need to investigate

I'll say... Did you just rename or re-save?

123815

Dielectric in v3 looks way better. Unsure of why the major difference in refraction; especially in the logo spikes and base ring.

32-bit box now loads the scene (with the two files absent) but the render looks like this:

123816

Waves of light
08-21-2014, 03:24 AM
Hi,

Just had a quick play with these this morning. When you try to open the scene file Error: Cant' find "C:Users/wargames/Desktop/Inner_Circle.png" or "...Cmyk_map.png"

Cheers,
Ricky.

MG artist
08-21-2014, 04:13 AM
Thanks for adding my presets OnlineRender, I will post more here and update the thumbnails of these within the next few days.

Edit: just checked the new scene and I think I found why it looks different. In Version 3 the studio setup image saturation was set to -0.44, in Version 4 it is set to 0. And both the images in the Textured Environment in Version 3 have a layer opacity of 150% while in Version 4 layer opacity is 100%. Also, I opened the hdr images from this and the previous version with photoshop and they are identical, nothing to worry about, just change the values in Lightwave and everything should be fine.


Hi,

Just had a quick play with these this morning. When you try to open the scene file Error: Cant' find "C:Users/wargames/Desktop/Inner_Circle.png" or "...Cmyk_map.png"

Cheers,
Ricky.

I have the same error too.

djwaterman
08-21-2014, 04:42 AM
I also had these problems when loading the scene, I don't think the images are actually being used anywhere but it needs to be fixed. The scene itself is starting to get bloated with bells and whistles and I'm not sure this is helping. I can't work out what's going on with that outdoor set up but it no longer works as an outdoor simulation, I opened Version 3 and set it to outdoor, it looks how it should, and then replaced the EXR image withy the Version 4 one, there was no change. It must be something in the scene settings that have been changed, it's not the image itself.

djwaterman
08-21-2014, 05:27 AM
I have compared both scenes side by side, swapped out all the objects, turned stuff on and off and I can't work out what has happened to this scene. It might be best to go back to version three, and start re-building it again into version 4.

MG artist
08-21-2014, 05:30 AM
I have compared both scenes side by side, swapped out all the objects, turned stuff on and off and I can't work out what has happened to this scene. It might be best to go back to version three, and start re-building it again into version 4.
Did you tried what I have suggested ?You should also remove the envelopes from some objects to prevent them from " dissapearing " .

djwaterman
08-21-2014, 09:00 AM
I missed your post, you must've posted it just before mine. I'll go back and look.

OnlineRender
08-21-2014, 10:04 AM
I missed your post, you must've posted it just before mine. I'll go back and look.

I am working on it,atm ... need to get kids settled and do daddy things first ,I'll post later.

MG artist
08-21-2014, 10:48 AM
I missed your post, you must've posted it just before mine. I'll go back and look.
I edited my post later, I'm sorry I forgot to mention that. One more thing, in the image editor set the gamma of the " Preset_Default.exr " to 2. But I thought that the objects dissapearing after frame 1 were not supossed to do that, I should have read the description more thoroughly.

spherical
08-21-2014, 06:16 PM
I also had these problems when loading the scene, I don't think the images are actually being used anywhere but it needs to be fixed.

One of them it seems would be the source of the multi-colored ring around the base that appears in the screen grab posted in #66: http://forums.newtek.com/showthread.php?143047-LightWave-Preset-Scene-*-for-building&p=1395575&viewfull=1#post1395575


The scene itself is starting to get bloated with bells and whistles and I'm not sure this is helping.

As long as I can turn things on and off and arrive at a feature rich version that fits my workflow, I'm good with it becoming a bit complex as an original source. It is, however, approaching saturation of features.

That said, I do like the material ball type that Thea Render has, with a series of tabs beneath the surface in the base that show the effects of absorption and SSS. The last in the series has an alpha applied; you can see the tabs between the cells.

123823

OnlineRender
08-21-2014, 06:37 PM
Update Version 5


Fixed a lot of issues :

Reverted to version 3 and imported the assets , paths should be corrected .exr issue also fixed " I think "

add sliders to control the colour wheels.

Manual 60% also on available in google docs

*note I missed the skin image maps for download file size

LightWave Presets Version 5 (https://www.dropbox.com/s/wzykgqgvx2677r4/LightWave3D%20Presets%20V5.zip)

Default Scene Render Image FB linked* >

https://scontent-a-lhr.xx.fbcdn.net/hphotos-xpa1/l/t31.0-8/10514342_865754983448848_255866087884048311_o.jpg

OnlineRender
08-21-2014, 06:47 PM
what about going back to basics?

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10498185_865761960114817_1151249206848639849_o.jpg

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10536573_865765540114459_7240259394970287988_o.jpg

spherical
08-21-2014, 07:18 PM
Basics may be good but I think that this is too far back. OFC, I can always choose from all of the above and make what I like. For instance, I really like the benefit of having a grey scale and a color swatch out in the open; relatively unaffected by the ball itself and materials applied to it. Those on or in close proximity can be useful, too. I see that they are all still there, just submerged below the Cych. As long as they are all separately activated in Scene Editor, they're good to have. I like the sliders idea for the color/grey wheels.

I would suggest consistency in file naming. Either _ or - between words, so as to not have spaces in the filename; which can cause issues. I go through each version and rename the ones that don't follow convention and then reassign them when opening the scene.

See my previous post on a feature worth exploring, as regards SSS and Absorption. Really useful in determining depth.

djwaterman
08-22-2014, 02:39 AM
Just so we are at the very least basically correct when making energy conserving surfaces with the classic layer system, here is the least thing you need to know and do.

123828

This is at least acceptable, without getting into the scientific accuracy of the gradient curve, in which case you'd opt to use nodes.

zardoz
08-22-2014, 05:17 AM
Steph, the Semibase has some unwelded points at the ends.

zardoz
08-22-2014, 05:23 AM
...also you have to remove the 'Inside' sphere from the first layer to another one...maybe the 'Base Plate'

zardoz
08-22-2014, 05:35 AM
also I tried to make a new uvmap, so here goes the renders with this new uv. It has less stretching, I had to overlap a lot of stuff but this way you don't have stretching (or at least you have less).

your version 5
123829

with my uvs tile=1
123830

with my uvs tile=2
123831

Waves of light
08-22-2014, 05:55 AM
with my uvs tile=2
123831

Nice!

spherical
08-22-2014, 04:18 PM
This is at least acceptable, without getting into the scientific accuracy of the gradient curve, in which case you'd opt to use nodes.

For those who do want to go for greater accuracy, without using nodes, here's this gradient set done in Surface Editor. Isn't difficult. Create a surface, enter these gradient key/value pairs, lock the keys, save it as a preset, load it when you need it and adjust to match particular materials. IOW, few values other than Reflection at 0 are 100%. Diffuse is rarely above 90%.

You'll notice that the gradients are shifted toward one end of the value display.

Key (Parameter) / Value pairs which closely approximate the Fresnel curve:

Reflection
0.0 - 100%
15.0 - 40%
30.0 - 17.7%
45.0 - 9.2%
60.0 - 5.8%
75.0 - 4.4%
90.0 - 4%
123838

Diffuse (inverted Reflection keys)
0.0 - 4%
15.0 - 4.4%
30.0 - 5.8%
45.0 - 9.2%
60.0 - 17.7%
75.0 - 40%
90.0 - 96%
123839

For Transparency you need a third gradient that has the same key locations but, essentially, the values are reciprocals of Reflection.
Transparency
0.0 - 2%
15.0 - 60%
30.0 - 82.3%
45.0 - 90.8%
60.0 - 94.2%
75.0 - 95.6%
90.0 - 96%
123840

OnlineRender
08-22-2014, 06:12 PM
For those who do want to go for greater accuracy, without using nodes, here's this gradient set done in Surface Editor. Isn't difficult. Create a surface, enter these gradient key/value pairs, lock the keys, save it as a preset, load it when you need it and adjust to match particular materials. IOW, few values other than Reflection at 0 are 100%. Diffuse is rarely above 90%.

You'll notice that the gradients are shifted toward one end of the value display.

Key (Parameter) / Value pairs which closely approximate the Fresnel curve:

Reflection
0.0 - 100%
15.0 - 40%
30.0 - 17.7%
45.0 - 9.2%
60.0 - 5.8%
75.0 - 4.4%
90.0 - 4%
123838

Diffuse (inverted Reflection keys)
0.0 - 4%
15.0 - 4.4%
30.0 - 5.8%
45.0 - 9.2%
60.0 - 17.7%
75.0 - 40%
90.0 - 96%
123839

For Transparency you need a third gradient that has the same key locations but, essentially, the values are reciprocals of Reflection.
Transparency
0.0 - 2%
15.0 - 60%
30.0 - 82.3%
45.0 - 90.8%
60.0 - 94.2%
75.0 - 95.6%
90.0 - 96%
123840



see this is exactly the stuff I need and explained like I am 5 year old "i'm pretty thick when it comes to rendering" so anything you think that would set out a good RULE of thumb or guidelines please fire away, the more info I have the more I can refine it.

we need to get a final product/scene out the door soon and peer reviewed so I thank you for all the help , suggestions on scene look , what is needed , what should be included are more than welcome/

personally the simpler the better in my opinion

spherical
08-22-2014, 07:18 PM
see this is exactly the stuff I need and explained like I am 5 year old "i'm pretty thick when it comes to rendering" so anything you think that would set out a good RULE of thumb or guidelines please fire away, the more info I have the more I can refine it.

I need the same level, myself, on many things. That which I know, I'm more than happy to help clear away the fog.


we need to get a final product/scene out the door soon and peer reviewed so I thank you for all the help , suggestions on scene look , what is needed , what should be included are more than welcome/

personally the simpler the better in my opinion

Simple is good, as long as complex isn't completely removed for the users who might prefer it. Might consider two versions: Beginner/Don't Care and Expert/Never Too Much. I prefer a Kitchen Sink version that, no matter what I throw at it, has the data I am looking for. I can ignore that which doesn't pertain and focus on that which does for a particular material/surface. That's why I like the SSS depth cues in the Thea Render ball. The rest of it is far too featureless for my use. Although, there is also a version that is specifically for evaluating SSS materials.

123841

I had been thinking of developing one of my own and your project popped up. Happy to contribute what I may.

OnlineRender
08-24-2014, 06:11 PM
it's all very well being able to make presets but I also need to work how to upload and display them ...

the music does your head in after 10 seconds ..


https://www.youtube.com/watch?v=tME1EhOuHJc

OnlineRender
08-25-2014, 04:45 AM
need to refine exactly what fields is needed when submitting a preset ... suggestions most welcome

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10382369_867625856595094_1793319427379253641_o.jpg

spherical
08-25-2014, 05:09 PM
Are those check boxes or radio buttons?

DB&W and DP are Third-Party. You might want to differentiate between Native, Free and Commercial nodes as top-level categories.

Don't know how granular you want to get with the classifications but the various popular node sets could be sub-categories, so DB&W, DP, TrueArt and Pom's would each be inset beneath Free. IFW2 and others like them would be inset beneath Commercial. Obviously, this needs some sort of cutoff but the most popular node sets would be good to be identified, so they can be returned either by search or drill-down.

MG artist
09-11-2014, 05:04 AM
Added three more presets and updated the thumbnails with v5 ( wall preset looks nothing like the preview due to it's size )

124163124164124165124162

djwaterman
09-29-2014, 05:38 AM
Just wondering how progress is going with this since Preset Central looks to have been taken down.

djwaterman
09-29-2014, 09:07 AM
Also, as a starting point for some nice surfaces, people might want to download the Kray surface presets and re-work them. They are pretty nice and render in native LW.

OnlineRender
09-30-2014, 04:35 AM
Just wondering how progress is going with this since Preset Central looks to have been taken down.

I will have something to show tonight / today

djwaterman
10-01-2014, 07:11 AM
I'm going to start creating some presets for submission and just downloaded the latest scene file. I noticed that under the environment tab the two options for interior and exterior are named quite differently.

124613

For clarity, shouldn't they be more like 'Outdoor environment' _ 'Indoor environment' or even just Indoor-outdoor, or Exterior-Interior?

Just a little thing but it would make it ever so slightly more clear to the user who downloads and sees the scene for the first time.

Also while I'm at it, I think I moved the background accidentally when trying the sliders, so make everything that shouldn't moved locked.

djwaterman
10-01-2014, 08:18 PM
also I tried to make a new uvmap, so here goes the renders with this new uv. It has less stretching, I had to overlap a lot of stuff but this way you don't have stretching (or at least you have less).

your version 5
123829

with my uvs tile=1
123830

with my uvs tile=2
123831

Sorry to bang on about this, but did you get around to using the UV map by Zardoz? The one I'm using appears to be to old one.

djwaterman
10-01-2014, 10:01 PM
I have a general question about saving presets. If you have image maps involved, and you save a pst file, do I need to include the images as well when I upload them (are they somehow included in the actual pst file?)? It just occured to me that when I look at my presets in the C/ User/ newtek/presets, that they only exist as tiny pst files. so where must the images be coming from? Is it just pulling them from the folders they actually exist in?

So I have to manually place the images files in with any up-loaded presets? Confirm anyone?

djwaterman
10-02-2014, 09:06 AM
I have adjusted the outdoor environment EXR to be brighter with less blue cast, giving a more authentic daylight look to examine the surfaces. Please I hope you can replace the old one with this before you go live.

124637

OnlineRender
10-02-2014, 09:40 AM
wicked , I was just about to PM but it's probably easier here and more people maybe able to help ...

" didn't see any indication of things like energy conserving, plugins, nodal and such,"

RE : I am working on the input and output today regarding presets ;

The upload form feels a little blank , what options / dropdown / select selections would you like to see on submitting a preset ?
#

also the same goes for displaying presets , what do you think is needed ...

spherical
10-02-2014, 02:48 PM
The upload form feels a little blank , what options / dropdown / select selections would you like to see on submitting a preset ?
#
also the same goes for displaying presets , what do you think is needed ...

OK, I've scoured this whole thread and LightWiki, too. Where are the things that we are supposed to be helping with. I've downloaded all of the various items from dropbox, but it seems that the "form" and "display" should be on a web page. Where?

OnlineRender
10-02-2014, 04:44 PM
separate identity and the form is not published as yet " tomorrow " anything you need to ask or want to remark on post here for the time being ... I am going to reference this thread on the site a lot of nice stuff going on.

OnlineRender
10-02-2014, 05:26 PM
Category Type / Fields

missing things and for the life of me can't get my mind to work

"Artificial" "Metal" "Fabric" "Cel" "Colour " "Nature" "Textures" "HyperVoxels" "SkyTracer" "Food" "Glass" "Plastic" "Rock" "Organic"

any more ? sorry need to fix into alphabetical order.

erikals
10-02-2014, 06:58 PM
maybe a check mark that says

"I grant NewTek permission to include this preset inside LightWave3D"

something like that...

OnlineRender
10-02-2014, 07:10 PM
maybe a check mark that says

"I grant NewTek permission to include this preset inside LightWave3D"

something like that...

I have this " I UNDERSTAND BY SUBMITTING THE PRESET THAT OTHER WAVERS WILL BE ABLE TO SHARE,TWEAK & EVEN USE IN A COMMERCIAL ENVIRONMENT."

pinkmouse
10-02-2014, 07:15 PM
Now what you really need to do is get some LW3D buy in. Why not speak to the marketing dept. and get them to offer a few prizes. Perhaps a couple of upgrades to V12, or some swag for the best presets uploaded in the first month? ;)

visualbug
10-02-2014, 07:21 PM
I am just into this, presets are nice to have and well organized for LW projects :)

erikals
10-02-2014, 07:45 PM
I have this " I UNDERSTAND BY SUBMITTING THE PRESET THAT OTHER WAVERS WILL BE ABLE TO SHARE,TWEAK & EVEN USE IN A COMMERCIAL ENVIRONMENT."

that's good, makes the hands much less tied, keep it like that.

djwaterman
10-02-2014, 08:00 PM
Category Type / Fields

missing things and for the life of me can't get my mind to work

"Artificial" "Metal" "Fabric" "Cel" "Colour " "Nature" "Textures" "HyperVoxels" "SkyTracer" "Food" "Glass" "Plastic" "Rock" "Organic"

any more ? sorry need to fix into alphabetical order.

Liquid isn't on the list. What about Automotive, Furniture, arch-viz? (Too specific?)

djwaterman
10-02-2014, 08:21 PM
wicked , I was just about to PM but it's probably easier here and more people maybe able to help ...

" didn't see any indication of things like energy conserving, plugins, nodal and such,"

RE : I am working on the input and output today regarding presets ;

The upload form feels a little blank , what options / dropdown / select selections would you like to see on submitting a preset ?
#

also the same goes for displaying presets , what do you think is needed ...

I don't mind the blank upload page, it should be nice and clean since it's only purpose is to upload and put the user in a zone of concentration as they go through the steps. Perhaps an example of a filled in description form," keep it brief" might be a good directive here.


On another note, as this site develops there might be an opportunity to include a section containing information about what makes a good surface, breakdowns of node shaders and materials, links to such information, an ever growing repository of collected knowledge specifically about surfacing. I personally have been copying and pasting large chunks of various forum posts into a document for my own personal reference about all things relating to surfacing, so I'm thinking that it would be good to have a place like that on the web, that slowly gets filled up with all that sort of knowledge.

Also, you mentioned some problem with wordpress and stuff, perhap in Lightwiki you just have a link that takes you to this site.

spherical
10-02-2014, 09:19 PM
separate identity and the form is not published as yet " tomorrow " anything you need to ask or want to remark on post here for the time being ... I am going to reference this thread on the site a lot of nice stuff going on.

A bit of difficulty parsing what you wrote, what with no punctuation, but probably figured it out. If so, doesn't answer my question.

I'm seeing people comment on things that they are evidently looking at. Surely, they're not all conjuring in their heads all of the updates that have happened in this thread.

spherical
10-02-2014, 09:26 PM
This stupid forum. Goes comatose every day between 16:15 and 16:30 Pacific time. Completely unresponsive. If you are editing a post, you should just cancel out of it and go do something else. If you don't, the darn thing will either append one of those useless -- updated -- entries to your post, with exactly that which is written above it, or completely duplicate the post; which is what happened in this case. Hence, this now replaces the duplicate because we have no way of deleting posts.

djwaterman
10-03-2014, 01:54 AM
Spherical, sorry if some of my posts were confusing you, I was commentating on a temp site that was put up that he gave me a link to, however it will go live very soon so it is best just to wait and see and then everyone can make comments, suggestions etc. I'm sure Online is weighed under trying to get this all together, if he is swamped with opinion he'll never get something up. Let's see what is delivered and help make it better with submissions and helpful suggestions.

spherical
10-03-2014, 02:35 AM
Ah. Ok, thanks. That clears things up considerably!

djwaterman
10-03-2014, 10:19 AM
One last thing to say about the upload page (I won't bother you anymore promise), in the description field, do you think you should instruct the up-loader to list the 3rd party plugins used, either that or have a checklist of 3rd parties to automate the process, although that would require you somehow know every conceivable player out there, and some of them are just private bloggers. Anyway, just do your best and see how it all works but be prepared to alter the design as you get more feedback. The main thing is that the content library begins to get populated.

OnlineRender
10-03-2014, 10:38 AM
One last thing to say about the upload page (I won't bother you anymore promise), in the description field, do you think you should instruct the up-loader to list the 3rd party plugins used, either that or have a checklist of 3rd parties to automate the process, although that would require you somehow know every conceivable player out there, and some of them are just private bloggers. Anyway, just do your best and see how it all works but be prepared to alter the design as you get more feedback. The main thing is that the content library begins to get populated.

I'll release the site tonight *dj you have the link so you can take a browse around " upload tab " I must add it will not be finished but a lot of the stuff will actually be driven by user feedback .. right daddy things to do first then back to the grind.


Edit : the upload function works I tuned it last night anything sent over the server will be emailed to 3 accounts :D, I have a cool dropbox api which is drop and drag and auto uploads to the server and dropbox but not implemented yet , just trying to work out decent ways for user submissions... ideas welcome

spherical
10-03-2014, 03:43 PM
OK. Asked to wait notwithstanding... What happened to that which was there? Hasn't this been covered, at least partially, as addressed in post #89 (http://forums.newtek.com/showthread.php?143047-LightWave-Preset-Scene-*-for-building&p=1396219&viewfull=1#post1396219) and #90 (http://forums.newtek.com/showthread.php?143047-LightWave-Preset-Scene-*-for-building&p=1396318&viewfull=1#post1396318)? I never got any feedback/reply, so wondered if I was talking into an empty room.

OnlineRender
10-03-2014, 04:06 PM
This is the RC preset version a lot of changes and tweaks .

https://www.dropbox.com/s/yzjb7awgik1vroe/LightWave3D%20PresetsRC.zip

can you give it a run , make sure file paths and so on are valid.


RE... " OK. Asked to wait notwithstanding.." - spherical


----------------------------------------------------------
ended up building another version , re working the upload form , anything can be added radio , selection ect...

spherical
10-03-2014, 07:07 PM
Got it.

carbon fiber normal.png is on Margaritis' Desktop. Found the ones included, though named differently. Where is the preferred location for these?

How/why is the camera translate constrained to only one axis? The X,Y,Z sliders work, as does moving in the viewport (with the exception of right-button Y).

I'm trying to determine what the floating mini-spheres are within the Preset Ball and what their function is. They don't show up when the material is changed to Dielectric, but they do in Candle Wax.

Ah, after re-thinking the intent, they aren't bubbles having inward-facing surfaces, they're other objects with normals facing outward.
Wrong, unsubpatching, I see that the normals do face inward. :stumped:

Premature, I know. Sorry for the noise but I gotta get this registered so I can clear my brain and move on:
Still looking for surface depth/transmission cues, for use with SSS and bumped surfaces, as outlined in Post #87 (http://forums.newtek.com/showthread.php?143047-LightWave-Preset-Scene-*-for-building&p=1395865&viewfull=1#post1395865). I see that the Sub-Surface Bar is there, but it appears to be at a constant depth; as opposed to having multiple surfaces at increasing depth visible all at the same time. Does it, can it, move? Perhaps by slider that brings it closer to the outer surface of the Preset Ball?

I'll shut up now. :)

djwaterman
10-03-2014, 09:52 PM
Hey Online, I've tried uploading a preset that is just over 3MBs in size, three times and it's failed each time. The upload page says you have a 6MB limit, I was wondering if I could just send it to you via email if you PM me that info. All my other uploads went through without a hitch.


Scratch this, I have just uploaded it here in one of the following posts.

djwaterman
10-03-2014, 10:03 PM
Got it.

carbon fiber normal.png is on Margaritis' Desktop. Found the ones included, though named differently. Where is the preferred location for these?

:)

It's a good question.

djwaterman
10-03-2014, 10:41 PM
I'll just upload it here, I reduced it's size further. I think at the moment there is a limit on what can be uploaded to the test site.

124736

Here is the input information for the upload page.

Name- Wood gloss

Category- Wood

Description;

A rich lacquered wood surface using the carpaint node with image inputs. The images are mine so feel free to use them, they're just to indicate type of input images needed, you'll want to design your own to fit your needs.

Also uses Schlick's Approximation node by db&W.

3rd party- check

Nodes-check

Energy conserving- check

Your name- DJ Waterman

Email- you have that now.

Your Website, Blod or Profile URL- http://djwatermanscgportfolio.blogspot.com.au/

OnlineRender
10-04-2014, 06:11 AM
DJ : newbie mistake forgot to make the server accept bigger files , fixed.

Re, Carbon Fibre Normal | I believe that image was not included because it was CR_restricted but steve B uploaded a carbon fibre also which I think is causing the mix up .

Re; Documentation , yes needs done and decent rule of thumb / guidelines implemented the scene file is still under construction.

Preset Model , some tweaks where made Andrew did flip the air bubbles and the subd pinching was corrected on the lower corners of the plate.

I am going to beg ,Erikals to see if we can create some decent video tutorials .

OnlineRender
10-04-2014, 09:55 AM
ok here is the url http://3dxyz.pro/ ,I am not going to make a big song and dance about it maybe a temp address or I might make it permanent not 100% sure yet ,

I want to make you all fully aware that some elements are not finished these include all presets bellow "Wood Gloss" , I am heading out for beers tonight so goodluck :D

Remember this project is community driven , so feedback is critical , I want to fine tune this bad boy and satisfy users with decent results.


Road Map
-------------
Finalize Preset Scene
Tutorial Videos *Guides
Finish Documentation
Correct Upload Form * awaiting user feedback
Front Page Grammar & Corrections
Graphics for Preset Page
Preset Browser fine tunning
Add / Correct presets
Find Admin / good guy to help out


cheers

MG artist
10-04-2014, 01:10 PM
Got it.

carbon fiber normal.png is on Margaritis' Desktop.

Well, that's my Desktop :) My preset uses an image I made, it was included in previous versions of the preset scene, but not later to reduce the size of it. Just download it from any of my posts. I asked how to change the path to "Preset Image Maps" folder but no one replied.

spherical
10-04-2014, 04:04 PM
ok here is the url http://3dxyz.pro/

Nicely done! Very professional. Easy to navigate. Looks great. Like the subtle animations. I see it's running on WordPress. Good move. Having coded all of the websites that we run, on both WordPress and static(ish) sites, I appreciate the work and care that has gone into this. It shows.


I am not going to make a big song and dance about it maybe a temp address or I might make it permanent not 100% sure yet

Perhaps I'm missing the connection but the domain doesn't seem to have one to the content that is found on the site. IOW, when I read the domain, I don't get an immediate sound clue as to what I'll find there. It does have the benefit of being short and, once you've learned where it goes and what is there, it becomes a brand; like any other brand that you hadn't heard of before but now use every day. So, in that light, it has the benefit of creating a thought process that moves short term memory into long term memory. A good thing. (Came full circle, didn't I?) Rambling, I know, but sometimes streams of consciousness reveal the best things.


Front Page Grammar & Corrections:

Typo on the Starter Kit page: The Presetlibrary personal

3dworks
10-04-2014, 04:13 PM
very cool! many thanks for doing this, hopefully it will get a link directly from LW's official site as soon as possible!

cheers

markus

OnlineRender
10-04-2014, 05:52 PM
very cool!

ty


Damn DJ that was intense some of they presets are sexy as hell , thanks for the submissions " how did it feel / go ? any feedback appreciated

http://3dxyz.pro/wp-content/uploads/2014/10/Preset_10cm-Rubber-tyre.jpg

http://3dxyz.pro/presets/ download here <<

MGArtist "Well, that's my Desktop My preset uses an image I made, it was included in previous versions of the preset scene, but not later to reduce the size of it. Just download it from any of my posts. I asked how to change the path to "Preset Image Maps" folder but no one replied."

Sorry totally didn't see it ...

OnlineRender
10-04-2014, 06:17 PM
my fav :) http://3dxyz.pro/odyssey-white/

spherical
10-04-2014, 07:34 PM
Well, I don't exactly know what's {not} going on but the latest incarnation, LightWave3D PresetsRC, repeatedly hangs and crashes 32-bit LW.

The scene causes LW to gobble a serious amount of RAM. RAM use doubles as soon as that scene is loaded. Total used is 90.8%, with a Max of 93%. Not much left to render in. Clear the scene and RAM use immediately drops back to 43%. I've restarted to clear out the memory pool and same thing happens right off the bat.

Load a scene that I know to be heavy; 2M+ polys, 160 images, 181 surfaces, 183 lights, 15 cameras, 236 objects and it consumes only 87% of RAM and renders fine.

System resource use seems high while the scene is loading. Typing in here is halted and jerky. Once it settles down, that goes back to normal. There's gotta be an optimization that can be done. On the 64-bit box, it all works as expected.

Additional observations:

I get no lighting within the scene; other than surfaces which have luminosity.
To cut rendering time...
Are all of the options in GI really necessary to be turned on?
Can the GI Multiplier be set to 50% and produce as-acceptable results?
Can the AS be set to a greater value? 0.01 for something like the Material Ball seems excessive.

OnlineRender
10-04-2014, 07:53 PM
I don't have 32 installed on my machine atm however, everything is cool actually chrome is eating more than layout....

http://www.pasteall.org/pic/show.php?id=78082
--------------------------------------------------------------

To cut rendering time...
Are all of the options in GI really necessary to be turned on?
Can the GI Multiplier be set to 50% and produce as-acceptable results?
Can the AS be set to a greater value? 0.01 for something like the Material Ball seems excessive
-----------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------

stated from the start of the thread , you guys and gals probably know better than myself about surfacing and rendering , please if you think it's worth doing let me know!.
as for the scene I don't know what could be causing that , I tweaked/even reduced the image memory mentioned earlier.

djwaterman
10-05-2014, 03:27 AM
Can anyone tell me if the little thumbnails for the presets are showing up for any of my presets? I was under the assumption that the image gets packaged in the code somehow when you use the raaLW Preset thumb app. I'm just wondering now if that's correct or not.
If anyone is wondering where the other presets are, he probably has to go through them and add all the info that the user puts in when uploading, some people submitted a bunch of presets in this thread, you can go back and look for them or wait for them to start showing up.

The site looks pretty good but we need more submissions.

OnlineRender
10-05-2014, 03:48 AM
Can anyone tell me if the little thumbnails for the presets are showing up for any of my presets? I was under the assumption that the image gets packaged in the code somehow when you use the raaLW Preset thumb app. I'm just wondering now if that's correct or not.
If anyone is wondering where the other presets are, he probably has to go through them and add all the info that the user puts in when uploading, some people submitted a bunch of presets in this thread, you can go back and look for them or wait for them to start showing up.

The site looks pretty good but we need more submissions.

custom thumbnails on presets import fine and look pro ,well worth that little extra step ...124755 no need to re-attach thumbnail once already written and shared.

yeah I added last night the ones that you submitted via the site ... and correct the initial dead links for the first couple of presets , ie Milk .
also I bundled some octane and UC presets together.

I am pretty busy later today , got a photoshot on ; so I might not be around for a little while .

My goal for today is to create all the icons for presets and get the final output looking sweet , suggestions ,icons , gfx ect are most welcome.

MG artist
10-05-2014, 03:50 AM
Very nice presets djwaterman, thumbnails are working.:thumbsup:

OnlineRender, could you please update rough plastic preset on the site with this one 124753124754 Sorry for the inconvenience. I improved wall preset too but render times are crazy so, I won't upload it.

I'm making new presets and I will submit them on 3dxyz along with some old ones when I finish.

OnlineRender
10-05-2014, 04:13 AM
Rough Plastic2 replaced on server and now available for downloading http://3dxyz.pro/rough-plastic/

MG artist
10-05-2014, 04:36 AM
Thank you very much!

erikals
10-05-2014, 07:12 AM
To cut rendering time...
Can the GI Multiplier be set to 50% and produce as-acceptable results?
Can the AS be set to a greater value? 0.01 for something like the Material Ball seems excessive

yep! http://erikalstad.com/backup/misc.php_files/smile.gif
both can be tweaked without much visual difference, i'm sure the GI Multiplier can be set to 50%,
but do give it a testrender first... i wouldn't go below 50 though...

how long does it take to render the misc surfaces ?

erikals
10-05-2014, 07:16 AM
should there be a place to upload textures only as well ?

OnlineRender
10-05-2014, 07:44 AM
should there be a place to upload textures only as well ?

as in a texture repository for textures and only textures ? , by all means I can add another category ...



how long does it take to render the misc surfaces ?

on my i7 the default scene renders in 29.3 seconds , is that what you are meaning?

erikals
10-05-2014, 08:51 AM
on my i7 the default scene renders in 29.3 seconds , is that what you are meaning?
yep, that's not much though, how bout more complex materials ? (+materials with reflection blur)


...textures and only textures ? , by all means I can add another category...
cool, i have some concrete textures lying around http://erikalstad.com/backup/misc.php_files/smile.gif
need to prepare them first, can take some time (lots of them)

erikals
10-05-2014, 11:18 AM
i'm also wondering about examples like these, that might be harder to grasp if only looking at a sphere
http://forums.newtek.com/showthread.php?143700-How-to-make-a-retroreflective-surface

http://forums.newtek.com/attachment.php?attachmentid=124527&d=1411980658

maybe one should add the possibility of adding an explanation file,
like a youtube video or an image / pdf
and possibly link

OnlineRender
10-05-2014, 11:34 AM
i'm also wondering about examples like these, that might be harder to grasp if only looking at a sphere

maybe one should add the possibility of adding an explanation file,
like a youtube video or an image / pdf
and possibly link

on upload you can enter anything into the description box * if that helps ? I could add another field / entry but I was trying to keep the submit form short.

if it's a youtube just add a link
same with pdf *dropbox it.

erikals
10-05-2014, 11:48 AM
i'd probably link a Youtube video myself, but others might prefer jpg / pdf

problem with dropbox is that many times the file gets deleted, seen it quite a lot... :l

OnlineRender
10-05-2014, 11:58 AM
i'd probably link a Youtube video myself, but others might prefer jpg / pdf

problem with dropbox is that many times the file gets deleted, seen it quite a lot... :l

yeah I considered that also , esp since the site uses dropbox for preset downloads , but it does have it's advantages... also I have setup a ftp which will host all the files as secondary backup ; I can use a download manager and link straight off the site and it's pretty good but it just looks nasty :)

erikals
10-05-2014, 12:23 PM
true, it could end up looking a bit "cheap" http://erikalstad.com/backup/misc.php_files/smile.gif

guess it's best to leave it as is for now, maybe in the future it could be a snap...

spherical
10-05-2014, 04:14 PM
how long does it take to render the misc surfaces ?

On a 32-bit box, infinity.
On a 64-bit box, as-supplied: GI 3.0s, Render 16.2s.
With AO and Volumetric Radiosity off, Min pixel spacing 1.0, Max pixel spacing 50.0, Multiplier 50%, AS 0.08: GI 2.7s, Render 10.1s.
Turning off Use Behind Test, softens the edge highlight on the far side of the logo a bit but drops Render to 9.6s.

OnlineRender
10-05-2014, 06:46 PM
I fixed some site issues and finalized the overall page display output ; http://3dxyz.pro/gold/ (http://3dxyz.pro/gold/) also now looks better on the database page

this is an example/demo preset ,and also to show video embeds / gallery type with node setup included * extra step *

a few suggestions from Erikals>>> , I have now switched to hosting the presets myself ; you will notice the slight change in the download button * now includes counter ; also a secondary backup link to the dropbox account.

tided up the icons . need more when field suggestions are added.

edited the Hi-Rez Image , now just a magnifying glass.

djwaterman
10-05-2014, 07:33 PM
If you're registered with the Kray website, you can have access to their preset bundle located under the Materials tab.

124769

I wonder if you could get permission to include the as a bundle directly in the LightWiki browser, or perhaps a link somewhere.
Most if not all these surfaces work in regular Lightwave.

OnlineRender
10-05-2014, 07:46 PM
If you're registered with the Kray website, you can have access to their preset bundle located under the Materials tab.

124769

I wonder if you could get permission to include the as a bundle directly in the LightWiki browser, or perhaps a link somewhere.
Most if not all these surfaces work in regular Lightwave.

tbh I have not really spoken with the people over @ kray ; anybody on good terms with them ? I know geo done most of the presets on the forums here > http://www.kraytracing.com/joomla/forum/index.php?f=18&rb_v=viewforum&w=1920&h=1080.

I would be more than happy to reference them.

> also note need to get this scene looking better , compared the kray it's a little hmm

erikals
10-05-2014, 08:20 PM
looks great! http://erikalstad.com/backup/misc.php_files/smile.gif

spherical
10-06-2014, 01:13 AM
I fixed some site issues and finalized the overall page display output ; http://3dxyz.pro/gold/ (http://3dxyz.pro/gold/)

Not seeing the usefulness of a node tree that is not large enough to see what is going on in it.


* extra step *

OK, not understanding what this means. I see the " * " frequently but they're not making sense... to me. Sorry if I'm being dense.


I have now switched to hosting the presets myself

Good move.


also a secondary backup link to the dropbox account.

Always carry a spare.


edited the Hi-Rez Image , now just a magnifying glass.

[sigh] Completely lost here. What? EDIT: Ok, went back to look again and see the little icon you are referring to. Thought at first that you had an Amazon image magnifier working when you hover over the initial image.

OnlineRender
10-06-2014, 03:29 AM
Re-Image magnifier :

I can't get it to lightbox or do the amazon zoom feature on the featured images, theme is conflicting somewhere , hence why I add the Mglass Icon' for now ...

also you said nodes window is too small , I agree ,which is why I might change the Nodes Used text to a link "linking to nodes image " but that is on applicable if the user uploads a node screenshot and it's really just extra homework

pinkmouse
10-06-2014, 03:39 AM
Frankly, I wouldn't fret about the node image at all. I don't see any use for it, and it just adds to traffic and expense. What would be more useful is a tickbox to say if the nodal network is commented, that is much more useful to users than any picture of a bunch of nodes that has no real value to anyone.

spherical
10-06-2014, 03:55 AM
Agreed with pinkmouse. Node network screen gabs are nearly useless. Without having the settings in each and every one of the included nodes, no one can glean any useful information from them. There isn't any way to show all of that which is required to understand what is really going on to create the surface. Waste of time, energy, bandwidth and it's just a distraction.

Concentrate on that which adds real value. Anything that is inessential is just fluff.

It boils down to this:

Does it look good?
Yes.
Do I want it?
Yes.
Can I learn how to use it?
Sure, as soon as I download it and take it apart to realize it in full detail.

Other than that, don't clutter the experience with a bunch of irrelevant eye candy. People are busy. They appreciate efficiency.

Thickbox, that is part of the standard WordPress install, should be able to be used. No plugin necessary. Just have to call it. I have it running on all of our sites without issue.

djwaterman
10-06-2014, 04:28 AM
It's over-kill, if people want to explore the node structure they can download it. The preset itself could include a text file or JPG image if there is something unusual that needs explaining I guess. I like that some submitters have just dumped a whole preset pack. That's pretty nice when coming from Archviz pro users. I'm really excited that this is coming together and can only improve, when it is really polished I'm sure you can get it permanently linked in the third party section of the Lightwave site.

One little question, when I download the preset scene, there are two scenes, each named not very user friendly names. I can't actually see what the difference between the two scenes are and why we need two. Which one is the one I'm meant to use?

OnlineRender
10-06-2014, 06:14 AM
It's over-kill, if people want to explore the node structure they can download it. The preset itself could include a text file or JPG image if there is something unusual that needs explaining I guess. I like that some submitters have just dumped a whole preset pack. That's pretty nice when coming from Archviz pro users. I'm really excited that this is coming together and can only improve, when it is really polished I'm sure you can get it permanently linked in the third party section of the Lightwave site.

One little question, when I download the preset scene, there are two scenes, each named not very user friendly names. I can't actually see what the difference between the two scenes are and why we need two. Which one is the one I'm meant to use?

Agreed it is over kill it's just an extreme example if I am honest , but if a user includes a screen grab of the node setup I will happily add it like so , but for the most part it probably just will be one image " easier for myself also".

>> I will change the names on the next build totally see your point it is conflicting, however the one you use is PresetLibrary_RC.

OnlineRender
10-06-2014, 07:21 AM
This is how it will generally look , cheers for the preset DJ ,

http://3dxyz.pro/imperfect-chrome/

autojive
10-06-2014, 11:58 AM
There are some really great surfaces gathered so far, especially for someone like me whose not as knowledgeable on complex surfacing and can pick them apart to see how they work. Thanks to everyone that's contributing!

spherical
10-06-2014, 03:39 PM
Agreed it is over kill it's just an extreme example if I am honest , but if a user includes a screen grab of the node setup I will happily add it like so , but for the most part it probably just will be one image " easier for myself also".

I would strongly suggest standardization. Eliminate the screen grab option. Once you get the preset, you can then examine how it is built. Screen grabs are redundant and therefore a waste of bandwidth, disk space and database accesses/size. Your WordPress database will get big enough on its own.


I will change the names on the next build totally see your point it is conflicting, however the one you use is PresetLibrary_RC.

I was wondering the same. Good to know I chose the correct one. :D

OnlineRender
10-07-2014, 03:20 AM
was testing out browsing on my tablet , looks wicked and it should be even better on i-pad *needs confirmed

>https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10403878_891686774189002_3733011897880963446_o.jpg

OnlineRender
10-08-2014, 05:57 PM
> from the content directory rather than download the full 300 meg file here is the grass and flowers .
http://3dxyz.pro/wild-grass-and-flowers/

http://3dxyz.pro/wp-content/uploads/2014/10/grassrender.jpg

erikals
10-08-2014, 06:57 PM
http://erikalstad.com/backup/misc.php_files/smile.gif

djwaterman
10-08-2014, 09:04 PM
Hey Tobian, where are your presets?

spherical
10-08-2014, 10:26 PM
> from the content directory rather than download the full 300 meg file here is the grass and flowers

That's just silly looking. :) I love it!

OnlineRender
10-09-2014, 03:26 AM
That's just silly looking. :) I love it!

it's a little bit silly :D but it's a good example of the direction I could take regarding content .

instancing stones and rocks would be next one :) it's a good idea if somewhat stupid looking :)

I would like a collection of decent assets worth sharing especially for instancing.

djwaterman
10-09-2014, 07:20 AM
Well, it's shows the preset, it's not really stupid looking. Good move. Hope there are some talented knowledgeable LW artists out there working on packaging up some more presets, the cupboard still feels a little bare, but early days.

spherical
10-09-2014, 03:09 PM
Didn't say it was stupid. There's a difference. "Stupid" is negative. "Silly" can usually be fun, and this was. Especially like the area around the collar. Actually never thought of instanced stuff on a Material Ball, so great idea.

OnlineRender
10-10-2014, 03:39 AM
Didn't say it was stupid. There's a difference. "Stupid" is negative. "Silly" can usually be fun, and this was. Especially like the area around the collar. Actually never thought of instanced stuff on a Material Ball, so great idea.

:)

my goal for the weekend is to get the docs . tutorials and starter kit in some decent order .

here is a brief 1 minute video regarding proper folder structure for uploading.


http://youtu.be/nYu7XED47oY

ill work on more extensive videos with commentary.


all information will be placed here http://3dxyz.pro/gold/

there is a few question I could do with being answered ie. * no idea :)

How do I save a preset?
renaming presets.
the preset interface
Where do my presets go?
I have added presets but can’t see them in LightWave Layout.
I have found a bug or error with the Default Scene ,what to do?
I have made improvements to the Starter Kit ,where do I submit?
Organizing Presets
What is the difference between a surface .srf and preset.pst
What is an energy conserving *
What Environment Map to use and why is there two?

ty

djwaterman
10-10-2014, 05:13 AM
I'll try to answer 2 of those.

What is an energy conserving (surface/material)?

Simplest answer possible without the jargon. An energy conserving surface does not reflect back more light than it receives.

What Environment map to use and why is there two?

Generally you will use the Indoor environment map. The outdoor environment map is provided to test your surface in harsh outdoor conditions and see how extreme highlights and bumps might appear in such lighting. You will never use this environment to render out the thumbnail or Preset image.

The other question, the difference between srf and pst, apart from the saving and storing options, both save surface settings and I don't really see the difference myself. I'd like to know myself.

djwaterman
10-10-2014, 05:17 AM
Can't that video go on the Help & Info page?

OnlineRender
10-10-2014, 05:30 AM
Can't that video go on the Help & Info page?

Yeah ill correct all that once i get a chance..but its kinda hard to layout and stye without the content .
Busy today hopefully get time later on

OnlineRender
10-10-2014, 05:07 PM
Quick Tutorial on how to save and delete a LightWave3D preset ;


https://www.youtube.com/watch?v=LSVAamAUGRI

MSherak
10-10-2014, 07:38 PM
So I noticed a couple of things missing from this for it to cover almost anything thrown at it.

1) Good Sunlight.
2) Environment projection light.
3) Flat surface with value tabs to check level of depth for SSS.
4) Basic Pitch gradient sky background.
5) Thumbnail camera that sees most of the render sphere.
6) 187 white for the grid.
Also fix a bad polygon on Mono Bargraph.

I moved things around a little and lined up others. Added the 10cm sample block. It is 3mm thick which is thicker than most skin but should also be a great thickness for a plane of glass. Serves two purposes There is an inner area with tabs that are labeled how deep they are from the surface. The main surface and the inner are the same names as the main sphere. As for the sliders I have added the sunlight, 3 environments to them. Outdoor Environment will override the Default Env and Pitch will override both of those. The sunlight is the Dome light with a 0.52 degree setting for soft edge raytracing and the color boosted for direct exposure. The environment light is a dome light that projects the backdrop with a 180 degree setting for no edge raytracing, no matter which you pick. Since they are all on sliders now you can select the level you want to see. I recommend that Pitch, sunlight and environment are used at the same time since the Pitch is setup as a sky color only that mixes with the sunlight when projected. Reason I placed the lights in like this is so surfaces that use bump or need a light direction you have an option between direct and overall. You will see a null in the scene that is needed called BackgroundsON.OFF. It is there so the sliders work with the images. If not setup like this sliders will not load and hookup to the right item.

Figured I would place them up here so you could make a verison 6. I have attached some images with the items turned on. You can see the TABS in the sample render image. There is also a camera that looks just at the flat sample. Which would not be a bad thing for icons.

-MSherak

spherical
10-10-2014, 10:24 PM
So I noticed a couple of things missing from this for it to cover almost anything thrown at it.

These additions are very welcome... to me at least. Flexibility when evaluating/choosing a material is always preferred. There are so many variables in scenes that having the ability to make adjustments to approximate the environment in which a material will be used is a great advancement.


Added the 10cm sample block. It is 3mm thick which is thicker than most skin but should also be a great thickness for a plane of glass. Serves two purposes There is an inner area with tabs that are labeled how deep they are from the surface.

That's two votes (http://forums.newtek.com/showthread.php?143047-LightWave-Preset-Scene-*-for-building&p=1395865&viewfull=1#post1395865) for SSS depth cues. I like the SSS depth tabs integrated into the Material Ball itself, however. Gives the opportunity to view the SSS dispersion/absorption from a greater range of angles.

shrox
10-10-2014, 10:32 PM
So I noticed a couple of things missing from this for it to cover almost anything thrown at it.

1) Good Sunlight.
2) Environment projection light.
3) Flat surface with value tabs to check level of depth for SSS.
4) Basic Pitch gradient sky background.
5) Thumbnail camera that sees most of the render sphere.
6) 187 white for the grid.
Also fix a bad polygon on Mono Bargraph.

I moved things around a little and lined up others. Added the 10cm sample block. It is 3mm thick which is thicker than most skin but should also be a great thickness for a plane of glass. Serves two purposes There is an inner area with tabs that are labeled how deep they are from the surface. The main surface and the inner are the same names as the main sphere. As for the sliders I have added the sunlight, 3 environments to them. Outdoor Environment will override the Default Env and Pitch will override both of those. The sunlight is the Dome light with a 0.52 degree setting for soft edge raytracing and the color boosted for direct exposure. The environment light is a dome light that projects the backdrop with a 180 degree setting for no edge raytracing, no matter which you pick. Since they are all on sliders now you can select the level you want to see. I recommend that Pitch, sunlight and environment are used at the same time since the Pitch is setup as a sky color only that mixes with the sunlight when projected. Reason I placed the lights in like this is so surfaces that use bump or need a light direction you have an option between direct and overall. You will see a null in the scene that is needed called BackgroundsON.OFF. It is there so the sliders work with the images. If not setup like this sliders will not load and hookup to the right item.

Figured I would place them up here so you could make a verison 6. I have attached some images with the items turned on. You can see the TABS in the sample render image. There is also a camera that looks just at the flat sample. Which would not be a bad thing for icons.

-MSherak

Cool, thanks!

OnlineRender
10-11-2014, 03:17 AM
So I noticed a couple of things missing from this for it to cover almost anything thrown at it.

1) Good Sunlight.
2) Environment projection light.
3) Flat surface with value tabs to check level of depth for SSS.
4) Basic Pitch gradient sky background.
5) Thumbnail camera that sees most of the render sphere.
6) 187 white for the grid.
Also fix a bad polygon on Mono Bargraph.

-MSherak

Epic post , that is what I am talking about ,quality stuff.

also Roy has been messing around again has given me more ideas
Octane Render anyone?


https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/10710403_893962647295658_2715105556369924434_o.jpg

erikals
10-11-2014, 08:09 AM
oh yes, Octane presets are welcome too... http://erikalstad.com/backup/misc.php_files/smile.gif

djwaterman
10-11-2014, 09:09 PM
I'd also like to see most of the materials in the scene (apart from the items that are mean't to be color reference and such) be made energy conserving and reflecting, I know this increases render times but it throws me a little seeing surfaces that are obviously fake right next to the Preset surface.

This is a mammoth operation and future generations will benefit from it. As the library grows I hope to see less and less newbies complaining about lack of presets. For me this was the best thing to happen with Lightwave this year.

MG artist
10-12-2014, 10:45 AM
OnlineRender, I tried uploading a preset 4,8 MB and I'm getting an error. Would you mind uploading it ? By the way, the first carbon preset you uploaded on the site isn't mine.
.................................................. ...........................
Name: Carbon fiber-twill weave

Description: Twill weave carbon using the carpaint node with a normal map. Keep in mind that twill weave forms "stripes" only in one direction. Image included is mine so, feel free to use it.

Preset: 124956

OnlineRender
10-12-2014, 12:06 PM
OnlineRender, I tried uploading a preset 4,8 MB and I'm getting an error. Would you mind uploading it ? By the way, the first carbon preset you uploaded on the site isn't mine.
.................................................. ...........................
Name: Carbon fiber-twill weave

Description: Twill weave carbon using the carpaint node with a normal map. Keep in mind that twill weave forms "stripes" only in one direction. Image included is mine so, feel free to use it.

Preset: 124956

I made the upload size 25MB , should be enough now?

cool I will fix that and upload the preset the other one must steveB carbon version.

MG artist
10-12-2014, 12:19 PM
Thank you. Wasn't the maximum size 6 MB? If so, maybe there was a problem with my connection not the site, my file is just 4,8 MB.

OnlineRender
10-12-2014, 12:49 PM
Thank you. Wasn't the maximum size 6 MB? If so, maybe there was a problem with my connection not the site, my file is just 4,8 MB.

It was 6mb don't really know what happened , better to be on the safe side and just increase the max file size.

OnlineRender
10-12-2014, 01:54 PM
Octane Render Preset Scene is now ready and available for download and thanks to Roy Kong for his awesome work , our intentions is to keep octane and LW separate identities.

I don't own Octane so this one is your hands ...

Donwload URL : https://www.dropbox.com/s/9qegsvo9u1gk5xy/KC_OT_Material_Ball.zip?dl=0


https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10687953_895327950491551_1151541861896039051_o.jpg

khan973
10-12-2014, 06:19 PM
Arnold presest scene now :)

OnlineRender
10-12-2014, 06:44 PM
OK this is why it's not advisable to do tutorials being Scottish , the audio levels are a bit crap and I am putting on my telephone voice hence being a little camp sounding
*honest either way hopefully you will be able to save a custom preset thumbnai

A few things annoy me regarding the video , the audio levels , saying what we are going to do now several times and the stupid click noise.


http://youtu.be/WsBsBvBBrGs

jwiede
10-12-2014, 08:11 PM
Great effort folks, much appreciated, thanks!


I'd also like to see most of the materials in the scene (apart from the items that are mean't to be color reference and such) be made energy conserving and reflecting, I know this increases render times but it throws me a little seeing surfaces that are obviously fake right next to the Preset surface.

Agreed, I find the nearby non-EC materials in the preset scene quite distracting. I thought it already had been addressed once already, but it looks like some more non-EC materials were added to the preset scene since then.

Also, I agree the sub-surface depth cues should be in the ball itself. The subsurface ring could easily serve that purpose if offset properly and changed to have a gauge texture. That would make it much more useful, as it is we have no visual clue of its depth which kind of limits that ring's value in the scene.

I might give a try at fixing the issues myself if I can find some spare time.

spherical
10-12-2014, 09:10 PM
A few things annoy me regarding the video , the audio levels , saying what we are going to do now several times and the stupid click noise.

Overall level is way down. In order to hear you, I had to turn my volume seriously far up and that increased the audibility of the clicks. Better mic placement will help both the overall level and the mouse/keyboard clicking. If your voice is normalized at 1 dB and close to the mic, any background will fall into relative obscurity. Try to position the mic near your mouth but off to one side or the other; pointing straight across from side to side and just in front of your lips. This gets the best levels and eliminates popping into the mic when "p"s are spoken, because the mic isn't in the line of fire.

To get rid of all three issues, record the screen capture with mic input off. Then watch the video and talk. Comp the two together.

spherical
10-12-2014, 09:16 PM
I find the nearby non-EC materials in the preset scene quite distracting. I thought it already had been addressed once already, but it looks like some more non-EC materials were added to the preset scene since then.

I'm not understanding why there are luminous surfaces at all. If a given preset material is luminous, then the ball will show that. Also, nothing is 100% diffuse. Depending upon what you subscribe to, 80%-90% is tops. IMO, all of the other color and greyscale objects should essentially be the equivalent of a photographer's grey card. A known baseline surface against which to compare and quantify something that you are unfamiliar with.

Slartibartfast
10-13-2014, 02:25 PM
Hi! I think this is a wonderful initiative! Thank you RenderOnline!!

Some questions though:

I tested downloading some presets and packages, and

1 - I thought it was cumbersome to organize it properly: The .pst files must reside under a folder directly under the preset folder -> example ....surface preset/my presets/surf1.pst
If I just throw the downloaded folder structure right under the surface preset path, only the library (for example "UC presets") is shown, but no presets. This means I have to rearrange every file to be in the correct folder.

2 - if images are referenced, I have to point it out for LW. And where did I store it after the file reorganisation...

3 - Just a reminder: if there is normalmaps I have to go to image editor and check LINEAR since I have sRGB as default. Perhaps it would be advised to save normalmaps in a floatingpoint format. I believe LW interpret them as linear even if sRGB is set as default? Just to save some labour for the users. (and waste some HD-space I guess)

Any advice on this? Or best practise?

Thanks again for doing this!

/Slartibartfast

OnlineRender
10-13-2014, 07:20 PM
Hi! I think this is a wonderful initiative! Thank you RenderOnline!!

Some questions though:

I tested downloading some presets and packages, and

1 - I thought it was cumbersome to organize it properly: The .pst files must reside under a folder directly under the preset folder -> example ....surface preset/my presets/surf1.pst
If I just throw the downloaded folder structure right under the surface preset path, only the library (for example "UC presets") is shown, but no presets. This means I have to rearrange every file to be in the correct folder.

2 - if images are referenced, I have to point it out for LW. And where did I store it after the file reorganisation...

3 - Just a reminder: if there is normalmaps I have to go to image editor and check LINEAR since I have sRGB as default. Perhaps it would be advised to save normalmaps in a floatingpoint format. I believe LW interpret them as linear even if sRGB is set as default? Just to save some labour for the users. (and waste some HD-space I guess)

Any advice on this? Or best practise?

Thanks again for doing this!

/Slartibartfast

I'll try my best to answer in the morning if you don't mind kinda late "2am" just came here to drop a render of ...

I am going to add some extra scene files , calling them Client Render, essentially not accurate but look pretty , also a lot of movement on the Octane Preset , need to catch up and update the Starter Kit!

http://forums.newtek.com/attachment.php?attachmentid=124963&d=1413249619

MSherak
10-13-2014, 07:42 PM
So with the talk of SSS, luminous polys, and default settings decided to touch this again at lunch.

1) Added SSS tabs to the sub-surface under the sphere (they are solids so they work with IR)
2) _Preset Surface has super slight reflect added (and counter diffuse) as default
3) Adjusted the grid to match albedo of white paper
4) Added the abiltity to turn off all the light sources (sliders)
5) Inner along with almost all the surfaces have a slight reflect added
6) all luminous have had diffuse dropped

Check out images below to see the changes. This file is an update to the V5 file and have added a V6 so not to confuse it with the V5 version since I have changed it a lot. http://forums.newtek.com/showthread.php?143047-LightWave-Preset-Scene-*-for-building&p=1395704&viewfull=1#post1395704

Enjoy,
-M

spherical
10-13-2014, 08:16 PM
Thanks for these additions. I'm making my own kitchen sink that is a compilation of many versions, plus some elements of mine. :D One of the changes was swapping out the native Dome lights for DP Infinite and DP Dome, as they have more control, including color temperature, and individual settings for higher sample rates.

But, OK, I'll bite. I guess I'm not grokking the intent. Why are the wheels and the RGB blocks luminous? I get the functionality of having the 1cm white cube luminous for comparison, but luminous color references? Further, what are the wheels for, exactly? I mean, they look cool but what do they add to the function? AFAIK, a luminous grey scale and color wheel don't exist in the real world; at least as a useable item in, say, photography.

Also, why is the frame cropped at the bottom? The grey sector and its degree labels is cut off. If we want to preserve the aspect ratio, let's move elements to where they can be fully seen. Then again, why degrees? What is the 45/100% target for? I'm confused....

MSherak
10-14-2014, 11:06 AM
Thanks for these additions. I'm making my own kitchen sink that is a compilation of many versions, plus some elements of mine. :D One of the changes was swapping out the native Dome lights for DP Infinite and DP Dome, as they have more control, including color temperature, and individual settings for higher sample rates.

But, OK, I'll bite. I guess I'm not grokking the intent. Why are the wheels and the RGB blocks luminous? I get the functionality of having the 1cm white cube luminous for comparison, but luminous color references? Further, what are the wheels for, exactly? I mean, they look cool but what do they add to the function? AFAIK, a luminous grey scale and color wheel don't exist in the real world; at least as a useable item in, say, photography.

Also, why is the frame cropped at the bottom? The grey sector and its degree labels is cut off. If we want to preserve the aspect ratio, let's move elements to where they can be fully seen. Then again, why degrees? What is the 45/100% target for? I'm confused....

The blocks are for color checking since they are the pure form of full sRGB color and the half shift colors. They are luminous so they receive no lighting at all and always stay these colors. Same with the white. As for the wheel it too can be used for color checking for the same reasons. But one can move to the color range needed. Same with the contrast levels by using the greyscale. The arc is a visual or think of it as showing the 90 degrees of a square color scheme. Mainly all this is setup for proofing. Kinda like all the calibration images out there on the web.

djwaterman
10-14-2014, 06:31 PM
Thanks for these additions. I'm making my own kitchen sink that is a compilation of many versions, plus some elements of mine. :D One of the changes was swapping out the native Dome lights for DP Infinite and DP Dome, as they have more control, including color temperature, and individual settings for higher sample rates.

But, OK, I'll bite. I guess I'm not grokking the intent. Why are the wheels and the RGB blocks luminous? I get the functionality of having the 1cm white cube luminous for comparison, but luminous color references? Further, what are the wheels for, exactly? I mean, they look cool but what do they add to the function? AFAIK, a luminous grey scale and color wheel don't exist in the real world; at least as a useable item in, say, photography.

Also, why is the frame cropped at the bottom? The grey sector and its degree labels is cut off. If we want to preserve the aspect ratio, let's move elements to where they can be fully seen. Then again, why degrees? What is the 45/100% target for? I'm confused....

If you're making this for public use I don't think you should be using the DP Kit lights, since some users may not have them. I'm also not sure what a lot of that stuff is doing in the scene but I guess it helps for specific surfaces or projects, prefer super simple myself. If we must have it then I liked the suggestion of the surface depth being included in the ring.

OnlineRender
10-14-2014, 06:33 PM
The blocks are ...

pretty much , good version btw I love the ability to control the lighting with sliders...

I agree some work needs done I was thinking scale it down a little , the choice is either proper accurate presets or ones that look good in a tweaked render.
some sort of comprise needs to be meet .

Re: organizing presets , best I can think of is folders and adding the images inside the preset folder * working on it .

DJ I caught that email.

what about something more like ... a little less intrusive.
env lighting
http://forums.newtek.com/attachment.php?attachmentid=124987&d=1413333219

124987

OnlineRender
10-14-2014, 06:44 PM
Ideally I would prefer the colour charts embedded inside the block mesh , kinda ironman style *more for the eye than anything else.
I am more than happy to hear your suggestions , you guys know a lot more than myself when it comes to render and surfacing.
the scene file is there for the taken!
http://forums.newtek.com/attachment.php?attachmentid=124988&d=1413333829

124988

MSherak
10-14-2014, 09:06 PM
If you're making this for public use I don't think you should be using the DP Kit lights, since some users may not have them. I'm also not sure what a lot of that stuff is doing in the scene but I guess it helps for specific surfaces or projects, prefer super simple myself. If we must have it then I liked the suggestion of the surface depth being included in the ring.

Yup.. should all be default stuff for the base scene. Presets are ok to have 3rd party information.

So here is my simplified version. Cut out all the nurnies. Made the plate larger now you can see how the surface works on round and flat surfaces. Kept the colors in the sphere base since one should use this to make a surface not just render a proof. They are still luminous. Moved the SSS tabs so you can see the depth on both. Adjusted the cameras. Removed the rotation sliders for the wheels since I condensed the UV's to fit in the openings. Much simpler and still gets all the valued information.

-M

spherical
10-14-2014, 09:18 PM
The blocks are for color checking since they are the pure form of full sRGB color and the half shift colors. They are luminous so they receive no lighting at all and always stay these colors. Same with the white.

As long as Diffuse and Reflectivity remain at 0 for those baseline surfaces, that's fine, but they are not inert within the scene. They are contributing light. Not necessarily an overall good thing. Selecting Unseen by Radiosity would fix this, so that they serve as a reference only, and then have a set that can interact with the ball, if desired, as in the latest iteration where they are incorporated within the base.

spherical
10-14-2014, 09:18 PM
If you're making this for public use I don't think you should be using the DP Kit lights, since some users may not have them.

I said I'm making my own kitchen sink. Just letting others know what I'm changing and why; for my preference, in case they may like to do the same. It isn't as if DP Lights are hard to get. :\ Besides, they could be supplied as part of the distribution. Heck, even the native dome light will not be in all users' versions. It's a later feature. Not everyone out there has the $$$ to be running 11.6+, but they all can get and install DP Lights.


I'm also not sure what a lot of that stuff is doing in the scene but I guess it helps for specific surfaces or projects, prefer super simple myself.

I like "all that stuff". If I want to eliminate some, for whatever reason that I can't think of right now, I can turn it off in Scene Editor.


If we must have it then I liked the suggestion of the surface depth being included in the ring.

I would prefer that the ring be made into stepped levels and then be able to rotate it, if desired, so that you could see the SSS depths at varying incidence angles. The tabs are a good first approach to illustrate the concept, but they are a bit in your face, when compared with the rest of the ball.

spherical
10-14-2014, 09:43 PM
Removed the rotation sliders for the wheels since I condensed the UV's to fit in the openings. Much simpler and still gets all the valued information.

I like how all of the greyscale and color bars reflect in the ball surface if it has any reflectivity.

erikals
10-15-2014, 12:23 AM
agree djwaterman,



- the rainbow colors are a bit too much i think, but nice to have there too. maybe > minimized? not centered?

- don't think the mm definition is necessary on both sphere / square, i'd keep it to the square only.

- remove X / Z

http://www.erikalstad.com/cgtemp/preset.gif

spherical
10-15-2014, 02:45 AM
- don't think the mm definition is necessary on both sphere / square, i'd keep it to the square only.

Don't agree at all. They both have their usefulness. If the sphere SSS set were made to be part of the already existing subsurface bar and rotatable, then the user could see how the SSS material depth interplays with those strong highlights on a reflective surface and/or varying incident angles. Rotate the depth around, so that it is then beneath a particular feature on the outer surface and evaluate. The square-only severely limits your options. You're constrained to looking from one angle on one plane. Not exactly useful in all circumstances. Every user will have their own unique situations; not only that which we can anticipate. These need to be accommodated as much as is possible.

Don't feel that 0.5 mm to 2 mm is a large enough range. When dealing with various materials, 2 mm is seriously limiting in depth. Heck, Dave Jerrard demonstrated that SSS materials can be set to reproduce clear liquids with greater fidelity. The depth in them was far greater than 2 mm.

What is interesting is that the original subsurface bar is, for all intents and purposes shown here, nearly invisible in this particular render. You have to know what it looks like and look for it to see it. Therefore, what was it supposed to convey?

Seems to me that the Flat Sample is needlessly large in X/Z. I liked it better when it was separated from the material ball, as a feature unto itself. The other elements, that have now been eliminated, had their purposes and benefits. Some amount of happy medium needs to be struck. Somehow, this has become too simplistic.


- remove X / Z

Agreed. Who cares? Same thing with the degree markings on the grey sector of earlier versions. Don't grok what the information transfer is supposed to be.

Here's what I feel would be actually useful, as far as the now-removed RGB and greyscale blocks are concerned. I would recommend both: a set that is 100% luminous and unseen by radiosity AND a second set that is 0% luminosity and 85% diffuse, so that the chosen illumination type and intensity can be measured upon those surfaces. This gives real information as to what is going on in the GI and how the chosen material preset behaves within it. Otherwise, you have an unrealistic environment with zero connection to anything; having no baseline data with which to even try to quantify any preset. There is such a thing as: "too simplistic".

OnlineRender
10-15-2014, 05:39 AM
ok so the general tone , is scale things back ... simple = sexy .



https://www.youtube.com/watch?v=bFlY83XRXxk#t=30

erikals
10-15-2014, 10:45 AM
neat...! http://erikalstad.com/backup/misc.php_files/smile.gif

OnlineRender
10-15-2014, 04:35 PM
Looks like a ps3 :)
http://forums.newtek.com/attachment.php?attachmentid=125006&d=1413412507
125006

OnlineRender
10-15-2014, 07:15 PM
@DJ i caught the other thread and I agree it does feel clunky and I am working on it , tweaked the browser page " still needs elements corrected" ... thoughts?

http://3dxyz.pro/browser/

erikals
10-15-2014, 07:49 PM
yes, very good browser, straight to the point kinda style http://erikalstad.com/backup/misc.php_files/smile.gif

later on, maybe each page could have 24 instead of 12 thumbnails...

OnlineRender
10-15-2014, 08:09 PM
yes, very good browser, straight to the point kinda style http://erikalstad.com/backup/misc.php_files/smile.gif

later on, maybe each page could have 24 instead of 12 thumbnails...

yeah , I can just about control all elements also need to take into consideration about file sizes but you can control the thumbnail quality.

djwaterman
10-15-2014, 08:14 PM
That does look sexy, even though it took me a bit of experimenting to work out how to browse it, since clicking the categories brings up those presets plus others outside of the category, until you use the filter option. Is this simply because you don't yet have enough presets to fill the page from a single category? But it is definitely a better more direct browsing experience than before.

I could suggest that the little icons that show on roll-over need to be explained somewhere on the page, without changing the design too much of the page to accommodate this. Perhaps below in the white section or a little fly-out somewhere. I haven't looked to see if they're explained elsewhere on the site but it would seem that the best place is near to the action in the browser section somewhere.

djwaterman
10-15-2014, 08:18 PM
Another suggestion, which you are probably starting to hate, is to replace the images in the how to videos with a frame from the actual videos.

spherical
10-15-2014, 09:02 PM
yes, very good browser, straight to the point kinda style http://erikalstad.com/backup/misc.php_files/smile.gif

later on, maybe each page could have 24 instead of 12 thumbnails...

Agreed. I like how the design is responsive; redrawing thumbnail size and the columns, depending upon the browser window width.

Would encourage compressing the large black areas at the top of the page. Right now, it takes half of the vertical space before you get to the content you want to look at. That the fixed menu bar is as tall as it is, place the Browse Library title in the open space between the logo and Home link. Then the category filters can fit right beneath it as a secondary bar; which will no doubt grow over time. Depending upon window aspect, you get at least one more row of thumbnails into the initial screen.

An icons key would be good to have. That or just set tooltips that pop up if you hover; save the screen real estate where you can

OnlineRender
10-16-2014, 04:43 AM
Agreed. I like how the design is responsive; redrawing thumbnail size and the columns, depending upon the browser window width.

Would encourage compressing the large black areas at the top of the page. Right now, it takes half of the vertical space before you get to the content you want to look at. That the fixed menu bar is as tall as it is, place the Browse Library title in the open space between the logo and Home link. Then the category filters can fit right beneath it as a secondary bar; which will no doubt grow over time. Depending upon window aspect, you get at least one more row of thumbnails into the initial screen.

An icons key would be good to have. That or just set tooltips that pop up if you hover; save the screen real estate where you can

I agree in theory the space where is it says Browse Library is the equivalent of having another row of presets , I did experiment with the layout but to place the title inside the menu will a)cause hassle esp with mobile browsing b)it doesn't actually save that much space, I removed the header to see and the padding and global margins relative to the theme keep it spaced, so it wouldn't be worth the core changes c)I don't have time for it atm :)

the Key is needed although don't know where I could put it.
DJ I might change the thumbs but tbh the tutorials need done first.

OnlineRender
10-16-2014, 05:22 AM
...

also we / I need to start making concrete choices about the default preset scene, I have been listening and my personal opinion is to scale the scene back make it efficient and attractive for the website while maintaining the most physical / accurate surface representation possible ...

adding an additional second scene for the hardcore wavers that has all the bells and whistles. *colour charts, cmyk ect.
on top of that R&D file and Beauty Render scenes.

but again this will all needed documented and properly implemented...

thoughts?

MSherak
10-16-2014, 11:06 AM
also we / I need to start making concrete choices about the default preset scene, I have been listening and my personal opinion is to scale the scene back make it efficient and attractive for the website while maintaining the most physical / accurate surface representation possible ...

adding an additional second scene for the hardcore wavers that has all the bells and whistles. *colour charts, cmyk ect.
on top of that R&D file and Beauty Render scenes.

but again this will all needed documented and properly implemented...

thoughts?

Ill take another shot at my lunch break today and will place sliders for the items in question.. As far as the website it looks great but also make sure you design for peeps like me that use a vertical 3rd monitor for reading and browsing. Whole bottom half is empty.

-M

OnlineRender
10-16-2014, 11:16 AM
Ill take another shot at my lunch break today and will place sliders for the items in question.. As far as the website it looks great but also make sure you design for peeps like me that use a vertical 3rd monitor for reading and browsing. Whole bottom half is empty.

-M

ty ... I think I am going to use the base from the octane model * back in this thread*if not here : https://www.dropbox.com/s/9qegsvo9u1gk5xy/KC_OT_Material_Ball.zip?dl=0



btw I love the sliders , esp for the mapping
re: ahh vertical monitors never even thought about that ... at least the grid works :) , hopefully if more content is added that should be resolved, in terms of browsing how does it sit on the screen ?

jwiede
10-16-2014, 12:08 PM
re: ahh vertical monitors never even thought about that ...

Also relevant for tablet browsing, etc. so definitely worth checking "portrait" layout is also aesthetically viable.

OnlineRender
10-16-2014, 12:12 PM
Also relevant for tablet browsing, etc. so definitely worth checking "portrait" layout is also aesthetically viable.

it sits perfect on android and should look better on apple retina devices ... tbh it's actually working correctly on the vertical screen ,it's doing the job ...just looks kinda funky.

should get better if and when more content is added and I can tweak the grid

I am going to add a secondary grid underneath so you can search via colour or some other field so it should be ok

spherical
10-16-2014, 04:11 PM
b)it doesn't actually save that much space, I removed the header to see

Heh, we have to be talking about different things. Here's what I see:

125016 125017

BTW, I checked on my iPhone 4S and there's plenty of room to put the page title banner where it is in the mockup.

OnlineRender
10-16-2014, 04:55 PM
Heh, we have to be talking about different things. Here's what I see:

125016 125017

BTW, I checked on my iPhone 4S and there's plenty of room to put the page title banner where it is in the mockup.

yeah there is room no denying that , but I really can't spend a day hacking the WP menu bar to display "html" , I would also need to tell it only to display on the browser page ,remove the heading "which is global" and config it so the menu works on mobile also ,it's not as easy as just throwing a </div> in the mixer, I'll stick it on my to-do list but I know straight away what issues it can cause ,so it really is low-low-low down on things to be done however I have an idea for that page !



tested something out earlier
http://forums.newtek.com/attachment.php?attachmentid=125018&d=1413500076
125018

spherical
10-16-2014, 10:51 PM
You appear to be making more out of this than it is. Fine. I'd make a global CSS change and put all page titles in that space; not only the browser page. But, that's me. If by: "the heading that's global" means that their theme wastes that amount of screen real estate above the fold on every page, there's room for improvement. I'll shut up, now.

Checking out Brooklyn anyway to see what's actually possible; just for my own edification. Might come in useful for one of my projects. Thanks for pointing me to it.

EDIT: OK, seeing the way that they use it, the amount of vertical space surrounding the "header" works; in that context, but it is a wholly different environment from how it is being employed on the Browser page. Works for a slick presentation and reeling people in intent, but for to-the-point "get to the meat of what I'm here for", not so much. Heck, on the mobile screen, that's all you see when you land. Just sayin'.... :\

pinkmouse
10-17-2014, 01:40 AM
What's all the fuss about optimizing it for mobile devices? AFAIK, LW doesn't run on any, so there's no point in downloading any presets to one, therefore not really much point in viewing the site that way. Am I missing something? :)

spherical
10-17-2014, 02:15 AM
I was wondering the same thing, myself.

OnlineRender
10-17-2014, 02:35 AM
You appear to be making more out of this than it is. Fine.

not really, I just have different priorities.

the quickest way other than writing a pagetemplate.php which would be the best method, is to change the logo for example.


if(is_page('browserpage')) $logo = '/second_logo.jpg';
$logo = "<img src=".$logo." alt='' />";

but I know already the theme has 6 different logo types , retina ,mobile web ect. so straight away you run into an issue.

another option would be to place the $title in the menu and have it just display all the headers.
well I could do that but I don't really want all my headers stuck in the menu , esp since the front page is classed as a ONEPAGE
so you would need another write rule for the FP menu.

you then have margin and padding including grid container which is global , "GREEN PART" , so you would need another tweak .
125019
then you need to take into consideration what happens when the window is minimized or it's mobile browsing .
notice how when you minimize the window , where would the title go then ? would you make it hide or site underneath?

by all means I'm happy to switch the title off, I can do that in the theme ,but at most you will save is 40px * i tried last night.
I'm not saying the idea is wrong , I am saying the timing is .


sometimes you just need to tell the client "no" :)

for example atm I am creating custom post types with custom fields , this gives me the ability to input and capture any data stored on the post ...
"I had an issue of getting mods and admins with the wiki because it was joomla and generally more people are comfortable inside WP"
125020

...this is more beneficial in my opinion because I can then do frontpage auto submissions ,so the form you fill in will actually properly store and setup the post.
so things like organizing presets into colours and categories can be called easily ,which is what I think DJ is trying to get at? , correct search and call functions.
I can use $getmeta for anything this way and pull any data I need to be displayed. so for example on the browser gallery thumbs the icons that co-inside with the preset properties will be shown correctly.

like I said, I don't think it's a bad idea putting the tittle there it's just very low down on my priority list especially at most you will save is 40 px ; that and I have a shed load of other work ie. docs

OnlineRender
10-17-2014, 02:41 AM
What's all the fuss about optimizing it for mobile devices? AFAIK, LW doesn't run on any, so there's no point in downloading any presets to one, therefore not really much point in viewing the site that way. Am I missing something? :)

it would surprise you , I took that approach with the new wiki and made it full rez browsing only and straight away the first comment was , I can't see it on my phone...

spherical
10-17-2014, 02:53 AM
Wellll.... the Wiki is one thing. The presets and downloading of same?

spherical
10-17-2014, 02:55 AM
it's just very low down on my priority list

I get that. Gotta look at first impressions and adoption levels, though.


especially at most you will save is 40 px

Preset thumbnails rise by 254px by my measure. Thanks for the treatise, though.

bazsa73
10-17-2014, 03:03 AM
Nice!

OnlineRender
10-17-2014, 03:35 AM
@spherical I got your PM , I'll just address the issues here ...

I removed the tittle if you refresh the "browser" page you will see it's a max of 40-60px I have to play with if you really want to make things sit tight.
I am more than happy to leave the title out if you feel it looks better?
125021

like I said at the beginning I am listening and the ideas are good , but it comes down low on the list atm and the main reason being if I implement all the other stuff I mentioned and create a decent backbone for the site in theory I can then do anything I want, so it gets to a point I can then say to members ...

create a psd of the webpage layout and I can quickly theme it.

I am not going to get caught up or be pedantic about a $title , I would much rather be straight up and tell you "no" right from the start rather than string you along,
otherwise 3 weeks later you are sitting there thinking "this ***t still hasn't added a stupid title to the menu bar "
I profusely apologize if this may come across as abrupt or somewhat unfriendly but it factors down to a)I don't have time b)Dyslexia + keyboard = fail


https://www.youtube.com/watch?v=lp_GBIwARhA

djwaterman
10-17-2014, 04:02 AM
You did the right thing, you built it and put it up even if it wasn't perfect. If you'd waited to get it perfect it would probably never get up. Now we have a thing that can be worked on and the content can start being collected and collated, which is the main thing. Perfection will come in time, it's a lot of work for one guy and you deserve much credit for having the guts to put it out there.

OnlineRender
10-17-2014, 05:52 AM
You did the right thing, you built it and put it up even if it wasn't perfect. If you'd waited to get it perfect it would probably never get up. Now we have a thing that can be worked on and the content can start being collected and collated, which is the main thing. Perfection will come in time, it's a lot of work for one guy and you deserve much credit for having the guts to put it out there.

appreciated thank you ... the thing being I was never going to build a full blown preset site in the first place , especially since presetcentral was still live , it was yourself that brought my attention to it being closed down, although I did know Ben was toying with idea of shutting up shop.
the initially preset scene was really just to update the PSC scene and give it a new lease of life at best it would also be intergrated into the wiki " which it still is ".. but it got to a point it would be more productive just to give it's own identy alas the WP site , and I am first to raise my hands! the theme is commercial and it's good at what it does but it falls short in a lot aspects, which means changing things and anybody who works with WP knows as soon as you start editing core files you suffer a speed hit which also explains why I am little apprehensive to start messing around with the menu stuff.

It was a hit or miss, personally I didn't want to publish the site but I removed my own personal website from the server "hence the 3dxyz.pro " so i was committed , yes it's not perfect , yes it needs work...
but it also needs content ,solid content good enough to be used in a commercial environment without out it ,it's just another wordpress site.

the reality of it all breaks down to this... time , quality and money ... and well the final part is a no go :) my paypal got hacked so donations are out the window and funding for the site(s) is ran yearly , which is how I initially managed to buy the commercial theme ..."broklyn" if you are interested.

I have a WP shopping list for commercial plugins that would aid the site if anybody is persuaded in that manner or if you see something that would be beneficial please give me a shout.

I want 3DXYZ to get to a point were it would be in the interest for NT buying it or forcing them to make there own , either way it's win-win for LW users.

just my thoughts.

zapper1998
10-17-2014, 08:22 AM
these surface presets are looking pretty cool...

OnlineRender
10-17-2014, 10:24 AM
these surface presets are looking pretty cool...

I love this one , thanks for submitting Slartibartfast

FB image excuse the compression

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10628733_898543950169951_7200834418370091925_o.jpg

http://3dxyz.pro/wp-content/uploads/2014/10/reflectance_001.gif



>> http://3dxyz.pro/reflex/

Slartibartfast
10-17-2014, 01:03 PM
Thanks man! :thumbsup:
That site will rock when we get a larger database! And thanks for letting us download without new logins and passwords, I'm all out of post-its ;)

OnlineRender
10-18-2014, 10:04 AM
https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10484157_606918602767389_1189376462250255672_o.jpg

Lewis
10-18-2014, 10:21 AM
Nice, very nice and great progress.

BTW are all those presets online right now or you are just showign what will be onlien later on ? I've browsed a little and I can't seem to see those octane presets online yet?

OnlineRender
10-18-2014, 11:03 AM
Nice, very nice and great progress.

BTW are all those presets online right now or you are just showign what will be onlien later on ? I've browsed a little and I can't seem to see those octane presets online yet?

not yet Lewis , a day or two "awaiting the files" ...

for now you have the KCreative Octane Bundle
https://www.youtube.com/watch?v=H0SE2fGMgKU

http://3dxyz.pro/octane-render-bundle/

OnlineRender
10-18-2014, 04:56 PM
needed artwork for the site

http://forums.newtek.com/attachment.php?attachmentid=125114&d=1413672700
http://forums.newtek.com/attachment.php?attachmentid=125115&d=1413673002

OnlineRender
10-19-2014, 03:53 PM
new preset added
Scratched Metal by Lorenzo Zitta http://3dxyz.pro/scratched-metals/

https://pbs.twimg.com/media/B0V11hiIEAAmj68.png:large

OnlineRender
10-20-2014, 11:03 AM
Octane Render Bundle now on site
thank you Rene , thread here (http://forums.newtek.com/showthread.php?144115-someone-drop-this-libary-to-the-internet&p=1405085#post1405085) if needed ..


>> http://3dxyz.pro/octane-mega-bundle/

http://3dxyz.pro/wp-content/uploads/2014/10/sss_shaders-1024x576.jpg
http://3dxyz.pro/wp-content/uploads/2014/10/sss_shaders_3_web-1024x576.jpg

OnlineRender
10-20-2014, 07:54 PM
playing around ...

http://forums.newtek.com/attachment.php?attachmentid=125142&d=1413856472

http://forums.newtek.com/attachment.php?attachmentid=125143&d=1413856759

djwaterman
10-20-2014, 08:18 PM
Congrats on being added to the third party list on the LW site.

OnlineRender
10-21-2014, 03:37 AM
Congrats on being added to the third party list on the LW site.

ty

OnlineRender
10-24-2014, 03:10 PM
New Presets on there way !



Fb Image rip
https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpa1/t31.0-8/1658625_903020549722291_2399428716635956390_o.jpg

OnlineRender
10-24-2014, 07:37 PM
SoapBubble Preset Added - TY
http://3dxyz.pro/soapbubble/

http://3dxyz.pro/wp-content/uploads/2014/10/soap.jpg

djwaterman
10-24-2014, 08:04 PM
Is this going to become the new preset scene, I downloaded the latest and it didn't look like this.

spherical
10-25-2014, 03:12 AM
Wondering the same thing, myself.... :\

daforum
10-25-2014, 03:44 AM
Just wondering too... are the presets that are here in this thread usable with earlier versions of LW or just v11 onwards?
I only ask as there may be users who would like to add them to their preset collection.

OnlineRender
10-25-2014, 03:48 AM
Is this going to become the new preset scene, I downloaded the latest and it didn't look like this.

yeah it will be ... I'll post later on tonight

- - - Updated - - -


Just wondering too... are the presets that are here in this thread usable with earlier versions of LW or just v11 onwards?
I only ask as there may be users who would like to add them to their preset collection.

in theory yes , however I can see node being an issue a lot of things have changed since v9 although that said the default one ie no nodes should work ok

daforum
10-25-2014, 03:51 AM
Cool, thanks for the info OnlineRender :thumbsup:

OnlineRender
10-25-2014, 08:27 AM
Starter kit will now include the instancing and smash examples maybe ffx if I get time, octane render scene
and some other fixes , should be available within the next 12hours ...


http://forums.newtek.com/attachment.php?attachmentid=125213&d=1414247224
http://forums.newtek.com/attachment.php?attachmentid=125214&d=1414247260

zapper1998
10-25-2014, 10:22 AM
I love this one , thanks for submitting Slartibartfast

FB image excuse the compression

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10628733_898543950169951_7200834418370091925_o.jpg

http://3dxyz.pro/wp-content/uploads/2014/10/reflectance_001.gif



>> http://3dxyz.pro/reflex/


That reflex, I had a a real difficult time downloading it, had to go thru a few c+c to get it to download..??

Looks cool thank you