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Dan_Ritchie
08-11-2014, 10:17 AM
For when you want to use a null object to control another item, the slider control lets you vusualize a value between 0-1 in a way similar to a traditional GUI slider control.

http://www.squirreldome.com/download/Slider_Custom_Object.zip

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ernpchan
08-11-2014, 10:40 AM
Nice!

Hail
08-11-2014, 11:14 AM
Very nice indeed! :)
And it looks way better than the native sliders

jeric_synergy
08-11-2014, 04:03 PM
Dang, that looks nifty! :thumbsup:

Paul_Boland
08-12-2014, 09:59 AM
Is there any documentation on how to use this?

Kevbarnes
08-12-2014, 11:58 AM
slider control.[/ATTACH]

Any chance of someone re-posting this. the link is broken

many thanks

ernpchan
08-12-2014, 12:16 PM
Any chance of someone re-posting this. the link is broken

many thanks

Link works here in the USA.

Kevbarnes
08-12-2014, 04:41 PM
Link works here in the USA.

Yep - just got it, ok now

:thumbsup:

daforum
08-13-2014, 03:40 AM
Is there any documentation on how to use this?

+1 :)

Kevbarnes
08-13-2014, 01:07 PM
Is there any documentation on how to use this?

have a look at this scene - I've just made a range of controls - Constraints; Expression and nodal

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Paul_Boland
08-13-2014, 01:39 PM
Thanks for that. Just a note, if you download this file you end up with a downloaded file called Attachment.php. Rename the extension to .rar and you can open it just fine.

Kevbarnes
08-14-2014, 11:54 AM
the slider control lets you visualize a value between 0-1

Is it possible to get this in Horizontal mode. I'll have a look at the script again but it might be beyond me

Dan_Ritchie
08-14-2014, 12:44 PM
I didn't do anything with horizontal, but I did update the plugin so has a label under the control now. Seems kind of important, in retrospect.

jeric_synergy
08-14-2014, 07:16 PM
........ But i did update the plugin so has a label under the control now. Seems kind of important, in retrospect.
LOL .... :ohmy: :caffeine:

Kevbarnes
08-16-2014, 10:30 AM
Newtonian dynamic lag plug-in test with Custom Slider

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1. All bones with plug-in
This set-up tends to result in a lot of motion on the last bone
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2. Single Bone set-up
Possibly, a more controllable look would be to use the plug-in on one bone with the
other bones using 'Constraints' (or Follower). This works much like Mike Green 'Springythingy'
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You could also replace the Bone2 (The Bone that the plug-in refences) with a null