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View Full Version : How create an edited ShapeFileObject from an FBX?



jaxtone
08-07-2014, 10:57 AM
Recently I did something useful when editing FBX files from DAZ but I just canīt remember how I did it! Usually I write down stuff that can be useful but this time I forgot to do that and you know what, I hate myself for not doing it because now more than ever I really need to know! Me an idiot :cursin:

So here is an image of what it looks like in the folder... I have more information and files to attach but maybe not need that if someone more skilled than me can explain how this mistake/smartness was made by a man without memory...

Jack

jaxtone
08-18-2014, 01:45 PM
Ok!

I solved this myself in a probably very unusual way!

Maybe itīs the same way like when you edit a part of an FBX file in Modeler but I save it without the usual LWO-prefix!

Then there are a file mentioned as SHAPE that I use in the FBX-scene!