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View Full Version : Where is the cutting edge of 3D software?



saranine
08-02-2014, 01:15 AM
Where is the bleeding edge? The stuff so new that its patents are pending and the tutorials are just a handful? The stuff that may well produce the new 3D programs over the next 5 years or more?

So far I've only seen 2 things that deserve to be in the list -

[1] mandelbrot 3D technology such as mandlebulbs in a previous thread. Surely someone has to run with this and create the next killer software. It is unique in its 3D surrealist and almost mystical patterns. The only program that I have found even though it is not a fractal program that makes something just as surrealist is pov ray.

[2] text to 3D technology as in ray supreme.

[3] Possibly I could add in the programming approach of pov ray as another way forward as people get more code literate, especially millennials.

It seems to me that 3D software is the end result of pure mathematics that was nutted out decades earlier [ eg catmull clark for sub D ] and that the current cycle of pure to applied has stagnated. To me "fractals" is the next "harvest" on offer. And it frustrates the bejesus out of me that companies with so much money just are not interested. Autodesk is the worst. Where is the fractal innovation from them? Instead they are happy software cannibals!

djwaterman
08-02-2014, 02:52 AM
The idea that a fractal app would be the next potential killer software is bizarre, quite apart from the fact these things have been around now for quite some time, what exactly is the commercial prospect that would have everyone suddenly decide that they must be producing fractals?

Surrealist.
08-02-2014, 03:05 AM
Where is the bleeding edge? The stuff so new that its patents are pending and the tutorials are just a handful? The stuff that may well produce the new 3D programs over the next 5 years or more?

So far I've only seen 2 things that deserve to be in the list -

[1] mandelbrot 3D technology such as mandlebulbs in a previous thread. Surely someone has to run with this and create the next killer software. It is unique in its 3D surrealist and almost mystical patterns. The only program that I have found even though it is not a fractal program that makes something just as surrealist is pov ray.

[2] text to 3D technology as in ray supreme.

[3] Possibly I could add in the programming approach of pov ray as another way forward as people get more code literate, especially millennials.

It seems to me that 3D software is the end result of pure mathematics that was nutted out decades earlier [ eg catmull clark for sub D ] and that the current cycle of pure to applied has stagnated. To me "fractals" is the next "harvest" on offer. And it frustrates the bejesus out of me that companies with so much money just are not interested. Autodesk is the worst. Where is the fractal innovation from them? Instead they are happy software cannibals!

http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-82D1DFD0-29C6-4246-A9FE-5C24FC96C2C4-htm.html

http://area.autodesk.com/blogs/duncan/mandel_maya_madness

https://vimeo.com/12466787

robertoortiz
08-02-2014, 06:38 AM
http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/GUID-82D1DFD0-29C6-4246-A9FE-5C24FC96C2C4-htm.html

http://area.autodesk.com/blogs/duncan/mandel_maya_madness

https://vimeo.com/12466787

Form me the future is headed in two areas...

Intuitive Interfaces AKA make it easy
http://www.ccad.uiowa.edu/vsr/research/intuitive-interface/

and Volumetric rendering
https://www.youtube.com/watch?v=DrBR_4FohSE

Also real time rendering will become the norm in a few years.

lightscape
08-02-2014, 09:54 AM
https://vimeo.com/101204738

http://www.mootzoid.com/learning/emPolygonizer/tutorials

A plugin for lightwave would be cutting edge.

Shiny_Mike
08-03-2014, 09:47 PM
Siggraph:
https://www.youtube.com/watch?v=u3Z1hDwGEmM&list=PLUPhVMQuDB_aHfUAfZpFj9HE-JE8XZ3SE&index=1
https://www.youtube.com/watch?v=JAFhkdGtHck

dsol
08-04-2014, 09:53 AM
Zbrush

Surrealist.
08-04-2014, 11:00 AM
My Latest Picks:

http://www.sidefx.com/index.php?option=com_content&task=view&id=2754&Itemid=66

http://www.youtube.com/watch?v=ieiKeaO6yA0

http://www.youtube.com/watch?v=Y-3L9BOTEtw

http://www.fxguide.com/featured/maleficent/

http://renderman.pixar.com/view/future-of-renderman

Dan_Ritchie
08-04-2014, 02:49 PM
Integrating physically accurate lighting renderers into pipelines seems to be the trend lately. I could see raycasting in gaming hardware in the next few years. Fluid simulation is still growing. I could see AMD's HSA, or something like it, becoming widespread over the next few years, about as well as 64 bit did anyway.

hazmat777
08-04-2014, 03:48 PM
I hope that HDR images don't become the norm except for GI. One of the most powerful things an artist has at his disposal is the ability to direct the audience with the way the scene/image is lit. With HDR renders the viewer is confronted with a bunch of things that can sometimes all look the same. Then there is less interaction between the Director and the audience. In other words, in the back of my mind I'm thinking, "Where am I supposed to be looking??? " I've seen many HDR photos that I like, but for rendering animation ?, no thanks. Just gets confusing and messy looking IMHO.

Rayek
08-08-2014, 04:10 PM
The 'cutting edge of 3d' will be the end of all VFX, film, and 3d asset creation jobs when anyone with access to a computer can tell it in their natural native language and by feeding it some visual references what they want to create - a 3d model, a film, any visual effect, any scene, any voice, any visual style.

Give it some time (couple of decades up to a hundred years) and everyone can design and build anything they can imagine. Think 'holodeck'.

We will enter the age of 'holo authors' - anyone can learn to write, but there are only a relatively few talented authors.

gerry_g
08-10-2014, 03:33 PM
well the last line is the giveaway – creative talent not skill with tools – only have to look at whats happened in music where you can sample anything sequence it and map it to a scale on a keyboard and you have a world of one finger maestro, Kanye West is a far greater talent than Beethoven, Mozart and Brahms put together ever were, 3D will go the same way

jeric_synergy
08-11-2014, 09:39 AM
MEh. The democratization of movie production brought what is to me a bunch of boring mumblecore productions. At least they're easy to ignore.