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stephefrank
07-17-2014, 07:44 PM
is it possible to achieve this look with LW?

http://vimeo.com/ondemand/makingpaper/98014841

could anyone guide me through setting up the GI / Radiocity setting to match this look or do i need to use KRay plugin?

thanks

RudySchneider
07-17-2014, 07:55 PM
Two words...

Why not?

OK, five words...

I don't know why not!

prometheus
07-17-2014, 08:01 PM
well you donīt need to use kray.

You could simply add a white background color, activate global illumination(radiosity) and it will use that white color as environment bounce light.
add a dome light for direct sunlight with a low angle maybe 0.26 -0.56 the higher value ..the softer the sunshadow will be.
the images seen in the video..donīt seem to have that much occlusion, so I donīt think itīs necessary.

Michael

djwaterman
07-17-2014, 11:58 PM
Plus a good paper surface material, translucency effect needs to be there. You don't need Kray for this. Make some simple paper shapes and a ground plane and start working on the look, surfaces and GI settings, once you have that it's just gonna be modeling and animation. Also, it might be worth while to actually buy the tutorial, even if it's for C4d some of the work flow might be useful, there might be handy hints, cheats and so on that could be applied. It's quite cheap and if you have a paying job based on this look it can't hurt to see how someone else did it.

Silkrooster
07-18-2014, 02:18 AM
OK, I must have had my head in the dirt. I didn't know Vimeo add a pay service. Interesting, both Vimeo and the paper modeling.

prometheus
07-18-2014, 12:34 PM
How about learning by doing, donīt seem to be that hard and taking too much time, it will be free ..except learning time of course:) and you will get insight along the way:)

Michael

realgray
07-19-2014, 09:49 PM
Very doable in LW

http://mono-motion.com/?p=765#more-765

https://vimeo.com/7317141

prometheus
07-20-2014, 12:22 PM
Very doable in LW

http://mono-motion.com/?p=765#more-765

https://vimeo.com/7317141


:)
and he donīt even have to make it that advanced and write the articles, since the sample look he was after is clean paper sheets:)

stephefrank
07-20-2014, 10:59 PM
thanks everyone.

@prometheus: it looks really simple but if you try to do it you will come to know that the cinema4d rendering quality is far superior and way faster than LW.. yes this is true! and the C4D setup is just two or three mouse clicks and its animation ready too (no GI/radiosity flickering at all) which is major problem in LW. I recomend try a simple test and see what i mean. it will be extremely hard to match this quality!
by the way, 1280x720 res render in C4D is taking 2min 5sec to render. try the same quality in LW and the compare.. I would love to see if we can make same results in same amount of render time.

Thanks

Shiny_Mike
07-23-2014, 08:48 PM
Little late seeing this, but here's a quickie test, 1280x720, 2m15s on stock i7 2600K. Uninterpolated MC GI, so won't flicker. Might need to bump up RPE to 8-16 when animated though, but maybe not.

Silkrooster
07-24-2014, 12:11 AM
Shouldn't the paper be more of gray due to the pollution of the cars? (just kidding)

Nice job...

Lewis
07-24-2014, 12:49 AM
Little late seeing this, but here's a quickie test, 1280x720, 2m15s on stock i7 2600K. Uninterpolated MC GI, so won't flicker. Might need to bump up RPE to 8-16 when animated though, but maybe not.

Yes, nothing problematic for LW render engine here, it's very good and similar result to C4D one. On a 3930K it's 1m 50sec rendertime.

djwaterman
07-24-2014, 01:25 AM
1m 36sec on a i7 4770. Nice job mocking that up.

djwaterman
07-24-2014, 01:29 AM
However the paper surface has no reflective values and reflections were disabled in the render settings. It depends on how real you would want to make it I suppose.

djwaterman
07-24-2014, 01:36 AM
2 min with a reflective value and reflections activated, but absolutely no difference in the look of the render. However my reflective values were very low and not researched.

djwaterman
07-24-2014, 01:55 AM
5 min with a decent amount of reflection and higher shading sample of 6. It still doesn't make a huge difference to the look so you did a good job with optimizing the scene.

spherical
07-24-2014, 02:04 AM
In 30 minutes elapsed time you could edit the first (12:25) post and add these updates all into one?

djwaterman
07-24-2014, 02:09 AM
Back to your original settings except I adjusted the sampling on the DP infinite light to give it soft fall-off shadows like the original example, it only took 1 minute and 48 seconds.

stephefrank
07-24-2014, 02:20 AM
Little late seeing this, but here's a quickie test, 1280x720, 2m15s on stock i7 2600K. Uninterpolated MC GI, so won't flicker. Might need to bump up RPE to 8-16 when animated though, but maybe not.

Thank youe :) very helpful.. I'll experiment with the surfacing/textures of the paper and lets see how it goes from here :)

thanks and best regards

Shiny_Mike
07-24-2014, 11:41 PM
No problemo, hope it's useful. If you have a flat-bed scanner, scanning some watercolor paper should produce a nice paper texture, or the old cgtextures.com :thumbsup:



Thank youe :) very helpful.. I'll experiment with the surfacing/textures of the paper and lets see how it goes from here :)

thanks and best regards

Shiny_Mike
07-24-2014, 11:49 PM
Seems like most paper is so rough maybe ye old specularity/low gloss might suffice? I dunno about a quick rendering SSS cheat though.. maybe if the paper had thickness DP Back Lit or Chanlum might work.



5 min with a decent amount of reflection and higher shading sample of 6. It still doesn't make a huge difference to the look so you did a good job with optimizing the scene.