View Full Version : FiberFX polygonize with UV map

Boris Goreta
07-17-2014, 07:09 AM
How can I polygonize FiberFX to get 2 point polygons with UV mapping. By default it creates an UV map which goes along the length of the fiber but I need another one which would color fibers individually. In FiberFX editor this works if you apply an UV map and image to the base mesh, then the fibers inherit the colors from the base mesh but when I polygonize fibers don't inherit these color UV values.

EDIT: plus all polygonize options priduce 2 point poly chains even if I select sides >2