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View Full Version : "Prevention": preventing polys from ever being subd's?



jeric_synergy
07-14-2014, 10:54 AM
Most of us know that, to prevent a point from being merged, we can add it to a Morph Map (perhaps named "NOMERGE") and move it away from its position. (You can use JITTER to do this very fast.)

All one's not-to-be-merged points can be in this same map.

Is there any similar trick that one can use to prevent a given QUAD or TRI from ever getting made into a subpatch?

Danner
07-14-2014, 11:11 AM
you can completely stop them from smoothing (but not subdividing) by using subpatch weight of 100

jeric_synergy
07-14-2014, 11:32 AM
Hmmmm, that might actually be better.

Still, it would be best if subd-NO! were a feature. Some kind of polygon Tag.

spherical
07-14-2014, 04:03 PM
Could add a point to it. Don't you then end up with holes, though, when it doesn't subD and surrounding polys do?

jeric_synergy
07-14-2014, 07:07 PM
Only if they're connected. Not every bit of a model needs to be connected.

On a philosophical level, we SHOULD have that control. Before GlobalSubpatchToggle we had to grit our teeth and SELECT the polys to get subpatched!!! And we had to stoke our computers with coal and the tears of children.

So, actually we still do, but it's hugely laborious-- that's WHY they created GlobalSubpatchToggle I want a way to continue to use GlobalSubpatchToggle , but just say "...but not these." And only have to 'say' it once.