View Full Version : Speed Modeling Challenge #264 - Shootable items

07-09-2014, 08:11 AM
Speed Modeling Challenge #264 - Shootable items

1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger. (For wireframe help go to: http://www.artssphere.com/plugins/polygoncoloring.php
3. LightWave must be used for modelling. 3rd party Plug-ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.


This weeks subject : Shootable items - Model anything that you think would be fun to shoot, blow up or otherwise abuse in an overly violent way. If you are rich with just basic modeling experience - why not try your $10.000 Ming vase. Or if you're poor but really ambitious, you could do a car driving at half the legal speed limit in front of you. Or whatever makes you feel good about destroying. Now, I'll disqualify any characters or animals (well, maybe a wasp or something is ok) because I'm not evil. And if you DO shoot your model, you are welcome to post the aftermath as well, but I'd like to judge your model in the original state ;). Wireframes may be rendered useless after your bad behaviour...

Time limit : 60 Minutes

Deadline : 16 July 2014 2200 GMT

07-09-2014, 11:51 AM
Does my ex wife count?

07-09-2014, 12:33 PM
LMAO , but no.

07-09-2014, 10:38 PM
I used to have many of these green shaded glass jugs in the garage. 122896122895. Here is the bullet first penetrating the jug, 122897. Here is the bullet almost through the jug, 122898.

07-16-2014, 09:54 AM
The winner... soon to be announced...

07-17-2014, 02:22 AM
Congrats Bellmore for winning this weeks challenge! How did you light the scene? Moonshine? ;D:beerchug:

07-17-2014, 02:25 AM
To restore order I'll start a new challenge now, and bellmore, you start the next one.

07-17-2014, 05:53 PM
Thank you Slartibartfast! Also, thank you for restoring order.