View Full Version : Muscle bulge not working

07-08-2014, 07:48 PM
My rig works as intended with weight maps. However, muscle bulge is not affecting the mesh - it is not working.

An older scene with the same model, using identical bone-settings, works.

I am really scratching my head over this one...



I am now able to control muscle bulge, but have to use an insanely high value: -900000000000. Weight maps are set in accordance with previous successful operation.

Any ideas?


07-09-2014, 11:54 AM
I never paid much attention to weight maps: They just worked from the get go - I never had a problem. This time, however, I have to use incredibly high values to deform the mesh. I have yet to spot the culprit. I'm sure it's right there before my eyes, but I am blind (and have a movie to make).

07-09-2014, 11:58 AM
Cant really tell much from your images alone... you'll have to upload it for anyone to really dignose.

However... having your bone strengths over 100%, and given that your character appears to be over 100m tall suggest that there's some more fundamental problems with how youve set things up which are probably not helping.

07-09-2014, 03:52 PM
Hard to tell ... but it may appear that you are bending the limb on Heading (red). Remember that joint compensation, muscle flexing, bulge work only on Pitch (green).

07-10-2014, 06:10 AM
Thank you very much for the input. With the second reply about pitch, a light bulb went off in my head. I think that's it.

That was very helpful, indeed! :D