View Full Version : In-depth on ILM's rigging toolset, facial anim and fx sims in Age of Extinction

06-30-2014, 10:51 AM
With more robots to animate and some like Optimus Prime with multiple body styles and multiple levels of damage seen as the movie progresses ILM looked to give more control to its 60-plus animation team on Age of Extinction, led by animation supervisor Scott Benza. That extra control extended in particular to facial animation, where existing ILM rigging tech was expanded upon to help the process.


06-30-2014, 12:58 PM
Cool read. The shots were all fantastic, save for the "hypno-transformations". It felt like a cheat (since Transformers are supposed to... transform), and it looked like they went from really great CGI, to kinda eh it works, back to really great CGI. I know a LOT of work went into the entire thing but I just wasn't convinced by those shots.