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robertoortiz
06-27-2014, 06:56 AM
Hey autodesk does this all the time, so why not?
I am aware that the LW engine might be in the mist of a transitional process.
But until then LW does have some core confidences that need to be addressed intermediately in order for it to stay relevant.

Thank God that we have a nice plug in development community that has done some very cool tools.

So tell us,
If the LW3DG were to acquire 3rd party plug ins which plug ins should they be?

I am looking forward to your suggestions.

-R

stiff paper
06-27-2014, 08:21 AM
Vertibevel.

CaptainMarlowe
06-27-2014, 09:16 AM
PLG tools so that Mac users have finally some decent UV-tools in Lightwave !!

dulo
06-27-2014, 09:31 AM
LWCAD and Janus or Passport .. and Octane for working alembic export ( rendering can be disabled ;-) )

ianr
06-27-2014, 09:56 AM
1) 3rdPowers Modeler plugins all (3) CAGE DEFORMER, LATTICE DEFORMER, HS PLUS & any newer ones

( Modo got meshfusion we NEED these, just see Liberty3D for the raves).


2) TAFA for Chronosculpt


3)Faceshift for Nevron

CaptainMarlowe
06-27-2014, 10:19 AM
LWCAD and Janus or Passport .. and Octane for working alembic export ( rendering can be disabled ;-) )

I think that LWCAD should remain a 3rd party plug-in and that Viktor is better on its own...

COBRASoft
06-27-2014, 11:02 AM
I think everything from DPont, but embedded within LW so it's less of a 'hack' way to achieve things.
LWCad/Pictrix would also be interesting...

dulo
06-27-2014, 11:06 AM
Yep ..
DP +100 properly integrated and tested ..

erikals
06-27-2014, 11:17 AM
some notes,

PLG can't be bought from what i recall >
http://forums.cgsociety.org/showthread.php?t=718171

LWCAD is better left to Viktor for future development

Janus is better left to Lernwel D. Ang "faulknermano" for future development

TAFA i suggested to Mac to sell it to NewTek, but he wanted to have and develop it himself
this was 1 year ago approximately

------------------------------------

i mentioned these in another thread >



32bit plugins needed...

Layout 32bit >

Lightwave plugin - LayoutMeshEditTool (32) (https://www.youtube.com/watch?v=ZSyCoEgB6oo) *must have
Lightwave plugin - WeightPaintTool (32) (https://www.youtube.com/watch?v=WuHDOn35bVY) *must have

Modeler 32bit >

Lightwave plugin - Bandsaw Ex (32) (https://www.youtube.com/watch?v=dgUn6e2pX7c) *must have
Lightwave plugin - PX Arc (32) (https://www.youtube.com/watch?v=EwFbBnCiRkE) *must have
Lightwave plugin - UV noodlekit, UV Taut (32) (https://www.youtube.com/watch?v=rz5l1WjUmF8)
Lightwave plugin - 3DD MeshRekniter (32) (https://www.youtube.com/watch?v=7_ISeyMKc_A) *must have
Lightwave plugin - FI's UV Chalk (32) (https://www.youtube.com/watch?v=8RLszqWUKUA)
Lightwave plugin - SplineLength (32) (https://www.youtube.com/watch?v=tH-NV8W5Gok) *must have
Lightwave plugin - UV imaginator (32) (https://www.youtube.com/watch?v=hDZtxi54ASo)
Lightwave plugin - QuickSpring (32) (https://www.youtube.com/watch?v=o74R02BF5iM)
Lightwave plugin - mn_DrainBGWeight (32) (https://www.youtube.com/watch?v=9r56uwDG3hU) *must have


------------------------------------

in the same thread i also mentioned these >


Unigon - http://youtu.be/COarf-Nlw0A
Edge Relax - http://youtu.be/Hx5b0Z4XnXE
Mezure - http://youtu.be/YuduhI-oZj8
SplineLength - http://youtu.be/tH-NV8W5Gok
PX Arc - https://www.youtube.com/watch?v=EwFbBnCiRkE
JetoFillet - https://www.youtube.com/watch?v=F3lwSIraIQs
Bevel++ - http://youtu.be/AMiXbMHPDoM

RailPoly / WeldStrip - https://www.youtube.com/watch?v=vVCV1ZXLKzM
ReSel_Weapon / PolySew_V3 are also interesting - https://www.youtube.com/watch?v=HxnjiQjaZw4

3DD MeshRekniter (32) - http://youtu.be/7_ISeyMKc_A
makes the impossible possible...
http://www.youtube.com/watch?v=c_uLcNvGz6U

calilifestyle
06-27-2014, 11:36 AM
Nvm

Davewriter
06-27-2014, 08:08 PM
Messiah? I know that it almost woulda, coulda shoulda at one time.
Maybe worth a second look.

erikals
06-27-2014, 09:11 PM
anything fluids would be good i think, as a start...

lightscape
06-27-2014, 10:40 PM
deja vu thread

Oldcode
06-27-2014, 10:54 PM
Hyperstars
Hyperspace
Hyperglow

3D Kiwi
06-28-2014, 01:36 AM
Tech from blender, Cycles, Fluids Smoke etc.

Darth Mole
06-28-2014, 04:46 AM
I wonder hat happened to Vertibevel - I bought it* and miss it. Why not just release/open source the code?


* But then I've bought a stack of LW plug-sin and loads of them are dead now. Lesson learned.

3dworks
06-28-2014, 09:22 AM
PLG tools so that Mac users have finally some decent UV-tools in Lightwave !!

+1

and also:

* customselect for modeler by alexandre lebedade, i almost cannot work without it. if updated and made interactive and a bit faster, modeler would have as standard a very good selection tool which helps in case stats panel is not enough.

* ef itemfocus by dan dulberger, another indispensable one. unfortunately broken in LW 11.6.x it is bringing the 'solo' or 'hide others' feature to layout. so useful when setting up large scenes! also all other plugins by dan are almost a must have imo.

cheers

markus

erikals
06-28-2014, 11:37 AM
* ef itemfocus

maybe you can try ef_itemvisibilitytoggle instead
https://www.youtube.com/watch?v=4Fcn3xZnJSA

erikals
06-28-2014, 11:42 AM
I wonder hat happened to Vertibevel - I bought it* and miss it. Why not just release/open source the code?

* But then I've bought a stack of LW plug-sin and loads of them are dead now. Lesson learned.

maybe try JettoBevel ?
https://www.youtube.com/user/erikalst/search?query=jetto

probiner
06-28-2014, 12:13 PM
I don't understand the latest trend of threads that are started just to incite other users reactions, rambling and speculation.
They do not start with clear questions or doubts about a problem, or layed out proposals for problems, or some study with image examples of a problem, but they just expect to cause buzz and attract over the community and bring everyone to the same state of demanding, turning discussions into wild wishing wells and poor argumentations.

These threads aren't very productive in: Analysing or having people to come forward with solutions to present problems; proposing well planned and documented future solutions; keep a good mood between users and towards the company that brought us together through their product.

Not saying people shouldn't discuss problems, just don't appreciate the baiting style where it seems the most important thing is the buzz it generates and not really the production outcome. I'll just name also saranine and jeric_synergy from the top of my head, so there's no ambiguity here and roberto you might think this all for you. But also this is not a personal attack, nor censuring you guys from sharing your views and problems, but the style sometimes can be hard to cope with, to even want to help or be part of the discussion in a productive fashion.

I'll even admit that if you go and read some of my older threads, you'll find a similar posting style from when I'm discovering new things to when I start to understand the limitations. So my excuses to the past readers ;)

Anyway, I also have complains now that I talk a lot about Softimage, but be assured I do it as documentation of an happy experience in production, where I came in contact with new and more rational ways of working, that I would love LW would learn from and who knows even do better. It's all about delight and joy over 3D and less about bitterness over LW.

Cheers

PS: I'll regret posting this, but screw it :D

EDIT: As for the actual topic. NT buying plugins... ahhh well... Only when it's something in wide-spread demand and the 3d party developer is brought in to either just bundle the thing or develop something from the ground; instead of NT just making duplicates of 3rd party offers; when the application itself could use some changes that no 3rd party is able to help with.

Cheers

zardoz
06-28-2014, 12:24 PM
I am a bit tired of these 'what plugins should lw buy?'...lw needs to address things way more important of all that people are asking here. The basis of lw needs to change, so buying plugins won't fix anything. And it's way to easy to choose any of the tools that lw doesn't have. Always asking for fluids, fireworks, etc.

We need to help lw3dg by giving opinions on how to handle scene assets, grouping, properties overrides, team workflows, passes, nesting, referencing, proper file saving, etc. Then, after all this is done in a way that studios feel impressed with it, then lets start building on top of this and add all those minor, secondary things. If in the next version lw has some kind of fluid solution, it won't for sure be as good as realflow, nayad, etc that have been developed for years now. And people/studios won't buy lw because it has a fluid toolset. Now... if you show future clients how lw will help their team deliver work fast, in an organized way and help their artists work as a team. Where I work the 3D app takes care of almost everything, files go to their proper places, animators just have click 'export animation', etc. everything goes to place. A new artist can pick somebody else project, we don't need to ask where are the files, everything is organised. With lw is very hard to do this, everything is very manual... all this needs to be addressed. After this, then lets add eye candy.
cheers

lightscape
06-28-2014, 12:58 PM
deja vu thread. I think Roberto should put these threads at CGtalk where people can see some "alive" threads in the lightwave section.
There's enough of the same threads here at newtek.

jwiede
06-28-2014, 06:26 PM
nor censuring you guys from sharing your views and problems
Yet that is exactly what you are doing, which makes the claim to the contrary rather dubious.

probiner
06-28-2014, 06:34 PM
I think I focused on style and goals of the threads in my critique, not in content, meaning the actual views and problems which we all discuss and run to help with solutions even when they seem not to be there.
Maybe my bad, I don't know, maybe not... I paid to see.

Cheers

Greenlaw
06-28-2014, 11:48 PM
I got the 3rd Powers suite a while back. The Lattice Deformer in Layout is nice--I got to use it on one feature film recently--but the one tool I use all the time is the Boolean tool in Modeler--it's fully interactive and the results are fantastic. Since I started using this tool, I never bother with the old boolean tools ever now. It would be fantastic if this version replaced the current native tool. I think the 3P booleans code could really improve tools like Fracture too.

Other tools I use frequently or am just very glad to have when I need them (in no particular order) are:


exrTrader (essential!)
DrainBGVMap (I really need this in x64 Modeler though.)
Any and all of the DP plug-ins
Many of the TrueArt modeler tools
RHiggit Pro 2
LW CAD
Bevel++
PB TextureBaker
Weighter 2
PolySubdivide
A lot of Mike Green's plug-ins
A lot of Chris Peterson's plug-ins
Turbulence TFD
Janus

I'm sure I can think of others but these came to mind immediately.

G.

erikals
06-30-2014, 01:34 PM
some Animation plugins recommended by Ryan Roye (2012)

CreateKey+ (AKA graphtype)
Stretch Snap Keys
Add null as child

read more > http://forums.newtek.com/group.php?discussionid=120&do=discuss

jeric_synergy
06-30-2014, 02:03 PM
A question I have is: what kinda $$$ are we talking here for LW3dG to acquire a plugin?

Greenlaw
06-30-2014, 05:34 PM
Since I started using this tool, I never bother with the old boolean tools ever now....

Whoops! Spoke too soon. Today I actually ran into a couple of boolean tasks that the 3rd Powers Boolean tool couldn't solve. I went back to the standard Modeler Boolean tools and it worked perfectly.

I guess you can't have too many screwdrivers in your toolbox. :p

lightscape
07-02-2014, 12:27 AM
Lightwave desperately needs to get on the substance painter, substance designer bandwagon http://www.allegorithmic.com/products/substance-painter
Its the hot topic and lightwave can ride the marketting. Get a plugin working out fast.

And also Lightwave2Shapeways plugin direct web 3d print. Another app has it for their 3dprint tools already working.

bazsa73
07-02-2014, 12:43 AM
I vote for Messiah.

lightscape
07-02-2014, 01:06 AM
I vote for Messiah.

Hmmm... Its dead and the developer is flaky. Worst customer service ever. Hate to have that negative press that comes with it transfer over to lightwave.

Danner
07-02-2014, 02:16 AM
I don't know if this is a good route to take, if every plug in you could ever need is included how much more expensive would LW become? I don't want to pay for a bunch of features that I never use..

pinkmouse
07-02-2014, 03:40 AM
Indeed.

My opinion has greatly changed in the past few months. LW3DG shouldn't be spending any money on buying 3rd party stuff, rather they should concentrate on updating and optimising what they have. I would much prefer a solid base program with the right hooks and links for external plugins to work with properly, than yet more stuff crammed in with bodges and shortcuts.

Concentrate on the stuff everyone uses, or would use if it worked, like a decent physics engine, one that could do all the blowy-up stuff for VFX, yet handle cloth and hair properly for CA types. Rendering, modelling, texturing, proper importing/exporting to other industry standard packages, etc. etc.

Anything else could/should even be a plugin, even if it's a LW3DG "own brand" one, like Genoma, FFX or a hypothetical improved particle/hypervoxel engine.

That would make LW3DG much more agile and efficient, focus on the basics and let other stuff loose to compete in the marketplace on its own merits. Could, for instance, Genoma survive as a separate plugin when put against, say, RHiggit, or Messiah? How much would people be willing to pay for it? That price point/ functionality then automatically decides how much time and effort devs need to spend on it, and it has the pressure to compete and improve on its own merits.

bazsa73
07-02-2014, 03:48 AM
Hmmm... Its dead and the developer is flaky. Worst customer service ever. Hate to have that negative press that comes with it transfer over to lightwave.
That's why it should be acquired. Its rep isn't that bad, it just needs fostering. Would beat easily LW's present CA arsenal. It's deformers are really something I would love to see in LW.
But this is just wishful thinking. I dont think NewTek would ever buy into Messiah, they probably have other pressing issues. But Messiah is a great example how CA should or could look like in LW. I dont say Genoma is bad, but it is
heavy. IKBooster has never found its way into my heart for some obscure reason but Messiah's method did and
I still use it on a daily basis so that's why I am biased toward it.
Cheers

pinkmouse
07-02-2014, 03:53 AM
...it just needs fostering...

And you really think LW3DG is the best company to do that? :D

bazsa73
07-02-2014, 04:47 AM
And you really think LW3DG is the best company to do that? :D

Lol, true.

Greenlaw
07-02-2014, 08:59 AM
What I would actually like to see is certain useful third party plug-ins which have been abandoned get picked up, updated and maintained.

Tools like DrainBGVmap, for example. So far, this is the only tool that allows me to transfer UV, Weight and Morph maps from a character mesh to ZBrush FiberMesh guides for FiberFX, but unfortunately it only runs in x32 Modeler, which limits the number of guides I can use it with. For furry creatures, it can be very restrictive. The plug-in apparently has been orphaned and hasn't been updated in many years.

At least I can still use this plugin in the current release but for how long? I know a lot of artists who need to keep many past versions of Lightwave online just so they can continue using forgotten plugin gems.

Over the years we've seen experimental third party tools that have been demoed but never further developed and released, like fluid sims and vmap editing tools for Layout. It would be cool to see LW3DG pick up some of these and make them production ready.

(Not that they don't already have their hands full with with current native tools.) :D

G.

JohnMarchant
07-02-2014, 10:46 AM
Greenlaw, thats why i started this thread. I have 2 plugins and source which the owners have given me premission to distribute with the purpose of updating and upgrading. I have sIBL and Cobbleclone so far.

http://forums.newtek.com/showthread.php?141735-I-have-an-idea-Updating-scripts

lightscape
07-02-2014, 11:32 PM
That's why it should be acquired. Its rep isn't that bad, it just needs fostering. Would beat easily LW's present CA arsenal. It's deformers are really something I would love to see in LW.
But this is just wishful thinking. I dont think NewTek would ever buy into Messiah, they probably have other pressing issues. But Messiah is a great example how CA should or could look like in LW. I dont say Genoma is bad, but it is
heavy. IKBooster has never found its way into my heart for some obscure reason but Messiah's method did and
I still use it on a daily basis so that's why I am biased toward it.
Cheers

Usually when you acquire source code you need the ongoing support from the developer for a significant amount of time. Customer support is really bad for messiah so buying anything in it would be equivalent to buying Cantarcan Dynamite. MIA developer.
The software itself is good but the developer is just unreliable.

Thomas Leitner
07-03-2014, 01:47 AM
....Concentrate on the stuff everyone uses, or would use if it worked, like a decent physics engine, one that could do all the blowy-up stuff for VFX, yet handle cloth and hair properly for CA types. Rendering, modelling, texturing, proper importing/exporting to other industry standard packages, etc. etc....

Hi,
who decides what everyone needs? Is not that a very subjective view of you?


....Anything else could/should even be a plugin, even if it's a LW3DG "own brand" one, like Genoma, FFX or a hypothetical improved particle/hypervoxel engine....

A strength of LW is/was to offer a complete solution (at least somewhat).
If you divide everything into modules, one is soon in the way of C4D. Nevron Motion is a first attempt in this direction.


Basically, I am rather skeptical at the acquisition of plugins, but: some time ago Phil mentioned that Dave Vraba could relaunch the tools of Dynamic Realities. Perhaps they should revise some of it and integrate it into LW.


....I even got a response out of Dave Vrba and he's considering a legacy DR plugin package (Napalm, Impact, NatureFX, Lume Tools, Pyro, etc.), if there's enough interest. :)

I am thinking in particular of NatureFX, an excellent tool to generate ocean.


ciao
Thomas

pinkmouse
07-03-2014, 02:25 AM
Hi,
who decides what everyone needs? Is not that a very subjective view of you?

Indeed it is, but I try not to be. ;)


A strength of LW is/was to offer a complete solution (at least somewhat).

And that's obviously been really successful. When you're in a hole, stop digging.


If you divide everything into modules, one is soon in the way of C4D

Seems to be working for them...

Thomas Leitner
07-03-2014, 02:59 AM
....And that's obviously been really successful. When you're in a hole, stop digging....

Lw was indeed very successful with it. The problems came with the departure of the original developers and the core adventure.



....Seems to be working for them...

Maxon also changed its strategy of modules to different packages! The complete package costs more than $ 4,800, that only buy people who do not like autodesk at all.

Until LW caught up, their best selling point is probably the price ...

ciao
Thomas

pinkmouse
07-03-2014, 03:20 AM
Lw was indeed very successful with it. The problems came with the departure of the original developers and the core adventure.

Really? Modo?

But frankly, it's irrelevant. If all you can do is look back on past glories, then the end is nigh. For whatever reason, the old business model is dead. If LW is to survive then it needs a new one.


Maxon also changed its strategy of modules to different packages! The complete package costs more than $ 4,800, that only buy people who do not like autodesk at all.

I'm not suggesting an exact copy of the C4D model, I suspect the best model would be one where the base package is sold with a certain value of plugins that the user chooses when they buy, and they can add to them as and when they need them, rather than the "Levels" version that C4D uses. Perhaps some sort of centralised "App Store" with LW and 3rd party stuff all in one place.


Until LW caught up, their best selling point is probably the price ...

But at the current price point, can they actually afford to develop the whole thing sufficiently so it does catch up?

Thomas Leitner
07-03-2014, 03:41 AM
....But frankly, it's irrelevant. If all you can do is look back on past glories, then the end is nigh. For whatever reason, the old business model is dead. If LW is to survive then it needs a new one....

I do not look to past glory! If a business model is not working, you should look closely why! I do not believe that a decreasing of user has to do with the fact that LW offers a complete solution.



....I'm not suggesting an exact copy of the C4D model, I suspect the best model would be one where the base package is sold with a certain value of plugins that the user chooses when they buy, and they can add to them as and when they need them, rather than the "Levels" version that C4D uses. Perhaps some sort of centralised "App Store" with LW and 3rd party stuff all in one place....

That's exactly what Maxon did before! Ask them why they have stopped.



....But at the current price point, can they actually afford to develop the whole thing sufficiently so it does catch up?

This is certainly the most difficult.


ciao
Thomas

lightscape
07-12-2014, 06:20 AM
The Foundry just brought out a new product for modo and c4d.

http://www.thefoundry.co.uk/products/colorway/


Its similar to Colimo Motiva for 3dmax which has been around for a while.

http://www.motivacg.com/en/colimo/

Either of the two should be supported by lightwave to stay relevant in design viz.

lightscape
07-12-2014, 06:41 AM
The Foundry just brought out a new product for modo and c4d.

http://www.thefoundry.co.uk/products/colorway/


Its similar to Colimo Motiva for 3dmax which has been around for a while.

http://www.motivacg.com/en/colimo/

Either of the two should be supported by lightwave to stay relevant in design viz.


Did the Foundry actually make a deal with Motivo like they did with HDRlightstudio(cheaper for modo) to make the Colorway Presenter a free version, Windows and Mac OSX and is coming soon to iOS.


http://vimeo.com/100420975

lightwave2colorwaypresenter, a must have.

vonpietro
07-12-2014, 11:28 AM
anything with easy to set up smoke would be nice -

stuff that would help lightwave take back some film chores, like good smoke vis effects creation

jeric_synergy
07-12-2014, 02:27 PM
Any older 32 bit plugin that we all used to use but don't because 32bit.

jwiede
07-12-2014, 07:27 PM
Any older 32 bit plugin that we all used to use but don't because 32bit.

How does focusing time and effort looking at older plugins, that only a fraction of the existing (tiny) userbase still care about, serve to efficiently draw in new customers?

IMO, the list of "target workflows" needs to be determined first. Then, only if there happen to be existing plugins which fit extremely well into the target workflows (without requiring substantial UX changes), they might be worth exploring for integration, but even then with a careful eye on integration cost vs RoI. Integrating plugins in the past led to many UX and workflow issues in LW we're still enduring to this day -- future integrations need to be vetted much more cautiously in terms of their "UX compatibility".

lightscape
07-15-2014, 10:51 PM
http://etereaestudios.com/blog/2014/07/about-colorway-colimo-chat-victor-feliz-motiva/
Maybe Juanjo or Newtek can talk to Motivo instead.

3djock
12-09-2014, 11:27 AM
Vertibevel. Agree with that one even those it is no longer around but still works..125970