View Full Version : Zbrush Fibermesh hair color information!?

06-24-2014, 03:27 AM
Hey all,

does anyone knows the way to transfer color information from Zbrush Fibermesh to use for fiber shading?


06-24-2014, 06:57 AM
I don't think so. I had a job last year where I needed to do this and I could not find a way.

06-24-2014, 07:03 AM
I don't think you can do this directly because UV data doesn't get transferred with the splines from FiberMesh.

What I've been doing is using DraingBGVmap to transfer the UV coordinates from my character mesh to the root of the FiberMesh guides. This allows me to apply a fiber color texture that was originally painted on the mesh to the FiberMesh guides, which in turn can be used as a color source for FiberFX. (DrainBGVmap will also transfer any Weight and Morph maps you have on the character to the Fibermesh guides as well.)

Hope this helps.


06-24-2014, 07:07 AM
Sorry, forgot to post the link. DrainBGVMap can be found at Dodgy's website: http://www.mikegreen.name/

It's a 32-bit only plug-in, which makes it less efficient for very high number of Fibermesh guides (like for very hairy animals), but otherwise it works great.


06-30-2014, 09:01 PM
Thanks Greenlaw. Its nice to know of a route from zbrush poly painting to Lightwave fiber fx. Its a bit tedious since the next time I do this I will have to find a PC and install 32 bit Lightwave but that is a lot better than not being able to do it at all.