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View Full Version : Bake nodal displacements for fbx export.



opmeyer
06-08-2014, 04:10 AM
Do you know how to bake object displacement sequences so that I can export an FBX?

My workflow in LW11.6 is:
1. Animate a Flag drop using bullet dynamics engine. Fun!
2. .MDD file export using MD exporter.
3. (LW- object properties - Nodes: on) DP kit MDD reader node to read an MDD file and vector multiply to combile the MDD file displacement with an envelope value 0 to 1 over time.

So thats all set up in LW and works well but I want to give it to someone so they can work with it in Max.
I need help with the next step.

1. "Bake" the nodal displacement. (LW- object properties - Nodes: on)
2. Lightwave FBX export.

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I have already posted this under another thread but I thought it justifies its own thread. Sorry about cross posting. Im new to this.

ernpchan
06-08-2014, 10:36 AM
This doesn't answer your fbx problem but it sounds like an alternative.
http://forums.newtek.com/showthread.php?114572-mdd-to-max