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View Full Version : #awayFromLW: Replacing flocking agents with Lights?



jeric_synergy
05-18-2014, 11:02 AM
#awayFromLW
Is there any big trick to replacing flocking agents with Lights?

The render times might get brutal, but the look would be cool... :D

ernpchan
05-18-2014, 03:47 PM
You could bake the motions of the agents and then use multimotiongn to save/load the motions to your lights.

jeric_synergy
05-18-2014, 04:15 PM
I'm not familiar w/"multimotiongn".

Apparently there's a nodal Motion Modifier specifically for this: LW3dG's #2 Flocking intro mentions it towards the end. It seemed to sequence cloned light instances, possibly to the corresponding agent index.

ernpchan
05-18-2014, 05:08 PM
MultimotionGN is here. http://thespread.faulknermano.com/_theoldspread/

There's also a motion modifier for flocking.

jeric_synergy
05-18-2014, 05:31 PM
Thanks, ernpchan.