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View Full Version : Hand motion capture with leap motion



cresshead
05-16-2014, 03:27 PM
looks interesting!

uses the leap motion device which is 52.00
http://www.amazon.co.uk/Leap-Motion-Controller-Interacts-Airspace/dp/B00C66Z9ZC/ref=sr_1_sc_1?ie=UTF8&qid=1400274678&sr=8-1-spell&keywords=leap+moption

http://ecx.images-amazon.com/images/I/518ymz-66GL._SL1500_.jpg


https://www.youtube.com/watch?v=T6tSeWRqyxw&feature=youtu.be

Newtek - get busy...you have a lead currently with Nevronmotion with the old kinect sensor
so...add the leap motion for hands
and xbox360 game controllers and sony game controllers
add midi so we can use midi based control surfaces
add the kinect pro for windows too..

lightwave 12 needs to kick the competition so stop flippin burgers on the barbeque and knuckle down!

that is all...now get a coffee and dig deep!

Tranimatronic
05-16-2014, 04:03 PM
looks interesting!

and xbox360 game controllers and sony game controllers


This does look really interesting, but you already can plug your (chorded) xbox 360 controller into virtual studio and have it control things

cresshead
05-16-2014, 04:33 PM
This does look really interesting, but you already can plug your (chorded) xbox 360 controller into virtual studio and have it control things

as i understand that...no you can't
not without writing your self a script
and also putting yourself together a node flow from scratch this does not exist right now for users

it is NOT plug and play.

BeeVee
05-16-2014, 04:54 PM
The Kinect for Windows is what LightWave was made to support. The fact that it also supports 360 Kinect is happy chance.

B

Tranimatronic
05-16-2014, 05:34 PM
it is NOT plug and play.

It was when I did it.
Unless It was all a dream (which IS possible - I am getting old ;))
You download the windows driver for the controller, plug it in, enable it in virtual studio then hook the studio trait up to whatever it is you want to control.
You DO have to do stuff to the node tree to control sensitivity, but it does all work out of the box.
I used it here:
http://vimeo.com/80177878
to control the blinks (hooked up to the "X" button)

EDIT:
here is the node tree:
http://forums.newtek.com/showthread.php?137991-Nodal-brain-meltdown

Megalodon2.0
05-16-2014, 06:20 PM
The Kinect for Windows is what LightWave was made to support. The fact that it also supports 360 Kinect is happy chance.

B

It would be great if LW3DG would also make Lightwave compatible with the Asus Xtion Live Pro camera as well.

cresshead
05-16-2014, 07:14 PM
It was when I did it.
Unless It was all a dream (which IS possible - I am getting old ;))
You download the windows driver for the controller, plug it in, enable it in virtual studio then hook the studio trait up to whatever it is you want to control.
You DO have to do stuff to the node tree to control sensitivity, but it does all work out of the box.
I used it here:
http://vimeo.com/80177878
to control the blinks (hooked up to the "X" button)

EDIT:
here is the node tree:
http://forums.newtek.com/showthread.php?137991-Nodal-brain-meltdown

last time i saw a thread on the 360 controller you had to write yourself a script and then run it...

so you're saying that in a later version of lightwave 11 this changed so now i could plug in my windows 360 controller (wired)
and hook it up to control heading pitch and bank for a head and a mouth and eye blinks etc without having to script that out?

something like my 3dsmax test below?


https://www.youtube.com/watch?v=clxANxrzT8A

as a follow up question as i'm still on 10.1 right now...re nodes can you package up a node flow and save it as a preset
for later use for example a set up for a 360 controller?

Dodgy
05-17-2014, 07:24 AM
You can save nodes to a file, and load them again later. I wish you could save node groups as a preset, but not at the moment.

UnCommonGrafx
05-18-2014, 05:12 AM
The compound node wouldn't do that, Dodgy?

Ahh... as a preset.

erikals
05-20-2014, 04:58 AM
leap motion idea...


http://youtu.be/PX3S9JmUnYM


update, they are planning on adding multiple "leaps"...
https://forums.leapmotion.com/forum/general-discussion/general-discussion-forum/3047-multiple-leap-devices


also, sent this idea to the developer, he found it interesting, though said
"The Leap does need to see the whole hand though and not just the fingers"
but i'm thinking maybe it could be solved partly through approximation...
it would'nt be as accurate, but maybe good enough?...

guess i should get meself a leap... could be fun http://erikalstad.com/backup/misc.php_files/king.gif

erikals
06-01-2014, 12:53 PM
just another video >


https://www.youtube.com/watch?v=zXghYjh6Gro

jeric_synergy
06-01-2014, 04:21 PM
The compound node wouldn't do that, Dodgy?

Ahh... as a preset.
What's the difference?