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View Full Version : strange deformation when using bones from different object then itself in LW11.6.2



bazsa73
05-13-2014, 07:23 AM
Hello Guys,

I noticed this strange behaviour when I try using bones from another object.
I just quickly created a NULL then added a few bones to it
Then I try to use these bones from another object. Okey, I go this Object's Bone panel, I select from the dropdown menu Use Bones From Object:NULL.
And it doesn't deform my Object properly. But if I reparent the bone chain under the Object from the NULL then it works. I guess this is a bug in LW 11.6.2.
Can anyone else confirm this same issue?

ernpchan
05-13-2014, 07:46 AM
Can you post a test scene?

bazsa73
05-13-2014, 10:53 AM
Sure,

here: http://visionsupreme.net/LW_11_6_2_BONE_ISSUE/

ernpchan
05-13-2014, 11:03 AM
The setup works if your Skeleton Null is at the origin.

bazsa73
05-13-2014, 02:10 PM
Thanks!