View Full Version : What can the LW renderer from VRay (Or Outright Steal)

05-06-2014, 02:38 PM
Vray seems to be cleaning the clocks of most renderers out there.
So as always, we all can learn from the best.
So tell us what you think are the features the next gen LW render engine should be "stealing" form Vray.

I am looking forward to your comments and ideas.


05-06-2014, 03:25 PM
Let's look into the crystal ball, shall we?

I can see this thread fill up in no-time with requests that will never be full-fulfilled and people claiming that LW Renderer is on pair with vray already it's all just down to post-processing....;)

It's 2014 and we still don't have buckets, micro-poly displacement, more options for 1st/2nd bounce, no tone-mapping options...

05-07-2014, 10:40 PM
I think that it is an apples to oranges comparison. The Lightwave Renderer is part of software. Whereas vray can be a stand alone tool.

05-08-2014, 05:09 AM
Yes the Lightwave rendering is becoming a problem, I mean is very good and integrated but i have fear of the lack of optimization and improvement.
We miss micropoly dislacement, buckets, bidirectional radiosity, an integrated network rendering, and many more options..
Hope the developer will give a big surprise for version 12...

05-08-2014, 11:25 AM
I'm reading an article on fxGuide "Rob Powers, the guy at the wheel of the new NewTek LightWave"
By Mike Seymour
October 18, 2012


The company does not have full vector displacement. “We need to continue to work on that, and also our MIP map support are two areas that, I will be frank with you, are areas I am not completely happy with. Part of that is that we are working on updates to our rendering engine – and how it handles data – so that those formats can be used better,” he outlines.

I'm looking forward to a built-in full vector displacement solution in LW.

And after reading "The State of Rendering Part 1 and 2", there seems to be some important technologies, many of which are open source, that the LWG should perhaps look into, such as OpenSubDiv (Pixar), OpenVDB (Dreamworks), deep data, etc...


MIS (Importance Sampling) is another example found in some of the 'high'-end renderers, that may prove beneficial.