View Full Version : hard to do flowing clothes ?

05-04-2014, 06:50 PM
Dear Friends:

I have a beautiful humanoid model. I can 'dress' him with a tunic (in modeler) that covers
most of his body and has long sleeves.The tunic will be a separate model and applied
in top of the human in layout. Will it be hard to make the tunic 'flow' a little bit, as if by
caused by movement ?
I know it can be done, I just want to know if it will be hard to do this.
Thank you !!!

05-04-2014, 08:15 PM
You mean like this? http://www.syflex.biz/features.html

See the thread here: http://forums.newtek.com/showthread.php?140857-to-buy-or-not-to-buy-syflex-for-Lightwave

Ryan Roye
05-04-2014, 09:45 PM
You can get decent results with Bullet; the large portion of the problem with the workflow lies in changes/editing becoming exponentially slower the further away from frame 0 the playhead is. Try it yourself; run a simulation at frame 0-50, then try to run that same simulation at frame 800-850... this is an issue you'll run into when using Bullet in production. Self-clipping of clothes can be difficult to solve, but with proper knowledge you can work to eliminate it. In other words, yes bullet can produce good cloth results, but read up on it thoroughly before using it on an actual project to save yourself frustration, and to be aware of what its strengths and weaknesses are.

Syflex leaves bullet in the dust when it comes to cloth sims now (in terms of speed, accuracy, editability) and it doesn't suffer from the same workflow issues that Bullet does. If you intend to work with a lot of clothing-simmed characters/elements, Syflex is well worth the price of admission.