View Full Version : What better way to transform the pipe?

04-14-2014, 04:54 AM
What better way to transform the pipe?


UV texture is ready for one small fragment.


Something like this and more complicated.



04-14-2014, 05:43 AM
Go there and get the Rope Editor from Norman.

Go look at the vids. Drool. Pay the $50.
Install and play. Since we can now do things with splines/2pt poly chains from modeler into layout, animating the created pipe is that much easier.

I don't receive any compensation as regards the above 'sales pitch'; Very happy user of this tool for over ... wow, almost ten years...? no...

04-14-2014, 09:16 AM
Thank you, [email protected]!
First I tried with LWCAD Pipe Tool. But I do not know how to properly manipulate it.
Or, my hands do not grow as they should.
With Profiler I manage much better.


04-14-2014, 09:24 AM
I would have suggested LWCAD but over the years I have found the Rope tool to be superior to anything else.
That and the fact it has an editable history makes it king of the hill for rope/pipe/conduit-types of modeling.

LWCAD will get you there, for sure.