View Full Version : directX export and endomorphs

11-20-2003, 04:27 PM
Hi all,
has anyone been able to use endomorphs with d-storms directX exporter? i have got nearly everything working apart from being able to morph the characters elbows and knees.
if not, does anyone know a better way to model a low-poly characters knees and elbows so i don't need endomorphs. the character is a 3D stickman type and i am trying to avoid the pipe-cleaned skinny bend thing.