View Full Version : Need advice on faster UV mapping

04-06-2014, 09:08 AM
I have a question about UV map "best practices".
Even "goodish practices" is sufficient.

I have a single graphic (with a bunch of textures on it) that I'd like to use for multiple assets. Usually, I have several polygons I want together in a row, and it's not just one polygon I want to map. I want the objects I select to spread out to the whole map.

Right now I'm using Assign UV Coordinates to batch add them, but this is a really slow process, since it tries to keep the rough shape of the components in the map. I don't need that.

What I want to be able to do is select a few polygons, <perform magic>, and have the UV map for all selected polygons fill the four corners of the UV map.

Is there a better way to do this? If you had hundreds of these objects to do (see pic), how would you do it?

04-06-2014, 10:00 AM
SpreadUVs should do this but for some reason it will not work on multiple selections anymore as it has been mentioned in this thread back in 2004.


04-06-2014, 10:22 AM
Now I'm a little confused. Isn't this the natural inclination of unwrapping? I have to jump through hoops not to have this happen 8~.
I select my poly group (unwelded from the rest of course) hit make UV (as u did) with the desired target map selected using "Automatic" settings and it fills the whole map.
(no unwelding for the initial map.... just to add on top)

Or should I say..... Auto-magic. :D

original UV creation 121228 and adding to it 121227

04-06-2014, 02:31 PM
Well damn. That actually does work, if I use planar instead of atlas.
And if I unweld first.
And pick the right axis.

It's no one click procedure, but it works. Thanks JoePoe

And Bazsa73, I did not know about that one. That sucks, because it looks like that *is* a one-click solution to my problem.

04-06-2014, 06:38 PM
might wanna check these too >


Areyos Alektor
04-07-2014, 11:06 AM
If you want overlapping there is "Map" / "UV/Texture" / "Poly Map" / "New Quad Polygon Map".

If you want row there is a "Map" / "UV/Texture" / "More" / "Texture Guide".

Otherwise you have the "PLG Tools" :

Andy Webb
04-07-2014, 11:27 AM
might wanna check these too >


Can't find FIT UV anywhere, does it still exist?

04-07-2014, 11:38 AM
Can't find FIT UV anywhere, does it still exist?

yep, links are provided below the videos...

thank you to Matt Gorner

Andy Webb
04-07-2014, 05:29 PM
I saw the link there but nothing seemed to happen when I clicked on it, but indeed they did download.