PDA

View Full Version : Bug report - how ?



jeremydk
03-30-2014, 06:27 AM
Hi

It seems i found a bug that is related to the sorting of odd polys. It seems the polys are translated wrong and can cover/hide nearby volumetrics but not flares for ex.
I have a test scene that proves this and if i am not wrong there is a bug report feature in LW. I just can't find it in 11.6.2.

regards
Jeremy

lertola2
03-30-2014, 07:07 AM
https://fogbugz.newtek.com/default.asp

Go to the above link and click the New Case button. You can submit a description of the bug and upload your example file.

-Joe

jeremydk
03-30-2014, 10:59 AM
thanks. Report submitted

jeremydk
03-30-2014, 02:15 PM
after submitting and troubleshooting some more i find that it only seem to affect when distant light with volumetrics is used closed to ANY poly...looking foreward to hear from NT on this.