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View Full Version : Text Tools in Layout- How would it look like?



robertoortiz
03-17-2014, 11:45 AM
Hey guys,
I was wondering,
if you could have advanced text tools in layout how would it look like?

I am looking forward to your comments and ideas.

-R

ernpchan
03-17-2014, 11:53 AM
Nodal.

robertoortiz
03-17-2014, 12:20 PM
Ok my turn.
Timeline based
Nodal
Based on ALL the fonts on the OS of the machines
Allow for Spline Deformations

Hell I would look into programs like
Adobe Illustrator
and After Effects for inspiration on how to handle text.

erikals
03-17-2014, 01:05 PM
After Effects Wipes presets...!

Lewis
03-17-2014, 01:09 PM
Procedural, Non-destructive, AI/EPS/PDF support (newer than AI v 8.0 :))

erikals
03-17-2014, 04:56 PM
read good things about the C4D text tool, but couldn't find a good link,

Roberto, do you have a video link that shows it?

http://www.youtube.com/results?search_query=c4d+text+tutorial&sm=3

meatycheesyboy
03-17-2014, 05:03 PM
Add in a 3D version of TypeMonkey while you're at it.

http://aescripts.com/typemonkey/

and support for bullet points (Both mesh defined bullets or a library of common 2d vector bullets) with ruler spacing and tab stops.

robertoortiz
03-17-2014, 05:15 PM
Procedural, Non-destructive, AI/EPS/PDF support (newer than AI v 8.0 :))
Here you go:
http://vimeo.com/10363201

And also I would STRONGLY suggest to establish the ability to link the Tricaster with Lightwave. You could use LW to generate 3d text (and even Motion graphics) that after beign buffered, they could be used
live on the Tricaster.

erikals
03-17-2014, 05:21 PM
Here you go:http://vimeo.com/10363201

myeah, didn't find it all that advanced though...

btw, note for NT, a good text tool would need text kerning (seen as A\V below)...

and...

http://shapeshed.com/images/articles/character_options.jpg

robertoortiz
03-17-2014, 05:34 PM
myeah, didn't find it all that advanced though...

btw, note for NT, a good text tool would need text kerning (seen as A\V below)...

and...

http://shapeshed.com/images/articles/character_options.jpg
Amen!
And timeline based, so users can change parameters at will over time.

erikals
03-17-2014, 06:14 PM
and something like DPont Part Move is a Must... >

http://forums.newtek.com/showthread.php?90291-BDD-Player-node/page4
http://forums.newtek.com/showthread.php?101261-Alternative-to-FXLinker
http://forums.newtek.com/showthread.php?128504-DP-Part-Move-to-transform-a-line-of-text-into-a-circle-of-text
http://www.youtube.com/watch?v=cdplL2IE1mo

djwaterman
03-17-2014, 07:51 PM
I see it as probably having to live in it's own universe, like Element does in After effects, and then that information is transferred back into the Layout view port, even if the text has to be exported and imported out as MDD data, as a one click operation. You'd want to be able to do live animate-able smooth bevels, extrusions and deformations like in Blender, all the camera and light information from layout has to be fed into the text tool plugin and update so you can easily be swapping back and forth between the two. Sounds quite difficult, but then look at Element.

meatycheesyboy
03-17-2014, 10:50 PM
Live text generated from an external source & sub/super-scripting of text as well.

robertoortiz
03-17-2014, 10:56 PM
Here is a video of AE element
http://www.youtube.com/watch?v=lB9TU76Qn4Y

jwiede
03-18-2014, 02:21 AM
Just copy C4D's text object, it's pretty close to idea w.r.t. usability and adjustability (incl. gizmos to adjust text in viewport for kerning, etc.). Nodal ability to access properties (as with C4D's via Xpresso) is important as well.

motivalex
03-18-2014, 04:16 AM
I really hate the Lightwave text toolset. It is stuck in the 1990s literally. If memory serves me right, hardly any real difference between the text tools in 11.6 in modeler and version LW 5.6 (which I used in 1998), about 16 years ago. LW3D group, please look at Cinema 4D and after effects on how to handle text. Some inpiration from the likes of TypeMonkey for After Effects already mentioned would be great too.

Impressed with how Lightwave has improved from version 10 to 11.6.2, which is why I'm still using the software, but some bits like the current text tools for modeling and animation really are from the dark ages of 3d animation.

erikals
03-18-2014, 09:40 AM
I really hate the Lightwave text toolset. It is stuck in the 1990s literally. If memory serves me right, hardly any real difference between the text tools in 11.6 in modeler and version LW 5.6 (which I used in 1998), about 16 years ago.

this might actually be correct... http://erikalstad.com/backup/misc.php_files/redface.gif

Hail
03-18-2014, 09:49 AM
Just copy C4D's text object, it's pretty close to idea w.r.t. usability and adjustability (incl. gizmos to adjust text in viewport for kerning, etc.). Nodal ability to access properties (as with C4D's via Xpresso) is important as well.

+1!
The poor nature of the text tools in lw are gradually driving me to look into c4d
I hope the LW3DG will do something about it before we disintegrate into the c4d community :P

erikals
03-18-2014, 10:25 AM
well, full version c4d pricing is out of my reach... ain't gonna happen.

jeric_synergy
03-18-2014, 10:42 AM
Hell I would look into programs like
Adobe Illustrator
and After Effects for inspiration on how to handle text.
*cough* C4D!! *cough*

AbstractTech3D
03-19-2014, 02:32 AM
so SO seriously overdue!

As I think I've stated a number of times before, that perhaps 50% of motion graphics projects have a significant text component. How many sales is NT missing (indeed, missed already) by not developing this?

I honestly don't understand, from a commercial point of view, why it has been ignored!

jeric_synergy
03-19-2014, 11:06 AM
It's not JUST the ability to do Text in Layout, it's the complete RUBBISH-ness of the Modeler Text tool also.

AbstractTech3D
03-19-2014, 01:46 PM
It's not JUST the ability to do Text in Layout, it's the complete RUBBISH-ness of the Modeler Text tool also.

yes!

AbstractTech3D
03-19-2014, 01:52 PM
Correct me if I'm wrong in my perception here, but is it not JUST THIS ONE FEATURE (dynamic nodal non-destructive etc layout text) that would position Lightwave as a very viable alternative to C4D in the motion graphics world?

robertoortiz
03-19-2014, 02:25 PM
Correct me if I'm wrong in my perception here, but is it not JUST THIS ONE FEATURE (dynamic nodal non-destructive etc layout text) that would position Lightwave as a very viable alternative to C4D in the motion graphics world?

Yep that feature would be a HUGE DEAL. I mean HUGE.
and to ke a stronger argument add to that list of needs
support for

Vector objects (ai. svg, PDF)
Precise Layout tools in well Layout

and while we are spit balling here,

Pantome Color Suport


Graphic Designers Live and DIE on Four big things
COLOR, LAYOUT, TYPOGRAPHY and LOGOS

Also I would STRONGLY suggesto to tweak the spline drawing tools to replicate the vector drawing tools in Illustrator.
These market understand Vector graphics QUITE well. This is a perfect gateway for 3D companies who want to get designers to use their products.

Riff_Masteroff
03-19-2014, 03:58 PM
Try compositing. I don't need any new text tools in Fusion. Text+ has been included for a very long time. And its super.

Pantone: I thought a Pantone library was available for Ken Nign's color picker when it was still an extra cost plugin to LW. I believe that library is still available somewhere's and can be loaded into the integrated color picker.

jeric_synergy
03-19-2014, 08:20 PM
Try compositing. I don't need any new text tools in Fusion.
And I don't need any composting tools in LW.

erikals
03-19-2014, 09:08 PM
some notes >


http://youtu.be/Ws8Q8Y0-KNU

adk
03-19-2014, 10:52 PM
http://www.maxon.net/products/new-in-cinema-4d-r15/typography.html

erikals
03-19-2014, 11:08 PM
yep, close to what i suggested, though i through in some more ideas

shouldn't be too hard i think, at least not a "Layout Text Tool - version 1"