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View Full Version : Whater drops on bottle surface



mmkrishna
11-20-2003, 03:06 AM
any one have idea for how to add whater drops on this coke bottle surface in lightwave.
thanks.

chilledaqua
11-20-2003, 11:52 AM
hmm well initially i would think you could make the object an effector in sticky mode, then spray particles on it and play with hypervoxels. you could also, if its a still image select points on the outside of your object, create a new object that is the outside points, import it into lightwave and apply hypervoxels to those points. In a lightwave tutorial they mention that particles systems are in no way directly linked to hypervoxels, but are just usually assosiated with eachother

gjjackson
11-20-2003, 01:48 PM
You may check out preset central. I seem to remember something there

http://www.presetcentral.com

Stewpot
11-20-2003, 04:00 PM
I'm sure I remember seeing something along these lines from Splinegod, and that he used HV's.

You would need to search the forums for it.

~DD~Apocalypse
11-20-2003, 04:11 PM
MY GOSH!


that is hella cool!

how did u make the bottom of that bottle

Weetos
11-20-2003, 04:55 PM
the light probe image and the table remind me the jack daniel tuto...

concerning the water drops, I would use hypervoxels applied to randomly selected points, I think that should do the trick

SplineGod
11-22-2003, 01:20 AM
You dont need particles to do it. You can use HVs generated directly on the object iself of even use geometry.
Heres an example from my water fx CD.
The problem with using particles is that you have no control over placement and you end up with spherical drops. If you notice the drops on this are more random and hug the surface better.
http://www.3dtrainingonline.com/examples/apple.jpg

Hervé
11-22-2003, 01:29 AM
Best advice if U go for a still is to model them with real goemetry....

Exper
11-22-2003, 03:34 AM
This simple approach should work... but I fear it needs some overhaul!

It worked for me many times! ;)

Modeler:
1 - Make a copy of your poly geometry
2 - Delete all polys and keep vertex only
3 - Keep only needed vertex to create groups for every drop
4 - Save the vertex object

Layout:
5 - Load vertex obj
6 - Parent it to poly object
7 - Activate HV on vertex obj
8 - Play around with HV Surface settings

Bye.

Ezequiel
12-22-2003, 03:49 PM
Hi mmkrishna, my name is Ezequiel and I'm wondering if you can post some reply to my "Coke Bottle Trouble" thread because I'm going mad at this model and I can't seem to finish it.
Maybe I'm doing something wrong, I don't know.

I will appreciate your help, thanks in advance,

Best regards and happy holydays,

Ezequiel

mmkrishna
12-23-2003, 02:46 AM
Hi Ezequial here i am posting some screen shots for coke bottle may be it will help you.

mmkrishna
12-23-2003, 02:47 AM
one more pic

Ezequiel
12-23-2003, 05:07 AM
Heeeyyy, thank you very much mmkrishna :)
I think that your pics will help a lot,
When I look at them I think I can see my model problems become resolved ;)
Thank you again

I hope I can help in the future,
Best wishes and happy holydays,

Ezequiel