View Full Version : movment recording? possible?

03-06-2014, 07:20 AM

I have a question...
In after Effect one can record movement. Just move the object and record the movement.
Is ist possible something like that in LW? For example rotating object over ..10 seconds..and in the same recording it as a keys.

Ryan Roye
03-06-2014, 08:01 AM
You can do this in LW, but it is technically isn't a "feature" more than it is a creative use of existing tools:

1) The best way to record mouse movement is to temporarily lower your frames per second to something like 3-8, have the timeline play, and then make your movements as desired. Lowering the FPS essentially makes it easier to record things, improves performance in dense scenes, and eases editing. After recording, you can bump the FPS back up to its original value. If your resulting motion ends up too fast or slow, you can either use the graph editor to adjust it, or a plugin like stretch and snap keys (https://www.lightwave3d.com/static/media/uploads/assets/plugins/entries/098c288f/StretchSnapKeys0_2_0.zip). When reducing the framerate, always try to use a value that is divisible by your original to avoid fractional keyframing (IE: If you normally work at 30 FPS, then you can set it down to 15, 10, or 5... all of which are divisible to 30).

2) IKBooster has a "Record" tool in the multi-key right click menu. This is useful when you need 1-dimensional control over an object but want the keyframes to be generated based on *distance travelled* rather than having the playhead play. This function is rather limited, but does yield a higher level of control in some cases. Again, you can control the density at which the keyframes get generated by manipulating the frames per second value of your scene.

3) If you have a controller, gyroscopic device, kinect, or something else, things like this can be used to record motions in real time based on button presses and whatnot. This route requires knowledge of the node editor and virtual studio tools.

03-06-2014, 09:10 AM
you can use this plugin...


thank you to Mike Green "Dodgy"