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View Full Version : Rig from FBX, how to fix it?



MarcusM
03-03-2014, 06:27 AM
Hi, how to fix bones in character imported from FBX?
After change chierarchy and attach bones to object result is like on image below...

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RebelHill
03-03-2014, 07:17 AM
Make sure your mesh is oriented correctly in modeller... make sure parent in place is on when you do the reparent, and re-rest all the bones after.

MarcusM
03-03-2014, 01:24 PM
Make sure your mesh is oriented correctly in modeller... make sure parent in place is on when you do the reparent, and re-rest all the bones after.

Thank you for advice, tomorrow at work i will check this.
I am not sure how to re-reset bones...? Everyone has rotation value.

RebelHill
03-03-2014, 01:31 PM
not reset... rest... push r

MarcusM
03-04-2014, 03:29 AM
Thank you, i have done this. In all bones i also must turn off weight normalization for good deformations.
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