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View Full Version : Multiple Morph controled by nodes ??



Samus
02-12-2014, 04:31 AM
Has anyone bumped into this problem??

i'm trying to use Nodes to drive a sequence of morph with gradients... i've tryed the Trueart method and it's not working properly, the morph behave in a completely weird manner : https://www.youtube.com/watch?v=AnuGmw324yE

What i'm trying to accomplish is : controled by a null (Item info) moving or rotating , a sequence of morph targets Play as the controler null move/rotate.

As each morph switch from one a nother they each star from 0 morphing to 1 (100) blending into each othe with out being too Additive.

thank's for your help.

Sam

lertola2
02-12-2014, 11:39 AM
Has anyone bumped into this problem??

i'm trying to use Nodes to drive a sequence of morph with gradients... i've tryed the Trueart method and it's not working properly, the morph behave in a completely weird manner : https://www.youtube.com/watch?v=AnuGmw324yE

What i'm trying to accomplish is : controled by a null (Item info) moving or rotating , a sequence of morph targets Play as the controler null move/rotate.

As each morph switch from one a nother they each star from 0 morphing to 1 (100) blending into each othe with out being too Additive.

thank's for your help.

Sam

You should be able to blend your morphs using nodes just the same way that they would blend if you animated the morph amount in the graph editor. I posted an example of using nodes to control morphs here:

http://forums.newtek.com/showthread.php?130997-Morph-to-assemble-then-you-need-to-tweek-changing-morph-paths&p=1275067&viewfull=1#post1275067

I tried hard in my node setup to explain what is going on. Also in the same thread is an example by XswampyX that uses nulls to control the animation.


-Joe

Sensei
02-12-2014, 11:47 AM
Show what you have..

Samus
02-12-2014, 01:02 PM
Show what you have..


Thank's a lot! ill try to understand and apply this on 5 morphs . It's exiting to see how fast the response was!
Thank's a Lot!!