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hrgiger
02-05-2014, 08:49 AM
Speed Modelling Challenge #247 - What's in your junk drawer?

Rules:
1. Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is
essential. How you interpret the brief is up to you as long as the final model conforms to what is asked for.
2. Post a wire-frame and a render at 800x600 or larger.
(For wireframe help go to: http://www.artssphere.com/plugins/polygoncoloring.php
3. LightWave must be used for modelling. 3rd party Plug-ins are allowed.
4. You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be
posted but won't be subject to the judging.
5. Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.
6. The winner is judged by the challenge starter and the prize is to set up the challenge after next week's.

*************************************************
This week's topic: What's in your junk drawer?
The possibilities are endless. I won't suggest anything but you can see your choices are quite vast with a quick image search on google: https://www.google.com/search?q=junk+drawer&safe=off&source=lnms&tbm=isch&sa=X&ei=WFryUqynBYn7yAGAqYC4BA&ved=0CAkQ_AUoAQ&biw=1920&bih=973



Time Limit: 60 min.
Deadline: Wednesday February 12th, 2014 23:59:59 GMT

Have fun!

Kryslin
02-05-2014, 11:16 AM
A partially solved Mini Rubik's cube!
http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/th_SMC_JunkDrawer_Colors_zpsfe501e1a.jpg (http://smg.photobucket.com/user/Kryslin/media/funstuff/Speed%20modeling%20Challenge%20Renders/SMC_JunkDrawer_Colors_zpsfe501e1a.jpg.html) http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/th_SMC_JunkDrawer_wiress_zpsabbda4d4.jpg (http://smg.photobucket.com/user/Kryslin/media/funstuff/Speed%20modeling%20Challenge%20Renders/SMC_JunkDrawer_wiress_zpsabbda4d4.jpg.html)

Nothing fancy here...make one SubD'd box. use edit edges to cut in the stickers, copy 25 times, then off to surfacing. Scuff up the colored stickers a bit, then render.
10 minutes to model, 40 to surface (mainly tinkering with making the stickers look scuffed up & dirty).

pinkmouse
02-06-2014, 12:56 PM
An Intel CPU heatsink. Not sure where the fan is, that's probably why it's in the junk box. ;)

119948

Not entirely happy with the anodised aluminium, but the milled copper core has come out well, and the pub is calling, so that's it for tonight. Wires tomorrow.

nnabdu
02-07-2014, 05:18 PM
just for quick ,, LW Logo in mesh and in reflecting in ground and wall,,,,
119964

Kryslin
02-08-2014, 12:37 AM
Pinkmouse, I think I found your fan...

generic 120mm cooling fan - I've got half a dozen around here...
http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/th_smc_wiyjd_colors_zps6f1ff1ed.jpg (http://smg.photobucket.com/user/Kryslin/media/funstuff/Speed%20modeling%20Challenge%20Renders/smc_wiyjd_colors_zps6f1ff1ed.jpg.html) http://img.photobucket.com/albums/v636/Kryslin/funstuff/Speed%20modeling%20Challenge%20Renders/th_smc_wiyjd_wires_zpsddd33664.jpg (http://smg.photobucket.com/user/Kryslin/media/funstuff/Speed%20modeling%20Challenge%20Renders/smc_wiyjd_wires_zpsddd33664.jpg.html)

A rare foray into the world of SubD's for me - Used Chamfer to make my nice round holes, Multishift to cut my hold loops, LWCAD for the line slice tool, Snap Scale, and Polygon tools. Metamesh to attach the fan blades to the core. Sadly, this fan doesn't work, because it has no wires! (Ran out of time...)

Slartibartfast
02-08-2014, 07:33 AM
119968119969
This is (part of) a stepper motor driver I made some time ago. It connected to a PC via the parallel port and was supposed to be a part for a DIY CNC machine. I even made a program to read .lwo-files to command the stepper motors before it went into the junk drawer :)

ArtGoblin
02-08-2014, 11:06 AM
Found this battery charger in my drawer, it's missing a few essential details, but all in all I'm pretty satisfied with the precise form I got using only sub-D's

http://imageshack.com/a/img36/5239/bog3.jpg

ArtGoblin
02-08-2014, 07:50 PM
I found this keyring as well and decided to make a try for it in an hour, I think I went just a few minutes over so this one is automatically disqualified.

http://imageshack.com/a/img196/817/5j59.jpg

I also decided to try to screen-capture my modeling for the first time. It's not that awesome quality since I forgot to do some testing before firing up OpenBroadcast for the first time :bangwall:
Crammed it down to 5 minutes, with my stupid trial and errors and everything :)


http://youtu.be/Ib5cSCEXMXY

Slartibartfast
02-09-2014, 02:14 AM
Awesome ArtGoblin! Thanks for sharing!

djwaterman
02-09-2014, 06:23 AM
Hey ArtGoblin, just a tip when modeling Sub-D's (I forget to do this myself), set the subD mode to Catmullclark, that way when you Tab back and forth you never get the error message coming up to interrupt your work flow, just continue modeling with the aim to finish with a quads and tri mesh and change it over to SubD at the end.

Oedo 808
02-09-2014, 06:47 AM
Hey ArtGoblin, just a tip when modeling Sub-D's (I forget to do this myself), set the subD mode to Catmullclark, that way when you Tab back and forth you never get the error message coming up to interrupt your work flow, just continue modeling with the aim to finish with a quads and tri mesh and change it over to SubD at the end.

I don't know if it's the same with you , but I rarely need to mix SubDs and non-SubDs, so I have tab set to GToggleSubPatch (not sure of the exact spelling), I like this because it means I don't have to drop a poly selection to patch the whole object. I still keep a key with the usual SubPatch function but I've found I use it way less than the former. If when moving polys from different layers I mix the two up, Detail > Set SubPatch will convert all polys to SubPatch without reverting any.

I haven't seen the video so I'm not sure about the interrupting the workflow bit, but if you set the alert level to low, you still get the warning in red across the bottom of the window, but without any annoying dialogue box to deal with.

@ArtGoblin, very much liking that battery charger :thumbsup:

hrgiger
02-09-2014, 08:42 AM
Hey ArtGoblin, just a tip when modeling Sub-D's (I forget to do this myself), set the subD mode to Catmullclark, that way when you Tab back and forth you never get the error message coming up to interrupt your work flow, just continue modeling with the aim to finish with a quads and tri mesh and change it over to SubD at the end.

just set your alert level in your modeler options and you wont have to see the error message with subpatches.

Edit: i see Oedo beat me to it.

ArtGoblin
02-09-2014, 09:56 AM
Thanks for the feedback guys :D I must be getting rusty since I forgot to set my alert level on my new LW install.

I'm going to try using catmull-clark subD's next. I have bad memories of it being very heavy for modeller to handle when you start hitting a heavier polygoncount, but that was wayback then, will give it another go

@Oedo 808: is GToggleSubPatch a third party script ?

@Kryslin: Like that fan a lot, think you're well at home in the SubD department :)

@pinkmouse: the milled copper core shader is looking fantastic

Oedo 808
02-09-2014, 10:10 AM
@Oedo 808: is GToggleSubPatch a third party script ?

Nope, search for G-Toggle Subpatch (or just g-) if you want to assign a key to it. I knew I should have checked the spelling in Modeler, too damned lazy, that's my trouble.

ArtGoblin
02-09-2014, 10:18 AM
haha.. same problem here... too lazy to just google it :) thanks

hrgiger
02-09-2014, 11:31 AM
Thanks for the feedback guys :D I must be getting rusty since I forgot to set my alert level on my new LW install.

I'm going to try using catmull-clark subD's next. I have bad memories of it being very heavy for modeller to handle when you start hitting a heavier polygoncount, but that was wayback then, will give it another go




Lower the divisions in options on catmull down to 2 from default of 3 and it will roughly be the equivalent of LW subpatches at level 3.

jonbee
02-10-2014, 02:14 AM
Just a quick stab. Had some fun getting the box's paper material to fold around itself.

120007120006

djwaterman
02-10-2014, 04:20 AM
My point about using Catmull-Clark during the modeling process is that you can get away with multi sided polygons as your try to get your shape and once you have it you can go in and fix them to make them quads. I actually only do this rarely because I'm used to just modeling always with quads, but if I'm making something organic like a face, I can be really lazy using Catmull-Clark and remain focused on the character, and fix it all later, it's less so with hard body mechanical objects I suppose. I don't know if it's common work practice but I am always popping back and forth from smoothed to polygon mode to check the mesh, so I hit the TAB key a lot and lowering the alert level will stop the pop up but a multi-sided polygon will still remain un-smoothed unless you are in Catmull Clark mode.

bellmore
02-11-2014, 02:11 PM
Here is a small flashlight that I have in my drawer. 120093120094

pinkmouse
02-12-2014, 05:24 PM
Just in time, here's the wires!

120153

And the next challenge is up, good luck!

http://forums.newtek.com/showthread.php?140128-Speed-Modeling-Challenge-248-Salt-and-Pepper&p=1367492#post1367492

ANS
02-12-2014, 05:25 PM
USB cable.
I have plenty of them in drawer, some of them are weird... :)
I suppose they breed themselves in drawers when nobody looking... :)
120154 120155

Edit: one more- close shot:
120156

hrgiger
02-13-2014, 01:35 AM
Review of entries in order of appearance:

Kryslin_Rubik's Cube: Nice idea but I think model doesn't take good advantage of the hour you have to model with.
PinkMouse_Heatsink: Nice shape overall and love the copper finish on the center.
nnabdu_Logo: ?Not sure this applies to items found in a junk drawer. Make sure to include both wireframe and rendered view.
Kryslin_Cooling Fan: Bonus points for breaking out and using Sub-D's and doing a good job of it.
Slartibartfast_Stepper motor driver: Nice subD wireframes. I have no idea what that is but it looks nice :)
ArtGoblin_Battery Charger: Some Challenging forms for an hours modeling. I like the power cord but I think the geometry could be reduced in them.
ArtGoblin_Keys: Nice tight modeling and appreciate the small details like the mold seam on the keygrip. No renders though for either of your entries. Thanks for sharing your modeling session.
Jonbee_Matchbook: Good idea, common item I've seen in lots of junk drawers. Did you manually place matches in box?
Bellmore_Flashlight: Another common item I've seemingly had in every junk drawer I've ever been in charge of. Usually broken though or out of batteries. The only thing I might nitpick is the ridges look a little soft at their bases where they attach to flashlight body but I haven't seen your flashlight so it might be right.
ANS_USB Cable: Very nice. Again like ArtGoblin's entry earlier, I think it could use a bit less geometry but other then that looks spot on.

I was torn on picking a winner but in the end went with Kryslin's cooling fan. I think it has one of the more interesting assortment of shapes and as I said, bonus points for Kryslin stepping out of his comfort zone and working in Sub-D's. I was also leaning towards ArtGoblins battery charger but wanted to stick within the rules and go with entries that included both a wireframe and rendererd view. Nice work everyone.

erikals
02-13-2014, 05:09 AM
http://erikalstad.com/backup/misc.php_files/047.gif

Lightwave UI - G-Toggle SubPatches
http://www.youtube.com/watch?v=rW41YAJfY1I

Kryslin
02-13-2014, 09:31 AM
I...won? <thud> :)

Seriously, When I decide to take up one of these challenges, I don't know how my schedule will interfere (between taking up old coding work, Rhiggit2 testing, work, and keeping up the house and property) - Usually, my first entry is constrained by my time, not the contest time limits. If I get the full open hour later in the week, then I'll use it to my advantage.

Hmm, now I get to challenge the rest of you in a week...

pinkmouse
02-13-2014, 12:10 PM
Good show old bean! Look forward to your contest. :)