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rcallicotte
01-27-2014, 10:39 AM
http://community.thefoundry.co.uk/store/plugins/meshfusion/

rcallicotte
01-27-2014, 12:55 PM
Some "how-to": http://www.braid.com/fusion/help/videot/index.html

digefxgrp
01-27-2014, 02:36 PM
Talk about a cool tool!!!! I actually haven't been this pumped over a piece of software since the announcement of LW6 back in '99.
Getting my copy once today's chores are done!! :rock:

erikals
01-27-2014, 03:14 PM
that's a Revolution! http://erikalstad.com/backup/misc.php_files/king.gif


http://vimeo.com/82778571

slightly expensive though, $1500 for Modo, $400 for MeshFusion...


bah, can't afford $1900... http://erikalstad.com/backup/misc.php_files/oye.gif

bobakabob
01-27-2014, 03:19 PM
Looks very sophisticated, based on Groboto, a wonderful realtime boolean app though which restricts you to a (wide) range of primitives. No imported meshes allowed. Are there such restrictions here? Groboto is still a neat complement to LW Modeler.

For Lightwave you can create Sub D booleans with 3rd Powers Metamesh plugin which is very intuitive and really boosts Modeler's power.
http://forums.newtek.com/showthread.php?139320-Cage-and-Lattice-Deformer-MetaMesh-Boolean-HeatShrink-Now-Available

erikals
01-27-2014, 03:23 PM
it took a second then i had the same though, could MetaMesh be used in the same manner as MeshFusion...?

MetaMesh ($80) test... >

119634


if you own MetaMesh and want to give it a go, please test it with this uploaded mesh.
http://forums.newtek.com/showthread.php?139320-Cage-and-Lattice-Deformer-MetaMesh-Boolean-HeatShrink-Now-Available&p=1364708&viewfull=1#post1364708

http://s21.postimg.org/y769he1dj/Meta_Mesh_Watch.png

geo_n
01-27-2014, 05:59 PM
Nice! This could really help groboto financially. Maybe they can develop it for other appz with a lot of sales from the modo plugin.

PixelDust
01-27-2014, 06:04 PM
Looks very sophisticated, based on Groboto, a wonderful realtime boolean app though which restricts you to a (wide) range of primitives. No imported meshes allowed. Are there such restrictions here?

No - you can make your own meshes. They should be quads, though. You get an error message if there are N-Gons. Also, if there are triangles, a message pops up that says triangles cause MeshFusion to use higher Sub-D levels.

119639

Sekhar
01-27-2014, 07:39 PM
What's the poly count (and flow) like after subd? Great if the meshes are light after boolean, but otherwise not sure if this can replace the manual stuff we usually need to do to keep the count low.

geo_n
01-27-2014, 08:00 PM
Was looking at Groboto to see how much of it got into Meshfusion and the forum is down.
http://www.groboto.com/v3/resources.html

jwiede
01-27-2014, 10:27 PM
What's the poly count (and flow) like after subd? Great if the meshes are light after boolean, but otherwise not sure if this can replace the manual stuff we usually need to do to keep the count low.

MeshFusion allows live/non-destructive, parametric modification of trees of boolean operations (and their meshing attributes, like seaming and inner stripping), giving users a great deal of precision and control over the resultant mesh. The attributes of the resultant mesh are largely up to the user, and on top of that, the ability to drive those attributes using schematic (read as nodal) control offers all sorts of further interesting potential (at least, IMO).

erikals
01-28-2014, 02:39 AM
after a second look at the video... to quote myself >


the more i look at Mesh Fusion, the more i wonder if it can create very smooth results.
after watching the video a few times, it seems the edges it makes are quite hard and narrow...

jwiede
01-28-2014, 02:52 AM
after a second look at the video... to quote myself >

There's a section in the video starting around 2:08 where they show the user explicitly adjusting the seam around one of the ops, modulating the profile, first switching it more curved, then to a broader flat profile. If you look, you'll see the seam strip controls for smoothing, width, etc. For smoother edges, you just increase the smoothing (and width, if desired) for the seam strip in question.

erikals
01-28-2014, 03:14 AM
i hope, i hope...

here's a wireframe screenshot...

looking at it, the algorithm isn't quite what i wished for... guess i was expecting magic... http://forums.cgsociety.org/images/smilies/arteest.gif

Kuzey
01-28-2014, 05:30 AM
Looks exactly like what you get in Groboto.

The seams issue have been worked on...there used to be a ton of triangles as a result :)

That said, it might be better if it can re skin the whole Boolean-ed mesh to make the transitions smoother..change the polygon flow/count etc.

bobakabob
01-28-2014, 06:02 AM
Groboto meshes are still impressively sharp and there are lots of options where you can adjust seams and polygon flow. If it's still not right and you have access to Zbrush you can dip into Zremesher.

jwiede
01-28-2014, 06:22 AM
More tutorial videos up:

http://community.thefoundry.co.uk/store/plugins/meshfusion/ (new tutorials at bottom of page)

lardbros
01-28-2014, 06:46 AM
WOW... that is all!!!

50one
01-28-2014, 06:49 AM
Bought it and it's great, few glitches here and there but still it's a massive boost for certain tasks.

S

geo_n
01-28-2014, 09:51 AM
it took a second then i had the same though, could MetaMesh be used in the same manner as MeshFusion...?

MetaMesh ($80) test... >

119634


if you own MetaMesh and want to give it a go, please test it with this uploaded mesh.
http://forums.newtek.com/showthread.php?139320-Cage-and-Lattice-Deformer-MetaMesh-Boolean-HeatShrink-Now-Available&p=1364708&viewfull=1#post1364708

http://s21.postimg.org/y769he1dj/Meta_Mesh_Watch.png

Maybe wait for a lw version. It could come out cheaper.
Brad(Foundry) set the price at 400usd. If they bring it to other appz maybe could go lower.

Kuzey
01-28-2014, 10:41 AM
Maybe wait for a lw version. It could come out cheaper.
Brad(Foundry) set the price at 400usd. If they bring it to other appz maybe could go lower.

Here's a quote from an open letter..no mention of other apps I'm afraid.


GroBoto Technologies Road Map
Basics:
•
GroBoto 4 & STEAM versions will arrive, but that arrival will be delayed until 2014 — we won't be offering release dates until we are
certain.
•
We will make every effort to make the promised 3.5 & 4.0 features available to you asap (in betas, well before release).
•
The GroBoto-derived modo plugin will be released later this year.
As mentioned above, this is all for the best re: mid-to-long term development — of GroBoto itself and our continuing innovations in 3DCG
technologies. In the short term, we have no choice other than to ask for your continued patience.
You will be hearing more about all of our ongoing work in the coming weeks — from Luxology, and on our site & forum. Again we ask for
your patience regarding progress reports, as our primary focus must remain on getting the work done.
We love this this work, and love seeing what you create with our tools. It's that relationship — between our efforts and the way they
contribute to yours — that drives us ...that makes this all worthwhile.
Thanks in advance for your understanding & patience.
Best Wishes,
Darrel

erikals
01-28-2014, 11:25 AM
.. so it's Groboto.. with several of the limitations Groboto has.

wonder then why there is such a high price difference...

Groboto Standalone = $100
Groboto Modo = $400

surely the Modo version is not that much more advanced... or... ?

Kuzey
01-28-2014, 11:41 AM
.. so it's Groboto.. with the limitations Groboto has.

wonder then why there is such a high price difference...

Groboto Standalone = $100
Groboto Modo = $400

surely the Modo version is not that much more advanced... or... ?

I was thinking the same thing, until I saw the second video (bike helmet) and they use mesh created in Modo to Boolean with etc..as opposed to only using built in primitives in the standalone version.

erikals
01-28-2014, 12:34 PM
that's better, going in the right direction... http://erikalstad.com/backup/misc.php_files/smile.gif

calilifestyle
01-28-2014, 01:00 PM
Metamesh question, are there any examples other then ones on the developers website. Anyone here make anything cool with it, i guess is what i'm asking.

jwiede
01-28-2014, 09:38 PM
Maybe wait for a lw version. It could come out cheaper.
Brad(Foundry) set the price at 400usd. If they bring it to other appz maybe could go lower.

Well, Brad later clarified that they could have set the price to anything they wanted, but they asked his advice based on his knowledge of the market. For the level of functionality included, the amount of work they put into it, and so forth, $400 actually seems pretty reasonable.

- - - Updated - - -


Metamesh question, are there any examples other then ones on the developers website. Anyone here make anything cool with it, i guess is what i'm asking.

I'd like to see more examples of the topology MetaMesh generates, it seemed prone to generate tris in the seam borders, at least in the examples already posted.

geo_n
01-28-2014, 09:54 PM
Well, Brad later clarified that they could have set the price to anything they wanted, but they asked his advice based on his knowledge of the market. For the level of functionality included, the amount of work they put into it, and so forth, $400 actually seems pretty reasonable.

- - - Updated - - -



I'd like to see more examples of the topology MetaMesh generates, it seemed prone to generate tris in the seam borders, at least in the examples already posted.

Pricing is always difficult to decide. Its a very small market and its not a must have plugin. For me in lw it could be since I do 3dprinting and polycount doesn't matter in this case. For others lwcad is more well rounded.
Hopefully they sell enough to continue development of both Groboto and Meshfusion and with enough funding bring it to other appz where they can make more money than lw and modo market combined.

Cyberfish_Fred
01-29-2014, 01:51 AM
Want it!

prometheus
01-29-2014, 02:32 AM
I was all fire and flames when the Lightwave metamesh plugin showed up, but I am having second thoughts now, a huge difference in price though, and I would have to get modo first and then the mesh fusion, guess I will have to put all on hold until the Lightwave12 is released and see what gives then.

Itīs not only the Modo metafusion stuff that looks awesome, cad loader..even though expensive, pixar subdiv(slowness issues?) and modoīs new particle and voxel system and sculpting tools are tools I had hoped would show up for lightwave soon..so I have to wait and see rather than jumping in to anything now.

Michael

gerry_g
01-29-2014, 03:16 AM
Price is $295 dollars not $400 and if you own Groboto it stays a hundred dollars cheaper indefinitely, still expensive but then it's fully parametric, uses a nodal tree schematic so everything is live and reconfigurable on screen as you work and has a preset library of primitives, I think it is intended for the most part as a sketch tool for blocking out design prototypes and being able to amend them or produce variations quickly, how you would fit it into more orthodox workflows is harder to see as all meshes seem to get triangulated on freeze but as long as you keep the subs live you seem to be fine

50one
01-29-2014, 03:45 AM
Price is $295 dollars not $400 and if you own Groboto it stays a hundred dollars cheaper indefinitely, still expensive but then it's fully parametric, uses a nodal tree schematic so everything is live and reconfigurable on screen as you work and has a preset library of primitives, I think it is intended for the most part as a sketch tool for blocking out design prototypes and being able to amend them or produce variations quickly, how you would fit it into more orthodox workflows is harder to see as all meshes seem to get triangulated on freeze but as long as you keep the subs live you seem to be fine


Also, for any product designer / illustrator this is a great addition being able to use "almost" CAD like Booleans and even get control over the fillets/bevels. Love it and creating a 3D print ready meshes in todays market is huge, hopefully they will polish it a little more as it's kinda flaky sometimes (the most crash-prone element is that 3D viewport tree, sometimes it's just get oversize or disappear completely)

erikals
01-30-2014, 02:08 AM
bit more info at CGtalk... >

http://forums.cgsociety.org/showthread.php?f=59&t=1152375

calilifestyle
01-30-2014, 03:30 AM
Honestly i don't see it as a game changer everyone is claiming it is. I keep reading how great this helps with rapid prototyping and how easy it is to print out. your limited to size with 3d printers. In any case you can't GD & T items made in this fashion. i mean every program can pop out a STL file if you don't care about size, fit and form . When we print out models they have to be down to the size we need it to be. i mean it looks cool, but i can't see it saving any time if we are talking about manufacturing. For the money i think i rather learn Freecad haha.

geo_n
01-30-2014, 03:39 AM
I think its biggest strength is the nodal modelling tools. Something we are also aiming for in the future.
Its non destructive from what I saw in the videos.
Only question is how much support does it have for uvmaps? For 3dprinting I don't do single color prints anymore so I need uvmaps and vrml outputs.

erikals
01-30-2014, 03:42 AM
@calilifestyle

i thought it was, until i saw the freezed mesh... :/
the algorithm is not what i had hoped for.

so no, i might as well use Sub-Ds or 3D-Coat... http://forums.cgsociety.org/images/smilies/arteest.gif

bobakabob
01-30-2014, 04:19 PM
I think its biggest strength is the nodal modelling tools. Something we are also aiming for in the future.
Its non destructive from what I saw in the videos.
Only question is how much support does it have for uvmaps? For 3dprinting I don't do single color prints anymore so I need uvmaps and vrml outputs.

Interesting question about UV maps. Groboto generates them along with texture maps as an option so I imagine mesh fusion is no different. The mf videos look fantastic. I really hope either Groboto gets a reboot or mesh fusion is developed for other 3d apps. In the meantime 3rd Powers Metamesh is very powerful and works directly in LW Modeler. It's still in its infancy so who knows how that will develop?

jwiede
01-30-2014, 06:30 PM
Anyone who questions whether the mesh output from MeshFusion is of generally poor quality should watch this video (https://vimeo.com/85143356), instead of relying on comments derived from briefly-shown "draft" wireframes in the initial video. That MeshFusion "draft" wireframe display mode is designed for display performance, and is NOT an accurate representation of the output mesh topology that MeshFusion typically produces.

The above video shows the difference between the wireframe modes, and shows a decent example of actual, airtight output mesh result from MeshFusion.

erikals
01-30-2014, 07:12 PM
looks much better. even though it's a quite dense mesh.

for certain objects this would be a nice tool to use, but most of all, a fast technique... very fast.

you have to take the algorithm into account though, and consider if it blends the mesh surface in a way that is ok with you,
or if you should choose another technique.


i bet this plugin is nice for Sci-Fy guns etc... but from tests i saw MetaMesh could do a great job too... so...


if you have the $,... get it, if you don't, it's nothing to cry about... (unfortunately)

erikals
01-30-2014, 07:23 PM
For the money i think i rather learn Freecad, haha.

no you wouldn't... you would get ViaCAD, best and cheapest Cad app for smooth transitions... http://erikalstad.com/backup/misc.php_files/wink.gif http://www.youtube.com/watch?v=lDZQSC744iQ

$250

erikals
01-31-2014, 07:25 AM
Proton posted some tests, that shows the potential / limitations... >

http://community.thefoundry.co.uk/discussion/topic.aspx?f=9&t=84109

prometheus
01-31-2014, 09:53 AM
Proton posted some tests, that shows the potential / limitations... >

http://community.thefoundry.co.uk/discussion/topic.aspx?f=9&t=84109

Looks amazing...and I like what I see in workflow, thumbnail presentation of all the construction elements making up the final model, that is sweet, better than layers I suppose, since you can see all elements
used in one single viewport in the node branches.

So this is live and editable in a non destructive way..I guess?...that is sweet, and itīs almost parametric non destructive modeling, though I thought the modo team said they didnīt want to go that way, since it would
be to slow or something...and that statement I didnīt liked and was hoping it should arrive for lightwave.

Give me a timemachine so I can jump in two or three years ahead and see where modo is at that time and where lightwave is:) then again some wise men says....donīt live in the past or in the future, live here
and now:)
I wouldnīt mind take that time travel anyway, just as long as I donīt have to make the trip nude as in terminator.

Michael

geo_n
01-31-2014, 07:02 PM
parametric non destructive modeling, though I thought the modo team said they didnīt want to go that way, since it would
be to slow or something....


They only said that because they(luxology) didn't have any such capability in modo and downplayed its extreme usefullness. Now that modo have a taste of non-destructive workflow they think its a game changer :D :hey:

erikals
02-03-2014, 10:50 PM
Proton posted some tests, that shows the potential / limitations... >

http://community.thefoundry.co.uk/discussion/topic.aspx?f=9&t=84109


in reply to my own comment >
http://forums.newtek.com/showthread.php?139320-Cage-and-Lattice-Deformer-MetaMesh-Boolean-HeatShrink-Now-Available&p=1365922&viewfull=1#post1365922

samartin
02-04-2014, 03:01 PM
Not sure why there is negativity surrounding this product, I love it, only had a couple of hours of here and there play, but this was knocked up in around 30-40 mins, and I can easily change the output!

119897

I haven't done anything with that mesh, really needs work but hey for client output, it might just work for design acceptance!

spherical
02-04-2014, 04:06 PM
Not sure why there is negativity surrounding this product,

A correlation between negativity and having a Modo license might shed some light.

50one
02-04-2014, 04:19 PM
A correlation between negativity and having a Modo license might shed some light.

What's more, I think there's more hate here against Modo, then hate against Lw in the Foundry forums, no joke. I remember when I mentined that LW plug from 3rd powers there in the meshfusion forums(direct connect) and peple were like "cool, nice...." No one tried to play it down. Obviously it's always good to have unbiased opinions, but sometimes when I read some advices here like "Modo is not great....blah blah...but yeah I only used demo of 501..." Or " I haven't upgraded since 401", i think more exLw'ers or current LW who moved to foundry forums helped to repair the relations - me included as I always emphasize that I use both products and like them equally, sadly it seems to be workong one-way tho...

pinkmouse
02-04-2014, 05:22 PM
I don't think it's negativity so much as this is a LW forum, not a general CGI forum. Frankly, in both this and the metamesh thread, I've completely lost track of what you're discussing, LW or Modo?

erikals
02-04-2014, 06:07 PM
i've basically seen constructive criticism, but if you found hate against Modo, please quote the actual text.

samartin
02-05-2014, 01:39 AM
well put 50one, are you 50one over there too?

geo_n
02-05-2014, 03:03 AM
What's more, I think there's more hate here against Modo, then hate against Lw in the Foundry forums, no joke. I remember when I mentined that LW plug from 3rd powers there in the meshfusion forums(direct connect) and peple were like "cool, nice...." No one tried to play it down. Obviously it's always good to have unbiased opinions, but sometimes when I read some advices here like "Modo is not great....blah blah...but yeah I only used demo of 501..." Or " I haven't upgraded since 401", i think more exLw'ers or current LW who moved to foundry forums helped to repair the relations - me included as I always emphasize that I use both products and like them equally, sadly it seems to be workong one-way tho...

I think we're hanging out in the same foundry forum but seeing things very differently. :D
I don't see any love from modo users who left lw completely.
I only see good pots from lw/modo combo users.

50one
02-05-2014, 06:39 AM
well put 50one, are you 50one over there too?

Nope, SimonWu.


I think we're hanging out in the same foundry forum but seeing things very differently.
I don't see any love from modo users who left lw completely.
I only see good pots from lw/modo combo users.

Yes, as I said in my post, there are few names that when you drop "LW" into conversation you'll get some poo thrown at you lol:)

hrgiger
02-05-2014, 06:50 AM
Its a nice tech for sure but the resulting meshes (and yes I have seen the resulting meshes not just the mesh fusion mesh) are very dense. Probably a good thing that Modo has retopology tools.

50one
02-05-2014, 07:01 AM
Its a nice tech for sure but the resulting meshes (and yes I have seen the resulting meshes not just the mesh fusion mesh) are very dense. Probably a good thing that Modo has retopology tools.

Agree, hopefully there will be updates to the algorithm and something like Gator? To transfer the UV somehow, cause now texturing control is not really that great, but I think it's quitegood as an "aid" not as a completely new workflow, at least not now in it's current stage...

cresshead
02-05-2014, 09:44 AM
or just make messy booleans in any app and then zremesher to clean it up.

https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn1/t31/1606239_10152185072767871_1803298271_o.jpg

lightwave:
https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn1/t31/1559326_10152185020542871_1471476458_o.jpg

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/t31/1654583_10152185348247871_1885026278_o.jpg

erikals
02-05-2014, 11:49 AM
zremesher looks great!

...is that a one-click operation in ZB...?


ah, think i got it... > http://www.youtube.com/watch?v=F7BYTbUIM5I

bobakabob
02-05-2014, 12:22 PM
It is, but it still helps to give Zremesher some manual guidance.

Also Decimation master in Zbrush is bl**dy amazing. It's worth spending time flipping between these tools. Depending on your needs in DM Meshes can be reduced up to 10% without significant issues. A trick is to combine this with tris -> quads in LW which can produce very useable results.

bobakabob
02-05-2014, 01:19 PM
or just make messy booleans in any app and then zremesher to clean it up.

https://scontent-a-lhr.xx.fbcdn.net/hphotos-prn1/t31/1606239_10152185072767871_1803298271_o.jpg

lightwave:
https://scontent-b-lhr.xx.fbcdn.net/hphotos-prn1/t31/1559326_10152185020542871_1471476458_o.jpg

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/t31/1654583_10152185348247871_1885026278_o.jpg

Nice workflow. How stable and intuitive do you find booleans in Max?

hrgiger
02-05-2014, 03:46 PM
Hey Cress, I did a manual retopo of the perfume bottle in zbrush. Then used modeler to tighten some areas like the dimples and grooves with bandsaw. When we were talking on Skype last night, I said you could probably get away with 5k polygons with a manual retopo down from the 25K that the Zremeshed item is. This one is 2k polygons. Imagine what I could do with 5K :)

119929

cresshead
02-05-2014, 04:08 PM
Hey Cress, I did a manual retopo of the perfume bottle in zbrush. Then used modeler to tighten some areas like the dimples and grooves with bandsaw. When we were talking on Skype last night, I said you could probably get away with 5k polygons with a manual retopo down from the 25K that the Zremeshed item is. This one is 2k polygons. Imagine what I could do with 5K :)

119929

nice result...did it take long to manually retopo and ...what did you use to retopo btw?

cresshead
02-05-2014, 04:13 PM
http://www.youtube.com/watch?v=BZ7x_n20nrM

regards what advantages does 3dsmax have with booleans?
well depending on the cutters model...either not much or a great deal!

for example in the toy car wind shield above i have several modifiers in the stack such as taper, ffd lattice and bend where i can adjust the cutter without 'dropping to tool'
like what lightwave and modo both share as a workflow, find that pretty handy where i can turn off the bend and ajust the thickness of the taper then turn the bend back on etc.

hrgiger
02-05-2014, 04:16 PM
nice result...did it take long to manually retopo and ...what did you use to retopo btw?

Used Zbrush manual retopo. Yeah, took longer then I would have liked but once I got into it I felt compelled to finish. Maybe hour and a half?

cresshead
02-05-2014, 05:52 PM
Nice workflow. How stable and intuitive do you find booleans in Max?

grab a cuppa and have a look!


https://www.youtube.com/watch?v=-b6LdVIWbRY

geo_n
02-05-2014, 07:28 PM
Zremesher and 3dcoat autopo are not so good. They still produce spiral loops even with guides.
What you gain with fast and dirty models from meshfushion, max probooleans, will eventually add up when you retopo the models. Retopo work is not fast and can be as time consuming as modelling it from scratch.

cresshead
02-05-2014, 08:43 PM
Zremesher and 3dcoat autopo are not so good. They still produce spiral loops even with guides.
What you gain with fast and dirty models from meshfushion, max probooleans, will eventually add up when you retopo the models. Retopo work is not fast and can be as time consuming as modelling it from scratch.

yeh i do agree...but it's an option that can work well in certain situations...if you have infinite time and enthusiasm to hand retopo work that that will probably be the best route...
but..some people HATE fixing stuff up or just find it really hard tedious work when really they want to move on to getting some pretty pictures out before they need to retire!

Regards building from scratch for some shapes is tough prospect that not everyone can do..these tools offer shortcuts that may not be perfect but they're 'good enough' for work.
in the render you don't see the wireframe...so no one is the wiser...okay it'll probably take longer to render..it's give n take.

These new tools are not here to REPLACE hand built models poly by poly but they offer options.
These tools offer solution to problems be they time constraints, modelling ability etc...they add to your toolbox be that new lightwave plugin, modo plugin or a tool in zbrush.

As an example this may not have the most optimal polyflow but the model looks nice in the render.

http://s3.amazonaws.com/forums.content.luxology.com/images/full/60f95e10502bab28eea26729d42d39ad.jpg

spherical
02-06-2014, 12:02 AM
It does. What is it? I think I want one.

Ernest
02-06-2014, 12:19 AM
What is it? I think I want one. It looks very space age but it makes all my sewing machine senses tingle.

geo_n
02-06-2014, 02:20 AM
These new tools are not here to REPLACE hand built models poly by poly but they offer options.
These tools offer solution to problems be they time constraints, modelling ability etc...they add to your toolbox be that new lightwave plugin, modo plugin or a tool in zbrush.

As an example this may not have the most optimal polyflow but the model looks nice in the render.

http://s3.amazonaws.com/forums.content.luxology.com/images/full/60f95e10502bab28eea26729d42d39ad.jpg

Yeah agreed. Like I said its a quick and dirty way to create models.
3dcoat voxels saved me tons of time its with voxels engine.

prometheus
02-06-2014, 08:51 AM
geo_n...wireīs please:)
Looks like some kind of sewing machine?

and what impressed me about the 3dmax clip? well ...mostly the modifier stack that I too Really want in some kind of ideal world inside of modo and lightwave.

Michael

Snosrap
02-06-2014, 11:56 AM
geo_n...wireīs please:)
Looks like some kind of sewing machine?
Go here: http://community.thefoundry.co.uk/discussion/topic.aspx?f=9&t=84370 to read all about it.

prometheus
02-06-2014, 12:30 PM
Go here: http://community.thefoundry.co.uk/discussion/topic.aspx?f=9&t=84370 to read all about it.

Ah...dense mesh, might work for some product shots if that is all it takes, for animation..duhh.
I wonder how resulting final mesh freezed would work for 3d prints?

Michael

jwiede
02-06-2014, 09:15 PM
Ah...dense mesh, might work for some product shots if that is all it takes, for animation..duhh.

I'm not convinced that mesh is inordinately "dense" given the level of (multi-axis) curvature involved -- to obtain that shape using sub-d's, I think you'd wind up with a similar-density mesh regardless. That outer surface is quite curved, and has numerous transitions to almost perpendicular curvature, seems like you'd need similar density just to prevent problems hand-transitioning many of those edges anyway.

erikals
02-06-2014, 09:24 PM
true, one would probably get a bit less dense mesh, depending, but not all that much.

geo_n
02-06-2014, 09:26 PM
I'm not convinced that mesh is inordinately "dense" given the level of (multi-axis) curvature involved -- to obtain that shape using sub-d's, I think you'd wind up with a similar-density mesh regardless. That outer surface is quite curved, and has numerous transitions to almost perpendicular curvature, seems like you'd need similar density just to prevent problems hand-transitioning many of those edges anyway.

If you're using edge weights it could be a better model.
Its really dense and once its collapsed it super tedious to edit like a frozen subd model in lightwave at level 6. Ofcourse for some users it doesn't matter if its for a quick concept or still shot.
I tend to follow the best japanese artist's advice. Capture reality with as few polygons as possible :D

rcallicotte
02-09-2014, 06:07 PM
Yes, it is more advanced for at least two basic reasons -

1. The developers say they are doing more than they have done with Groboto.

2. Modo molding, texturing, etc. are possible with the transformed mesh.



.. so it's Groboto.. with several of the limitations Groboto has.

wonder then why there is such a high price difference...

Groboto Standalone = $100
Groboto Modo = $400

surely the Modo version is not that much more advanced... or... ?

geo_n
03-11-2014, 07:06 PM
There's some news that the developer has just passed away. Wasn't groboto developed solely by one guy who got really sick a few years back which stopped development of groboto for a few years?
Condolence to his family and friends.

erikals
03-11-2014, 07:44 PM
i hope it's a false rumor... :/
Darrel is active at the forums today, though not sure if he is the developer...
https://community.thefoundry.co.uk/discussion/post.aspx?f=9&t=84990&p=771546

geo_n
03-11-2014, 07:49 PM
Tried to confirm if it was him. The sole developer was Darrel who had leukemia.
http://www.groboto.com/v3-media/pdf/Open-Letter-to-GroBoto-Community.pdf

- - - Updated - - -

Some people talking about it here.
http://3d-coat.com/forum/index.php?showtopic=15699#entry106284

Why would anyone make a very bad rumor about someones death.

erikals
03-11-2014, 07:49 PM
edit: maybe it's a misunderstanding.

i just asked at the 3DCoat forums...
http://www.3d-coat.com/forum/index.php?showtopic=15699#entry106284

i think he skimmed the word "health"

erikals
03-12-2014, 08:11 AM
ok, Darrel is alive and doing alright... :]

http://3d-coat.com/forum/index.php?showtopic=15699#entry106289

geo_n
03-12-2014, 08:21 AM
Thats great to hear its was a mistake at 3dcoat forums.
Darrel can further develop this cool tech maybe even beyond modo.