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erikals
01-26-2014, 02:02 AM
Blender is adding it, how about LightWave...?


http://www.youtube.com/watch?v=RHySGIqEgyk


http://www.blenderartists.org/forum/showthread.php?292458-Implicit-skinning

OFF
01-26-2014, 02:35 AM
+1!

jwiede
01-26-2014, 03:43 AM
Sure would be nice to have, but I think it would wind up being difficult to use (and integrate, for that matter) without a proper deformer stack mechanism to allow stacking / blending deformations in user-controlled order. Since Blender already has such infrastructure, integrating and providing decent UX model for new deformation operators is much easier for them. We need that infrastructure first, then it'll be as direct for devs to add new deform operators to LW as well.

One of the reasons users see SI's ICE as so cool is that it opened up SI's deformer stack to user-created nodal deformer operators. If LW gets such deformer stack infrastructure, with SDK / nodal exposure, it would open the door for third-parties adding new operators (like the one mentioned), taking pressure off LW3DG and giving users much more capability.

Creation Engine targets this kind of usage as well, so perhaps the best answer would be for LW3DG to implement the basic deformer stack, open it up to SDK, and then look at integrating Creation Engine to handle the actual processing of user-created node flows for deformers (and everywhere else it can be used).

erikals
01-26-2014, 04:23 AM
though that would be nice, it's hardly necessary for this operation,
this code would work very well without it.

prometheus
01-26-2014, 11:15 AM
Thatīs nice, sure ..gladely seen in lightwave and perhaps in poser and in daz, apart from perfect symmetry, poor render enginge and textures...it is somewhat the bulging factor in poser and daz figures that tells
us this is a mannequin cg character, if they can get that to work in poser or daz maybe....itīs a little sad to see otherwise nice models from those character generators but it always hit you in the eye
when looking at the bending of limbs.



Michael

geo_n
01-26-2014, 11:25 AM
Looks nice.
Newtek should hire some part time blender developers and offer them salaries.

prometheus
01-26-2014, 11:51 AM
Looks nice.
Newtek should hire some part time blender developers and offer them salaries.

Good Idea, if they are in the area and not occupied, or if they can relocate if needed.
I think i would want the blender liquid fluids first:)

Edited...
Ahh..I saw the post on the lw 12 thread too, you want the same, and also the sculpt tool.

Michael

vector
01-26-2014, 12:11 PM
+10

erikals
01-26-2014, 01:05 PM
also see,
http://forums.newtek.com/showthread.php?128994-Ef%EF%AC%81cient%EF%BB%BF-elasticity-for-character-skinning-with-contact-and-collisions

and,
http://forums.newtek.com/showthread.php?127879-StretchMesh-for-CA-open-source

and,
http://www.youtube.com/watch?v=4e_ToPH-I5o

erikals
10-08-2018, 01:22 PM
Maya is adding it

-----------------------------------------------

alternatively, have a look at...



https://www.youtube.com/watch?v=j9X_kgc7-R8&feature=youtu.be

pdf > http://www.math.ucla.edu/~jteran