View Full Version : Save Animation -> Render Globals doesn't stay active

01-07-2014, 03:19 PM
Hey all,

I'm wanting to use the spritegen render type from the output panel but the only problem I'm having is the Save Animation option doesn't save as ACTIVE with the scene, and we have a lot of scenes that i need to be able to rerender via our farm. So as of now we can't setup any batch renders using the animation option, and spritegen isn't an option under Save RGB. Is that a bug or user error?

Appreciate the help!