View Full Version : (Nevron/Genoma/rig) Bones aren't same position between Modeler/layout

01-06-2014, 11:36 AM
Hello, I'm trying to learn how to use Nevronmotion AND Genoma (coming from lw 8.5)
I have created weightmaps for arms, legs, torso, head (named Head, L_arm, R_arm, L_leg, R_leg, Torso) and assign them to group of concerned skelegons from nevron's genoma rig preset, I switch to layout and create the genoma rig and discover that the position from right hand and right foot is not correct (the object is not symetric in modeler, that's why I set bone's position without activate symetry mode) Any Idea?

Ok , after creating the genoma rig Im stick, nothing move, I can't edit any bones to manually animate the object...

01-11-2014, 06:27 AM
Ok seems to understand a kind of rule:
the figures need to be symetric when you use nevron motion rig>create genoma rig. It will not work with non aligned hands, feet...

01-11-2014, 11:34 AM
Hi. Maybe this thread can help :


01-11-2014, 12:23 PM
Merci captainMarlowe

01-11-2014, 02:14 PM
Pas de quoi, surtout si c'est utile !