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View Full Version : Animate with Spline Control to exact positions



raw-m
12-18-2013, 05:06 AM
At first I thought this might be a feature request, but the functionality may already be there that I'm not aware of.

I'm finding Spline Control extremely useful for smoothing out camera paths and motion in general. After a lot of playing with it there is one issue that always frustrates me. I would like my motions to arrive at the exact co-ords of a item in my spline control tree. To do this currently I have to eyeball the Z position in the GE of the items using Spline Control and loosely guess when it lines up will my Spline Control null. If I change the Spline Control null position, I have to tweak my Z position to line up with it.

What would be great is if there was some king of "absolute" option where we could, for instance, keyframe an object from Spline Control null one to Spline Control position four, following the Spline Control path 1-4 and end up at that exact position. Then animate out to SplineC 8 via points 5-7..

Is this already possible?