View Full Version : Character deformation like this.

12-12-2013, 09:16 PM
I bought this up early on when David was speaking in the forums and I just wanted to formally place it here. I think if you could develop the tools and UI to accommodate something similar to the linked example, it would help make CS a popular product for character animators who want to tweak silhouettes and properly match character poses from the art department.


The ability to also bring in a background image would be a good start, the ability to lock the view port to an imported camera position would be cool also, but considering the multi app user base it's a big ask.

03-20-2014, 09:03 AM
Cool proposition! I want it too!

03-20-2014, 12:37 PM
Yes, this. This is what we animators want. okay, maybe just me. I want to import my mesh and be able to squish and stretch and bend and be as wacky as I need to be and be able to do that with poses or keyframed timeline and allow me to blend between shapes et al. in realtime squishy-ishy mode. I don't want to mess with bones or joints or setups or weightmaps or endomorphs et al. I just want to animate the mesh, my way. Thank you.

03-20-2014, 01:43 PM
i want it too... http://erikalstad.com/backup/misc.php_files/smile.gif

06-13-2014, 12:53 PM
Just came across this video about 3D and morphing - http://www.youtube.com/watch?v=-juWkdhJEP8

This kind of stuff would be great for ChronoScuplt. Especially the procedural stuff and no working with bones and not worrying about UVs. Just insane ability for animators to do crazy stuff.

06-14-2014, 08:00 AM
that's an interesting technique,

wonder how one would go about it in LightWave, as there is no poligonizer function...

metaballs...? hypervoxels...?

06-14-2014, 03:04 PM
Cool! Want it! :)

07-19-2014, 09:15 AM
Dj Water man,
An answer may be i little late on this thread,But...
made in Heaven for all the brill moves of the master
Chuck Jones is... 3rdPowers Lattice & cage pack..
Check out liberty3d vids on them also by Ryan.