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erikals
12-12-2013, 01:12 PM
Fixes >

Knife tool, fix
http://youtu.be/-fNARSQIgLA

Drag Network Tool, fix
http://youtu.be/VZ4pRP9qukg

Junk, Border Points, fix
http://youtu.be/FxV08wTQzCY

Junk, Weld / Merge, fix
http://youtu.be/RlzJwocco24

Send Layers to Layout, fix
http://youtu.be/1crpvJ41RyI

Deselecting, fix
http://youtu.be/jxivcuN52QA

Remove Edges
http://youtu.be/JLjxyLDXfHU

Tube, Speed
http://youtu.be/Wes4GhF_owA

Bend Tool
http://youtu.be/H6u2y1h676M

Tweak, update
http://youtu.be/eOaLSYaPB80

Edit Edges, update
http://youtu.be/4puCBEIKu-0

LineUpPointsEQ
http://youtu.be/E3idszpSNjc

Airbrush Normal Move
http://youtu.be/oPUkCJ_kC3I

Layers - misc tools
https://www.youtube.com/watch?v=q39zGeDq6yY
https://www.youtube.com/watch?v=J3RpXok2YfE
https://www.youtube.com/watch?v=fKJJOJlaUfw
https://www.youtube.com/watch?v=tSFsJyRDbaM

+Update Rounder

+Undo / Redo selections

---------------------------


Unigon
http://youtu.be/COarf-Nlw0A

Edge Relax
http://youtu.be/Hx5b0Z4XnXE

Mezure
http://youtu.be/YuduhI-oZj8

SplineLength
http://youtu.be/tH-NV8W5Gok

PX Arc
https://www.youtube.com/watch?v=EwFbBnCiRkE

JetoFillet
https://www.youtube.com/watch?v=F3lwSIraIQs

RailPoly / WeldStrip
https://www.youtube.com/watch?v=vVCV1ZXLKzM

3DD MeshRekniter (32)
http://youtu.be/7_ISeyMKc_A
makes the impossible possible...
http://www.youtube.com/watch?v=c_uLcNvGz6U

Bevel++
http://youtu.be/AMiXbMHPDoM


---------------------------


Updates > Realtime Tools

Rest on Ground
Boolean (LWCAD primitive mode only)
Cut Tool
Julienne (MG Julienne 3D)
Array (LWCAD)
Smooth (cp Realtime Smooth)
Jitter (cp Realtime Smooth)

Matt
12-12-2013, 03:49 PM
Can you FogBugz this also Erik.

Kuzey
12-12-2013, 04:00 PM
https://vimeo.com/77353889


Erik...don't forget this one (fix/update/change) :P

erikals
12-12-2013, 04:01 PM
ok, will FogBugz it... http://erikalstad.com/backup/misc.php_files/smile.gif

(not right now though, took me hours just to make the list) \:O

djwaterman
12-12-2013, 06:11 PM
This is where the Fogbugz falls down. Erikals details all these points with direct visual audio communication, as if sitting there showing the coders what isn't working, and then he's required to sit down and write it all up in words that can be misinterpreted. I think he's done enough, it takes a lot of time to record these examples. There needs to be an alternative option to communicate this feedback to the development team, I really think these videos are the best most direct method of communication in some cases. Can he just link to the videos in a Fogbugz report, I dunno?

Ryan Roye
12-12-2013, 06:22 PM
I wouldn't think he'd need to do much more than write a 1-2 sentence summary of what the videos are explaining, paste the links, and the devs end up with a proper "report" in a centralized location that is easier to readily access than these forums. At least, that's what I think is the mindset of devs is when they ask people to fogbugz feature requests if they have good and detailed input to provide like Erikals often does.

djwaterman
12-12-2013, 07:52 PM
I wouldn't think he'd need to do much more than write a 1-2 sentence summary of what the videos are explaining, paste the links, and the devs end up with a proper "report" in a centralized location that is easier to readily access than these forums. At least, that's what I think is the mindset of devs is when they ask people to fogbugz feature requests if they have good and detailed input to provide like Erikals often does.

If he can put up the links in a report then that should be fine.

cresshead
12-12-2013, 08:02 PM
re tube speed:

over in 3dsmax for a comparison:


http://www.youtube.com/watch?v=sw7jz8hyZcI

spherical
12-12-2013, 08:11 PM
If he can put up the links in a report then that should be fine.

I've referenced and linked entire threads in the 9.x Beta forum during that program, sometimes adding a query string to direct the devs to a more pertinent sections of them, so they don't waste a bunch of time slogging through a whole thread.

erikals
12-13-2013, 04:24 AM
having made this list, still BIG thank you for solving these past challenges >

the ones that have an (X) - http://www.youtube.com/user/erikalst/search?query=%28X%29

http://erikalstad.com/backup/misc.php_files/king.gif http://erikalstad.com/backup/misc.php_files/king.gif http://erikalstad.com/backup/misc.php_files/king.gif

prometheus
12-13-2013, 04:31 AM
This is where the Fogbugz falls down. Erikals details all these points with direct visual audio communication, as if sitting there showing the coders what isn't working, and then he's required to sit down and write it all up in words that can be misinterpreted. I think he's done enough, it takes a lot of time to record these examples. There needs to be an alternative option to communicate this feedback to the development team, I really think these videos are the best most direct method of communication in some cases. Can he just link to the videos in a Fogbugz report, I dunno?


Canīt tell for sure, but the dev team has stated how inspirational erikals clips has been for them, and probably helpful for the development, so I think they indeed have an eye on what he putīs up...at least several of the guys should have a prescription on his youtube channel to make sure not to miss it.

Michael

prometheus
12-13-2013, 04:56 AM
erikals...I donīt quite follow what you mean in the fix the tweak tool and points, with the tweak tool you can just as with polyselection pick a point and hold shift and move it in the normal direction, so
Im not clear on what you mean on that?

Regarding enhancements to it..
Faster initialization of the tool...a bit too slow I think.
I think the tweak tool should have a boost since it is limited by selecting only one polygon or point, shortcut control shift or alt maybe that allows for multiselect of polygons and move and also extend faces would mean a lot for a much better workflow.

Michael

erikals
12-13-2013, 05:05 AM
erikals...I donīt quite follow what you mean in the fix the tweak tool and points, with the tweak tool you can just as with polyselection pick a point and hold shift and move it in the normal direction, so
Im not clear on what you mean on that?

yes / no http://erikalstad.com/backup/misc.php_files/smile.gif

it moves in the normal, but i want it to slide on the edge and stretch on the edge
these explain it better >

StretchPoint > http://www.youtube.com/watch?v=zozJ7trpEUg
WedgeSlide > http://www.youtube.com/watch?v=pzr7uUHC0xs

snapping would also be welcome for both of these, and the transform tool as well i guess

erikals
12-24-2013, 05:08 AM
tested an AHK script to get rid of junk geometry, might give LW programers an idea... >

http://forums.newtek.com/showthread.php?139332-AHK-Merge-Janitor

(i'll try to follow up on these Modeler challenges, suggest further improvements)

erikals
12-26-2013, 03:33 PM
one more thing >

Layout Selection Error, Fix
http://youtu.be/BaUtekAXJoU

erikals
12-29-2013, 04:26 PM
and... one more thing >

Polygon Islands 2.0
http://vimeo.com/13562923#at=0

JohnMarchant
12-29-2013, 10:54 PM
Thanks erikals, always enjoy our videos and constantly learn new stuff or other ways to do things

erikals
12-30-2013, 04:58 AM
Thank you! http://erikalstad.com/backup/misc.php_files/smile.gif

always trying to improve... http://erikalstad.com/backup/misc.php_files/wink.gif

jwiede
12-30-2013, 05:35 AM
Bevel++
http://youtu.be/AMiXbMHPDoM

Actually, at this point I'd recommend the C4D R15 Bevel tool as the best available "template" of how an interactive Bevel tool should work, with modo's as a close second. While Bevel++ is nice (and JettoBevel for folks on OSX who can't use Bevel++), IMO the existing LW third-party bevel plugins all suffer from interactivity issues due to their age, and the same applies for Fillet plugins. They're both cases where none of the available third-party plugins for LW offer what I'd consider a modern, interactive workflow/UX.

erikals
12-30-2013, 05:44 AM
indeed http://erikalstad.com/backup/misc.php_files/smile.gif superb! http://erikalstad.com/backup/misc.php_files/king.gif


http://www.youtube.com/watch?v=Rnvvk8_llp8

Waves of light
12-30-2013, 05:44 AM
indeed http://erikalstad.com/backup/misc.php_files/smile.gif superb! http://erikalstad.com/backup/misc.php_files/king.gif


http://www.youtube.com/watch?v=Rnvvk8_llp8


If only :)

JohnMarchant
12-30-2013, 05:46 AM
I do hope that modeler will recieve some TLC in v 12. There are many tools that do similar things that could be combined. Many need improving and making more interactive. Some of Modo tools are a good example and LWCAD's interactivity should be looked at. I cant speak for C4D but video's look great.

Bevel ++, Vertibevel and Jettobevel are great as a stop gap.

erikals
12-30-2013, 07:43 PM
Lightwave plugin - Divide Edge
http://www.youtube.com/watch?v=xAwMGktq-VI

current LightWave way can be slow >
http://www.youtube.com/watch?v=QgpVW7JV9ZU

jwiede
12-31-2013, 07:05 PM
Bevel ++, Vertibevel and Jettobevel are great as a stop gap.

Understood, but if Newtek's looking for templates to work towards, I'd rather they use more modern examples that aren't constrained by old interactivity limitations, etc. The new tools David Ikeda made show that high-interactivity is attainable, so working from examples that exhibit desirable, highly-interactive behavior seems more productive than working from older plugins with limited interactivity (because that was what worked best in LW, back then).

I mean no slight to those plugins, they did what they could with what was reliably available to external developers at the time. It's just that Newtek has demonstrated those prior limitations are no longer as applicable in their recent development (as we've seen in Ikeda's tools). We shouldn't confine our requests within those outdated limitations either.

erikals
01-21-2014, 04:11 PM
Knife / Slice
http://www.youtube.com/watch?v=0fp8JcfqfWI

Julez4001
01-22-2014, 09:56 AM
This is where the Fogbugz falls down. Erikals details all these points with direct visual audio communication, as if sitting there showing the coders what isn't working, and then he's required to sit down and write it all up in words that can be misinterpreted. I think he's done enough, it takes a lot of time to record these examples. There needs to be an alternative option to communicate this feedback to the development team, I really think these videos are the best most direct method of communication in some cases. Can he just link to the videos in a Fogbugz report, I dunno?

100% agree - nothing beats direct visual audio communication.

nothing beats

erikals
02-06-2014, 11:25 AM
G-Toggle SubPatches
http://youtu.be/rW41YAJfY1I

erikals
02-06-2014, 11:46 AM
MF ToggleProperties
http://www.youtube.com/watch?v=-su2SJGZY6Y

edit: sorry, this was a Layout request, not a Modeler one...

rcallicotte
02-09-2014, 06:14 PM
Thanks Erikals. This is real dedication. Hope it gets attention.

JohnMarchant
02-10-2014, 04:09 AM
Thanks Erikals. This is real dedication. Hope it gets attention.

Totally agree and it would be nice to know that LW3DG is watching and listening to him.

erikals
02-27-2014, 11:15 PM
Knife tool #1
http://youtu.be/-fNARSQIgLA


Knife / Slice #2
http://youtu.be/0fp8JcfqfWI


Knife / Slice #3
http://youtu.be/G4inpOwWNd4

erikals
02-27-2014, 11:21 PM
Unigon
http://youtu.be/COarf-Nlw0A

btw, i'd be awesome if we could get a Unigon tool that operated realtime... http://erikalstad.com/backup/misc.php_files/goodluck.gif

(just like a Realtime Boolean, just for Unigon instead...)

erikals
03-03-2014, 01:07 PM
Lightwave UI - Grid Snap ShortCut
http://youtu.be/RVV1HTjm3js

erikals
03-03-2014, 07:16 PM
Knife tool that works in symmetry mode (#4)

LW_Will
03-03-2014, 10:39 PM
In modeler can we get a new Skelegon Tree view?

This view should include;

1) hierarchical view
2) reorder by selecting a bone and moving it
3) change / display title
4) change / display bone name
5) change / display weight maps
6) change /display color of the bones

Ultimately this window SHOULD stay open and update in REAL TIME. Part of the "Statistics" panel, possibly?

jeric_synergy
03-04-2014, 01:36 AM
Once upon a time I made an EXTENSIVE mockup of such a UI. I think that was for LW8.

erikals
04-03-2014, 02:41 AM
Lightwave idea - Slice, update
https://www.youtube.com/watch?v=-McH6WTkQ0A

Waves of light
04-03-2014, 03:00 AM
Lightwave idea - Slice, update
https://www.youtube.com/watch?v=-McH6WTkQ0A

Good ideas.

JohnMarchant
04-03-2014, 03:49 AM
Good idea, i and many others i suspect really appreciate your work. It would be nice to know if LWG3D has looked at your efforts and make any comments they feel appropriate. At least some feedback would be nice for your work.

Thanks.

erikals
04-04-2014, 02:27 AM
/
thank you! http://erikalstad.com/backup/misc.php_files/smile.gif
i hope it will help NT, i know they used some of my notes earlier on.

i should report all of this to FogBugz soon, but i'm going to do it as soon as i'm satisfied with my requests,
i'll probably make an AHK script that reports the bugs / features slightly more easily.

alright, here is another one... http://erikalstad.com/backup/misc.php_files/047.gif

˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗

Lightwave idea - Knife on Curve #4
http://youtu.be/x945PqrSGBM

˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗

erikals
04-04-2014, 02:42 AM
Lightwave idea - Add Points on Curve
http://youtu.be/0CTcro1qZ0I

JohnMarchant
04-04-2014, 04:34 AM
Nice ideas, do you actually get any useful feedback or help from LWG3D, or do they hold you to an NDA.

erikals
04-04-2014, 05:53 AM
nah, i' not in beta, so doing my own thing here... so no NDA... \ :]

that's good in a way too i guess... http://erikalstad.com/backup/misc.php_files/047.gif

Oedo 808
04-04-2014, 07:08 AM
Nice ideas, do you actually get any useful feedback or help from LWG3D, or do they hold you to an NDA.

You gotta be kidding, erikals is far too straight talking, I think Churchill has a good chance of joining though, once he's finished with those insurance commercials. ;)

JohnMarchant
04-04-2014, 08:09 AM
Yes but i think it would be nice for him to get some recognition from LWG3D for his efforts on our behalf and also some feedback about implementation of ideas or what they think of his ideas

jeric_synergy
04-04-2014, 09:50 AM
I'm always surprised when the Knife doesn't work on Curves...... It would be SO useful, and I asked for it a decade ago.

erikals
04-16-2014, 02:48 PM
Lightwave plugin - Align and Distribute
http://youtu.be/0BU6YcmFlBk

Chuck
04-17-2014, 09:39 AM
I wouldn't think he'd need to do much more than write a 1-2 sentence summary of what the videos are explaining, paste the links, and the devs end up with a proper "report" in a centralized location that is easier to readily access than these forums. At least, that's what I think is the mindset of devs is when they ask people to fogbugz feature requests if they have good and detailed input to provide like Erikals often does.

Yep, that would be the way to do it, and one item per report would make for good tracking of each individual problem as it is fixed.

Chuck
04-17-2014, 09:42 AM
Totally agree and it would be nice to know that LW3DG is watching and listening to him.

The first reply on the thread was from LW3DG's Matt Gorner. :)

erikals
04-17-2014, 04:42 PM
and now you are reading it too Baker... http://erikalstad.com/backup/misc.php_files/wink.gif

more info as i move along...

˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗

Probiner - a more "round" Rounder

http://i153.photobucket.com/albums/s202/animatics/Lightwave/Rounding-a-Box.png

˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗˗

erikals
04-22-2014, 06:24 AM
Lightwave idea - Numeric HUD
https://www.youtube.com/watch?v=mpPwSxTC4Tk

gerry_g
04-22-2014, 07:34 AM
all well and good for something small as per the demo but I hate to think of the clutter or drag on performance when working on something larger, true most software does this already but LW's antiquated method of storing model info does not cope well with what it does already let alone anything extra

erikals
04-22-2014, 08:57 AM
LwCAD does it with ease... >
https://www.youtube.com/watch?v=5Zx4udtW3mY

also we will get the Hydra upate, hopefully in not too long, which will speed up Modeler operations

should be no problemo \:]

gerry_g
04-22-2014, 09:26 AM
and I thought the same too right after I posted, but the point is any LW native (not third party) dialogue box tends to be very slow with more than a handful of information, try opening point info on anything with more than a hundred polygons in it

erikals
04-22-2014, 09:42 AM
yep, luckily this will work like LwCad

i definetly see the concern though, and if it gets to be slower than LwCad it's a no-go...
but i think it should be quite doable

and hopefully Hydra will improve some things...

jwiede
04-22-2014, 12:15 PM
also we will get the Hydra upate, hopefully in not too long, which will speed up Modeler operations

This'd be a lot more believable if LW3DG folks were the ones repeating it, instead of just users.

erikals
04-22-2014, 12:45 PM
that won't be happening, as they were burnt becore

Lewis
04-22-2014, 01:46 PM
that won't be happening, as they were burnt becore

THEY've been burned beCore (;))? You surely mean other way around - right ? More like users have been burned.....

erikals
04-22-2014, 02:01 PM
both... http://erikalstad.com/backup/misc.php_files/047.gif

jeric_synergy
04-22-2014, 05:55 PM
The HUD in Blender just serves to get in the way... IMNSHO....

erikals
04-24-2014, 02:38 PM
32bit plugins needed...

Layout 32bit >

Lightwave plugin - LayoutMeshEditTool (32) (https://www.youtube.com/watch?v=ZSyCoEgB6oo) *must have
Lightwave plugin - WeightPaintTool (32) (https://www.youtube.com/watch?v=WuHDOn35bVY) *must have

Modeler 32bit >

Lightwave plugin - Bandsaw Ex (32) (https://www.youtube.com/watch?v=dgUn6e2pX7c) *must have
Lightwave plugin - PX Arc (32) (https://www.youtube.com/watch?v=EwFbBnCiRkE) *must have
Lightwave plugin - UV noodlekit, UV Taut (32) (https://www.youtube.com/watch?v=rz5l1WjUmF8)
Lightwave plugin - 3DD MeshRekniter (32) (https://www.youtube.com/watch?v=7_ISeyMKc_A) *must have
Lightwave plugin - FI's UV Chalk (32) (https://www.youtube.com/watch?v=8RLszqWUKUA)
Lightwave plugin - SplineLength (32) (https://www.youtube.com/watch?v=tH-NV8W5Gok) *must have
Lightwave plugin - UV imaginator (32) (https://www.youtube.com/watch?v=hDZtxi54ASo)
Lightwave plugin - QuickSpring (32) (https://www.youtube.com/watch?v=o74R02BF5iM)
Lightwave plugin - mn_DrainBGWeight (32) (https://www.youtube.com/watch?v=9r56uwDG3hU) *must have

erikals
04-27-2014, 01:16 PM
You gotta be kidding, erikals is far too straight talking, I think Churchill has a good chance of joining though, once he's finished with those insurance commercials. http://erikalstad.com/backup/misc.php_files/wink.gif

nah... too straight talking?! http://erikalstad.com/backup/misc.php_files/smile.gif


https://www.youtube.com/watch?v=6IYmspJP1Zk

erikals
05-02-2014, 05:45 PM
Lightwave test - Roundness #3
https://www.youtube.com/watch?v=yoU9nGupsxg

a feature to implement into Rounder... ?

erikals
05-04-2014, 08:50 AM
Save Edges < still not possible

there is a workaround, but with 1000 edges it becomes clumsy
https://www.youtube.com/watch?v=xJ65fAQFAgU

jeric_synergy
05-04-2014, 10:05 AM
"Save Edges"? What would that be? There's no "Save Points" either.

Did you mean "Copy Edges"?

EDIT: I see you mean "Save Edge Set".

Hmmmm, to make the hack quicker, a script that effectively automated pressing the "convert to edges" button after Point Set Selection would do it, assuming the Point Set made valid Edges.

In Photoshop, creating this kind of tiny macro (an Action) would be A BREEZE. I forget: is LScript Commander in Modeler?

With its own UI, such a script would allow you to stay in Edge Mode the whole time, I think. The UI would simply be a list of Point Set names. Not even an "OK" button-- as soon as you click the name, BAM! done.

(This seems mighty familiar-- it may have already been done.)

erikals
05-05-2014, 02:06 PM
this one would be nice too,

Send Visible Layers to Layout
https://www.youtube.com/watch?v=l1AZcMfVsAc

erikals
05-06-2014, 09:34 PM
when pressing F1 in Modeler the LightWave 10 Help file is launched,
instead of the LightWave 11.6 Help file...

erikals
06-05-2014, 02:02 PM
Lightwave idea - Slice, update #2

make the Slice tool be able to not snap to points
http://forums.newtek.com/showthread.php?141900-slice-tool-snapping

erikals
06-16-2014, 07:43 PM
Realtime Merge
https://www.youtube.com/watch?v=UjvDK3ynskw#t=1m00s

erikals
06-20-2014, 12:20 AM
Real snap for all modeling tools ( background snap included )

erikals
06-24-2014, 02:24 AM
Multi knife with equal spaces between each cut

right now, it's a bit slow...
http://youtu.be/tAlEILkSa7s

erikals
06-27-2014, 12:04 AM
Lightwave idea - Tool Snapping
https://www.youtube.com/watch?v=xMq07DnYMI4

erikals
06-27-2014, 12:06 AM
Lightwave idea - Falloff Snapping
https://www.youtube.com/watch?v=OyTCjysl69Y

erikals
06-27-2014, 12:10 AM
Lightwave idea - Box Tool
https://www.youtube.com/watch?v=Rlk0jPbjhOA

erikals
06-27-2014, 07:13 PM
Lightwave plugin - UV Creeper
https://www.youtube.com/watch?v=gTJEtM8ehQ4

erikals
06-28-2014, 01:06 PM
Lightwave plugin - Bezier Bridge
https://www.youtube.com/watch?v=XSYdvwqxP5U

also look at the Modo Bridge
https://www.youtube.com/watch?v=MD896LiBQNU

erikals
09-14-2014, 05:48 PM
a bit more on Realtime Boolean

https://www.youtube.com/watch?v=qL0RmIxBdB0

erikals
09-14-2014, 08:28 PM
forgot to add these Realtime Tools requests >

Rail Clone
Rail Extrude

tburbage
09-20-2014, 12:15 PM
I'm always surprised when the Knife doesn't work on Curves...... It would be SO useful, and I asked for it a decade ago.
I suspect Modeler's curve support is pretty much the same code untouched since LW5. It was one of the reasons I adopted LWCad, which has excellent curve support (only for its own NURBS curves, not the LW native ones).

tburbage
09-20-2014, 12:59 PM
There are so many little things... But the functionality I would love to see developed is higher level, like a topology-smart equivalent to NURBS blend surfaces. This is what a bridge or loft tool can be, but a much more sophisticated tool than the current Bridge tool. One of the great, time consuming challenges in modeling complex objects is joining shapes (shells) which may have very different topologies/different levels of complexity in a topologically clean way. I know there have been recent advances in other packages in this area (like in Modo?), and 3rd Powers MetaMesh is one example I imagine, though I haven't tried it yet.

I have suggested lofting/blend surfaces support in LWCad to Viktor, and think he has thoughts of that kind of support by way of the upcoming NURBS surface work. It probably wouldn't be interactive like MetaMesh, but might still provide similar functionality in the end.

3dworks
09-25-2014, 03:39 AM
please add better options for object picking. the current popup only list is awkward to use if you have scenes with 100+ objects. also, it is totally missing any sorting and filtering options. if you continue to keep modeler and layout as separate instances, this NEEDS to be addressed! suggestion: dialog which can be kept open all time with a sortable list of all objects which are in the current scene or loaded into modeler. the list can be sorted by name, poly size, modification date, ID. filter options with wildcard handling.

cheers

markus

prometheus
09-25-2014, 06:07 AM
please add better options for object picking. the current popup only list is awkward to use if you have scenes with 100+ objects. also, it is totally missing any sorting and filtering options. if you continue to keep modeler and layout as separate instances, this NEEDS to be addressed! suggestion: dialog which can be kept open all time with a sortable list of all objects which are in the current scene or loaded into modeler. the list can be sorted by name, poly size, modification date, ID. filter options with wildcard handling.

cheers



markus

how about assigning the F1 key as the shortcut for the scene editor, that way it will be quite easy to hit it and open scene editor and select your objects from there instead of in the list.
F1 is by default set to content help files to open a web browser, and how often do you really use that in the workflow..when you rather just can go to help instead..the use of scene editor is more often used than the help command.
and if the help is named content in the shortcut keys, why not map that to the c key instead which currently isnīt mapped by default.
using a single finger shortcut is more convinient than going ctrl F1 everytime for the scene editor.

3dworks
09-25-2014, 06:11 AM
how about assigning the F1 key as the shortcut for the scene editor, that way it will be quite easy to hit it and open scene editor and select your objects from there instead of in the list.
F1 is by default set to content help files to open a web browser, and how often do you really use that in the workflow..when you rather just can go to help instead..the use of scene editor is more often used than the help command.
and if the help is named content in the shortcut keys, why not map that to the c key instead which currently isnīt mapped by default.
using a single finger shortcut is more convinient than going ctrl F1 everytime for the scene editor.

this implies using layout for the selection of the objects. this is a good tip for sure, but switching over to modeler is extremely time consuming with large and complex scenes. what i meant was to have a sort of simple 'scene editor' (without dope sheet etc) to sort and select objects when in modeler...

prometheus
09-25-2014, 06:15 AM
this implies using layout for the selection of the objects. this is a good tip for sure, but switching over to modeler is extremely time consuming with large and complex scenes. what i meant was to have a sort of simple 'scene editor' (without dope sheet etc) to sort and select objects when in modeler...


Ah..sorry I missed the part of modeler :)

item selection mode for unconnected geometry ala modo is needed ..that I want, and to go with that, an Item list.

jeric_synergy
09-25-2014, 05:15 PM
item selection mode for unconnected geometry ala modo is needed ..that I want, and to go with that, an Item list.

Huh? What exactly do you mean here? :stumped:

+++
If we have to be separate apps, a logical thing might be to select an object in Layout, which DOES have filtering and whatnot (it does!) and then push a button and it opens in Modeler.


In fact, I bet AHK could do that today*. Erikals?

This ALMOST makes Modeler just a mode of Layout.

The existing update functionality, sans HUB, would work for getting changes back to Layout. In fact, this is better, because there's NEVER a long list of LWOs in Modeler-- only those items loaded would be in the list.

+++
*Or, Python. Or a combination.

erikals
09-26-2014, 01:20 AM
select an object in Layout, (...) ...and then push a button and it opens in Modeler.

tired http://erikalstad.com/backup/misc.php_files/sleeping.gif but how does that differ from f12

prometheus
09-26-2014, 01:26 AM
Huh? What exactly do you mean here? :stumped:




Im just talking about modeler primarely, we do have poly,edge,point,volume selection modes....Modo has item, so once you are standing in that
selection mode, you just click anyware on the model and it automaticly recognize unconnected geometry, if you have one that is...so if you have two boxes in the same layer, but they are not connected to eachother, you can simply click on any box and move it directly without moving both the boxes in the same layer.

We can not do that in lightwave, you could of course assign select connectd to a good shortcut key and use that every time, but I think the workflow
of selecting unconnected geometry would be better with an item mode ...like modo has, and I think core had it too.

Michael

prometheus
09-29-2014, 08:10 AM
hereīs what was planned for lightwave selection modes, still not there yet, but I suspect it might show up in the lw 12 release.

Check bottom right corner of the image, you can see it was there in core at least.

Core...item selection mode, pretty much the same as modo also has it, the implemented UI function was as it should be, but the General UI design and look was horrible in my eyes though, so I am glad they skipped that, lousy design of
highlighted active button with outline only, and the selection buttons being spread apart with several mm between them..no reason for that really, just makes it feel old and it also takes more UI space.

http://forums.newtek.com/attachment.php?attachmentid=124541&d=1411999586

124541

jeric_synergy
09-29-2014, 09:23 AM
tired http://erikalstad.com/backup/misc.php_files/sleeping.gif but how does that differ from f12
Works without the HUB? Since I can't GET the damn HUB working w/o starting it manually, that'd be nice, and it'd work for those who don't like the HUB.

erikals
09-29-2014, 11:49 AM
oh... i can see that being a challenge :]

jeric_synergy
09-29-2014, 01:37 PM
(getting the HUB and Screamernet working is just soooooooooooo............... aggravating.)

erikals
10-20-2014, 11:40 PM
FogBugz - Normal Rotate Individual Polys by Selection (case's ticket: 73169_gs43ebvq)
https://www.youtube.com/watch?v=T12WhD8U4SQ

erikals
10-21-2014, 03:58 PM
FogBugz - Scale Individual Edges by Selection (case's ticket: 73192_83f26nnd)


https://www.youtube.com/watch?4t_R1V4P7LE

ncr100
10-22-2014, 11:10 AM
FogBugz - Scale Individual Edges by Selection (case's ticket: 73192_83f26nnd)


https://www.youtube.com/watch?4t_R1V4P7LE

Video is busted.

erikals
10-23-2014, 03:55 AM
thanks ncr100 http://erikalstad.com/backup/misc.php_files/smile.gif we try again...

FogBugz - Scale Individual Edges by Selection (case's ticket: 73192_83f26nnd)



https://www.youtube.com/watch?v=4t_R1V4P7LE

gerry_g
10-23-2014, 07:20 AM
Mental fish's Polygon Island does this already sort of, requires a poly election won't work with points or edges, amazingly it works in Lw 11.6.3 in 64bt mode and on a Mac

erikals
10-24-2014, 12:43 PM
yes! http://erikalstad.com/backup/misc.php_files/smile.gif

yes, it would as you say work pretty good, though in this example i wanted to show how it's not optimal for edges/points.

+small problem with Pi is that it doesn't rotate around the pivot of the edge


thank you for showing it though, right now that's indeed a smart way to go about it http://erikalstad.com/backup/misc.php_files/smile.gif

erikals
11-14-2014, 03:31 PM
Updates > Realtime Tools, Select Nth

not sure if this should be Realtime,
but i'd be nice if Select Nth worked more like this plugin,
Step Select, where tab updates the selection >
https://www.youtube.com/watch?v=_VP_5YtY4N0

prometheus
11-15-2014, 06:39 PM
Updates > Realtime Tools, Select Nth

not sure if this should be Realtime,
but i'd be nice if Select Nth worked more like this plugin,
Step Select, where tab updates the selection >
https://www.youtube.com/watch?v=_VP_5YtY4N0

Thanks..will probably be useful for better selection, yes..I would like to see an interactive pattern select tool too.
I miss this type of selection, called select identical in wings, check david brinnens cool modeling sessions with the free wings3d program, creating cool twisted shapes, around 0:47 secs in the clip..he select faces and hit "i" for identical, and it will autoselect identical faces around the geometry, we donīt have such feature in lightwave, it could be handy, the lw group should study some of his tutorials and check how the workflow and selection tools work, I think they could learn and improve some of lightwaves workflow based on that, that said...wings3d canīt compare to lightwave overall modeling and the vast toolset we have their and other accuracy modeling sessions.


https://www.youtube.com/watch?v=4eWB3KXBuUA&list=UUldbpx-WrHFHUD-w3IaIKkw&index=118

jeric_synergy
11-16-2014, 09:24 AM
What's the working definition of 'identical'?

Kryslin
11-16-2014, 10:18 AM
Interesting to note : Trying to duplicate this prject, I managed to crash lightwave. Time to duplicate, and report...
(Crashes when chamfering the corner points, at around 75%). Only happens when sliding the mouse to change the chamfer amount. worked fine when manually inputting values.

prometheus
11-16-2014, 12:18 PM
What's the working definition of 'identical'?


I would say, it works on symmetrical geometry with equal faces around the geometry or points or edges in the same symmetrical position etc...
so selecting a group of faces that has equal set of faces in term of point normals, size etc around the geometry..and it will auto select those based on the faces you select.

See image, selected is a green face, and I hightlighted "identical" faces around the geometry in red, but you can see how it works in the tutorial I linked to.
https://www.youtube.com/watch?feature=player_embedded&v=4eWB3KXBuUA

I had to painstakenly select those "Identical" faces by hand..which takes many many seconds more to do:D and I also missed some faces..so it would help a lot having that selection option.

http://forums.newtek.com/attachment.php?attachmentid=125531&d=1416165469

125531


Michael

prometheus
11-16-2014, 01:02 PM
hereīs another cool one from David Brinnen, showcasing more of how to select loops and select identical loops, making face selections and also the nice shell extract command, I would like to have that too in lightwave, it would be like selecting some face areas over your geometry in lightwave, and copy the faces, then paste it to another layer and then thicken it, a way to mesh extract from original geometry, except in wings with shell extract it is done in one go..and it also aouto creates the shell extract to its own part model, and in lightwave it takes a little more fuss to get it done.

If I got the time I need to follow his tutorials closely, he produces fantastic twisted and looped geometry with wings3d, suitable for cool printings..and as he said, he has tried topmod, just as him..I also experience just to many crashes with topmod..and besides that, it is more inituiv to work with wings than topmod, However..wings3d can be slow at higher mesh density unfortunatly...compared to how lightwave handles equal amount of polys.


https://www.youtube.com/watch?v=YXeuFlDfPk4

erikals
11-20-2014, 11:24 AM
Rounder Update
thread > http://forums.newtek.com/showthread.php?144491-Lightwave-idea-Rounder-Update


https://www.youtube.com/watch?v=tY3jolkANKg

Chrusion
11-21-2014, 08:08 AM
What sort of workaround would we have to do to create the same results of Wing's INTRUDE?! That tool is awesome in how it breaks the selected polys off of a solid and then thickens them to become a separated mesh.

gerry_g
11-21-2014, 09:56 AM
thinking about it bevel is an acceptable tool when sub-patching, rounder is overkill and only useful for hard modelling so the wings demo isn't that far removed from what is doable, and to be bevelling like that in C4D in nurbs mode is again overkill

prometheus
11-21-2014, 11:18 AM
What sort of workaround would we have to do to create the same results of Wing's INTRUDE?! That tool is awesome in how it breaks the selected polys off of a solid and then thickens them to become a separated mesh.

tricky, no good one...mainly have to do bevels, multishift, or smooth shift..delete surfaces and then thicken....and yes..intrude is a nice tool indeed..makes workflow very easy with selecting edges,loops and bevel of edgeloops and then use intrude.

prometheus
11-21-2014, 11:26 AM
thinking about it bevel is an acceptable tool when sub-patching, rounder is overkill and only useful for hard modelling so the wings demo isn't that far removed from what is doable, and to be bevelling like that in C4D in nurbs mode is again overkill

Bevel isnīt a good way to approach a workflow similar to the intrude tool in wings3d, bevel only bevels each single poly seperate..and you donīt want that...multishift or smooth shift or thicken directly maybe, but nothing comes close to intrude multiaction function...but I think you know that..so I must misunderstand you here?

prometheus
11-21-2014, 01:26 PM
Regarding selection actions in wings3d, I like the fact that even selection action orders are recognized by the undo system, so I can go back in time of the selections made, this is not possible in lightwave.

But to balance the comparison...I am stumbled over the fact that I donīt find a way to select loops when I select polys in wings3d, thatīs no problem in Lightwave, edges in wings are just fine..but what the heck..polys? I must have missed someting..but Itīs ok, I am a wings3d newbie:D

jeric_synergy
11-21-2014, 01:46 PM
Regarding selection actions in wings3d, I like the fact that even selection action orders are recognized by the undo system, so I can go back in time of the selections made, this is not possible in lightwave.
Yeah, that has blown (as "it blows") forever. :grumpy:

What's worse is: since LWM doesn't have the Layout equivalent to Master Plugins/Scripts, we can't patch it by writing a script that executes for each selection.

IOW: it "should" be possible (but isn't) to generate a new Selection Set for each selection event (including deSelection). This set could go in a visible queue, and the user would have access to this queue to REselect anything they like. Sets would be renamable, and any named set would be exempt from scrolling off the queue.

Problems:

it would most likely make sense to have the queue limited to some user definable number of items, like the UNDO limit. OTHO, memory overhead for this should be fairly limited, so it's more a UI thing than a system resources thing;
Since LWM doesn't actually HAVE "Polygon Selection Sets", just "Point Selection Sets", it would be far far better if that were also implemented, and pick up "Edge Selection Sets" while they were at it. ("Parts" don't count, since polys can only exist in ONE Part. --Really, Stuart? WTF were you thinking?)


By the time Master Plugins are implemented in LWM (or equivalent), adding Polygon Selection Sets should be part and parcel of one of the rounds of code updates.

TMK, currently there's no workaround to the absence of Polygon Selection Sets--- and poly-wise, Point Selection Sets are ambiguous, since the same Point Set can describe a variety of different Polygon Sets. Maybe there's some other LW poly entity (I've never understood what "Tags" are) that can be pressed into service.

Wickedpup
11-21-2014, 02:46 PM
I am stumbled over the fact that I donīt find a way to select loops when I select polys in wings3d, thatīs no problem in Lightwave, edges in wings are just fine..but what the heck..polys? I must have missed someting..but Itīs ok, I am a wings3d newbie:D
In edge mode select edge ring (shortcut G), change to face mode....voila

prometheus
11-21-2014, 03:16 PM
In edge mode select edge ring (shortcut G), change to face mode....voila

yeah thanks, thatīs it, I tried it but the wrong way since I picked the whole edge loop and tried to switch to face mode, you only have to pick the edge perpendicular to the poly loop that is to be.

Thanks,this will help highlight some selection issues when working with selections in lightwave and using pattern selections, I have a thread about that over here...
http://forums.newtek.com/showthread.php?144501-Select-pattern-selecting-according-to-this-pattern&p=1409209#post1409209

with wings such pattern selection would be much easier I think.

JoePoe
11-22-2014, 12:13 PM
I took a stab at (what I am lovingly :bangwall: calling) the CRAZY BALL.
(... from the first half of the vid from post #99)

It certainly wasn't as 1-2-3 as in Wings3D, but overall not too bad.
Poly Islands worked well in the key step of rotating faces.
That select identical tool would have helped (at least in my workflow) the most. (I had to do several operations in stages)

The freeze and subdivide results were certainly different from program to program, so at that point in the process I kinda had to.... wait for it..... wing it!! :ohmy:


http://forums.newtek.com/attachment.php?attachmentid=125630&d=1416683496

prometheus
11-22-2014, 12:40 PM
I took a stab at (what I am lovingly :bangwall: calling) the CRAZY BALL.
(in the first half of the vid from post #99)

It certainly wasn't as 1-2-3 as in Wings3D, but overall not too bad.
Poly Islands worked well in the key step of rotating faces.
That select identical tool would have helped (at least in my workflow) the most. (I had to do several operations in stages)




The freeze and subdivide results were certainly different from program to program, so at that point in the process I kinda had to.... wait for it..... wing it!! :ohmy:



Thatīs nice joe!

I found another feature wings does a little better in selections, I stenciled a curve over a deformed surface in lightwave modeler, now...since it is so divided and with lots of points etc...and lightwave can not pick the stenciled curve..if I would like to do so with select an edge and do an edge loop, it just wonīt work, Imported it to wings3d ..and it has no problem what so ever to just pick one edge and select the stenciled edge loop, and apart from that..I can bevel that stenciled curve, then do a shell extrude, use bump(similar to inflate or normal point move) so the shell extract gets thicker...and it can then be divided seperatly in itīs own part..that rocks....and it isnīt doable in lightwave in the same way.

jeric_synergy
11-22-2014, 01:07 PM
I took a stab at (what I am lovingly :bangwall: calling) the CRAZY BALL.
I wouldn't even know how to start that: can you give a BROAD and short precis of the process?

spherical
11-22-2014, 02:28 PM
Nice! How about a video?

JoePoe
11-22-2014, 02:51 PM
I wouldn't even know how to start that: can you give a BROAD and short precis of the process?

Actually it should be called the Crazy CUBE, because that's where it starts.

As far as a breakdown goes that vid (https://www.youtube.com/watch?v=4eWB3KXBuUA#t=95) :) breaks it down pretty well (he talks fast, but a vid is worth 10,000 words).
1) Cube
2) mutishift sides
3) Fillet corners (In LW, Rounder and True Fillet worked fine)
4) Instead of "Intrude" I just deleted the geometry then Thickened.... worked great and probably the least painful translation into LWese.
5) I skipped the Circularize step. The point of that is to get the diagonal spaces to be square. I just eye-balled it on the fillet. Made those diagonal polys (two sets... for next step). Edit: and quite frankly I can't think of a way to "squarize" those polys in position in LW. Would have made life a lot easier.
6) rotate the opposing diagonal polys 45°* in opposite directions (I used MF Polygon Islands plug)..... gives you the twist. Watch vid 1:10-1:35.
*this is why it was important to have perfect squares.... so the points line up after rotating)
7) Delete those polys and merge points (by hand if necessary..... pain in butt.... my squares were NOT perfect :D).
....At this point I departed from the vid
8) Ngons, so I froze the model at level 1 of CC subDs. (Could have gone straight to Metaform plus, but this way looked better to me. I tried both)
9) added an edge bevel to the twisty edges.... needed a little more specific geometry there for the next "Intrude".
10) used Metaform plus at level one to get all quads.
11) switched to regular LW subDs
12) Did the "Intrude" step again.... deleted the middle strip of the twists and thickened.
13) multishifted the edges to get the boxier edge look (like in the vid).

There ya go.... lucky 13.

EDIT 2: If you guys want to discuss it more (and I'm happy to), perhaps I should move it to the General Techniques section?
Don't want to hijack the important business of this thread.
Went ahead and did it.... it's over HERE (http://forums.newtek.com/showthread.php?144527-LW-version-of-a-Wings3D-model-tutorial-Crazy-Cube&p=1409395#post1409395) now.

erikals
12-14-2014, 07:32 AM
since the lack of (ahem) Modeler improvements in 2015 there will be less of these videos, but here's another one...

Link Values


https://www.youtube.com/watch?v=WU_uUIF943w

erikals
03-14-2015, 11:44 AM
Get Center Position, instead of going the Tweak/Undo/Apply route...


http://youtu.be/5xztLdJ6-zU

gerry_g
03-14-2015, 12:19 PM
think you are between two opposing methodologies , 1 – the every action is conducted through the numerics panel, and 2 – using an on screen widget or manipulator, the second gets you out of both problems for the most part as A it's action centre is local not world based and B in can scale uniformly on all axis at once, as long as the numerics are are somewhere, either on screen or in the panel your'e sorted

erikals
04-04-2015, 07:46 AM
nah, i'd still like that option in post #119...

another one, Expand Points on Ngon Selection


http://youtu.be/lwwSxK4Hfpc

erikals
04-16-2015, 06:54 PM
the above request is implemented in LightWave 2015, nice
--------

it would be nice if the Preset window could do this


https://www.youtube.com/watch?v=G0gc2QPzAR0

adds a preset to the selected polygons instead of "ignoring" it

erikals
04-28-2015, 05:41 AM
important mini-update to the Mirror tool


http://youtu.be/pA1AlhbvqfE

erikals
04-28-2015, 06:11 PM
plugin - Speedy Quad idea...


https://www.youtube.com/watch?v=NEdjVNQvHEg

erikals
04-28-2015, 07:03 PM
fix unreachable points


https://www.youtube.com/watch?v=f5byRRiYDws

lertola2
04-28-2015, 07:35 PM
the above request is implemented in LightWave 2015, nice

Are you sure? It is not working for me.

-Joe

Lewis
04-28-2015, 11:12 PM
Definitelly NOT working in 2015.2 (expand selection still select whole N-gon).

erikals
05-02-2015, 08:59 AM
hm, strange, was told it worked, i left the original poster a reply,
let's see if he was right/wrong...

-----------

another request, posted earlier,


https://www.youtube.com/watch?v=Ws8Q8Y0-KNU

JoePoe
05-02-2015, 09:28 AM
nah, i'd still like that option in post #119...

another one, Expand Points on Ngon Selection


http://youtu.be/lwwSxK4Hfpc

On your Ngon example you can also step expand an edge selection and then convert to points.

....but yes a straight step expand for points would be nice.

erikals
05-16-2015, 06:20 AM
Modeler/Layout Disconnect
http://forums.newtek.com/showthread.php?146700-How-to-deal-with-Modeler-Layout-Disconnect

erikals
05-16-2015, 06:22 AM
Send Object to Layout
http://forums.newtek.com/showthread.php?146680-Send-Object-to-Layout-fixed

jwiede
05-17-2015, 07:56 AM
The problem with "Send Object to Layout" occurs because Layout loads whatever meshes are "active" in the LWO given (also why saving the LWO impacts what gets transferred). Without changing the entire infrastructure of how Layout processes LWO contents, the only real way to give what you're asking is if Modeler saved a different (temporary?) LWO and handed that to Layout. Doing that would create other problems, though, because then Modeler wouldn't truly be handing the "current object" LWO to Layout, it'd instead be creating and sending a new, different object (and different-named LWO) which creates versioning issues, incorrect relationships in LWS, etc.

People always talk up the so-called benefits of LWOs, but very rarely mention the problems caused by Modeler and Layout "understanding" the contents of LWOs differently (such as the case in point, where layers and layer attributes in Modeler are processed differently by Layout). The really unfortunate aspect is that many features and workflows rely on Layout interpreting LWOs differently than Modeler, yet adding proper modeling tools in Layout requires that Layout interpret LWOs the same as Modeler.

jeric_synergy
05-17-2015, 08:47 AM
.... the problems caused by Modeler and Layout "understanding" the contents of LWOs differently (such as the case in point, where layers and layer attributes in Modeler are processed differently by Layout). The really unfortunate aspect is that many features and workflows rely on Layout interpreting LWOs differently than Modeler, yet adding proper modeling tools in Layout requires that Layout interpret LWOs the same as Modeler.
??? Could you expand on that? How are the LWOs interpreted differently?

jwiede
05-17-2015, 03:33 PM
??? Could you expand on that? How are the LWOs interpreted differently?

Well, f.e. the case in point: Modeler loads all layers in an LWO as a single layered object, loading layers regardless of whether "active", with layer visibility controlling, well, visibility. Layout treats LWO layers as distinct objects (not layers of same object), because it has no notion of modeling layers. If layers are "inactive", Layout ignores them instead of loading them, as Erikals demonstrated in his video, and ignores visibility.

That means Layout is (currently) incapable of originating (by saving) the same breadth of information in a new LWO as it can load from an existing LWO. While it can load layers as distinct objects, it cannot aggregate arbitrary objects into new LWO layers at save, so while it interprets layers on load, it doesn't seem able to _save_ them back into an LWO as layers (unless they were already present, and then only with the original LWO layer-to-objects in that specific arrangement). Put simply, the layer data Layout ignores or treats differently makes it incapable of originating such data in LWOs itself. Does that help you understand?

jeric_synergy
05-17-2015, 08:31 PM
Yes indeed. It's a one-way street: Layout loses data.

The whole "multi-mesh" concept was flawed.

erikals
09-05-2015, 11:29 AM
Colored 2 Point Polys


https://www.youtube.com/watch?v=fIW6lR8Nh04

Snosrap
09-05-2015, 05:53 PM
OK erikals - 2016 - what you talk'n about?

Chris S. (Fez)
09-05-2015, 09:18 PM
Noticed the same...just could not be bothered. Is this in 2015.3 or is 2016 being tested?

jeric_synergy
09-05-2015, 09:34 PM
It's just Erikalst predicting the future. Not real.

Chris S. (Fez)
09-06-2015, 12:36 AM
Ah. Should have known. Thanks. Cool request.

erikals
09-09-2015, 02:15 PM
Modeler Realtime Clone (see towards the end of the video)


https://www.youtube.com/watch?v=LYrMRkyIzCs

Snosrap
09-09-2015, 03:45 PM
To me nothing is realtime in Modeler if you can't rotate your view with a panel open. :)

erikals
09-09-2015, 05:08 PM
i see what you mean, and agree it's a "must" as well http://erikalstad.com/backup/misc.php_files/smile.gif however, it is realtime

- - - Updated - - -


another non-realtime request >


https://www.youtube.com/watch?v=Tbs4PIUanMg

art
09-10-2015, 06:46 AM
To me nothing is realtime in Modeler if you can't rotate your view with a panel open. :)

I wrote that plugin (Clone+)... a long time ago. A proper realtime plugin like that would probably doable with a .p but at the time I coded mainly in (slow) lscript. And these days I barely have time for anything, let alone LW plugins. I wish I could have more time for plugin coding again. :(

Snosrap
09-10-2015, 07:31 PM
I wrote that plugin (Clone+)... a long time ago. A proper realtime plugin like that would probably doable with a .p but at the time I coded mainly in (slow) lscript. And these days I barely have time for anything, let alone LW plugins. I wish I could have more time for plugin coding again. :(

No worries Art. I wish you had more time too - I love your Bezier Bridge!

jeric_synergy
09-10-2015, 08:12 PM
No worries Art. I wish you had more time too - I love your Bezier Bridge!

+1

Chris S. (Fez)
09-10-2015, 08:40 PM
+1

Yup. Thank you.

erikals
11-07-2015, 04:23 PM
it's that time of year, it's time for... a rant...


https://www.youtube.com/watch?v=88C8NYWgFuY

Snosrap
11-07-2015, 07:21 PM
I hear ya erikals! And I'm pretty sure the devs do too. So you have been following Ikeda's FB page? :) Lots of good LW references there. Too bad David didn't stay with NT, or should I say too bad NT didn't let David be the lead designer on LW.

erikals
11-08-2015, 05:16 AM
So you have been following Ikeda's FB page?
Yep! http://erikalstad.com/backup/misc.php_files/smile.gif

and totally agree with 90% of his comments, a question though is where Modeler is going next, into Layout?
might be... > http://forums.newtek.com/showthread.php?145818-Lightwave-2016-Wishlist-what-do-you-want&p=1453923&viewfull=1#post1453923

is Modeler a "temporary" solution? is that why we don't see updates to it? is it getting a new mesh engine like Layout? or are Modeler tools going to be ported into Layout, while Modeler receives some dusting once in a blue moon... ?

i've no idea, what i do know though, is that several M/L workflows needs to be fixed.


and, like Ikeda says, learn from XSI workflows [smart]

erikals
12-13-2015, 02:54 AM
speed is sometimes about optimizing workflows / code


https://www.youtube.com/watch?v=2I0QUqxk2PQ

Lewis
12-13-2015, 03:44 AM
All cool, expect i think you are missing the point about Beta Team not testing these things. They can test it all day long if LWG3D is not interested in Modeler/modeling in general so it's not gonna happen.
Heck i have open cases of similar and worse modeling issues for 5+6 years and still "open".

erikals
12-13-2015, 05:09 PM
i guess,

2 years since i started this thread, not much happened...

erikals
12-19-2015, 04:33 AM
how to fix Fracture strays (might give ideas to the programmers?)
http://forums.newtek.com/showthread.php?148933-Fracture-CleanUp-Tip/page2


https://www.youtube.com/watch?v=q-d-GgiKt7s

erikals
01-24-2016, 06:11 AM
another "layer" request


https://www.youtube.com/watch?v=d873mTUTb_o

Kuzey
01-24-2016, 08:00 AM
If you change the surface name in Layout but don't save the object before closing the scene, it doesn't get saved.
So going by that...changing layer names should work the same way..to be honest.

erikals
02-28-2016, 08:54 AM
some nice Maya Modeling ideas >


https://www.youtube.com/watch?v=WJchCWqR_vY

jeric_synergy
02-28-2016, 09:46 AM
If you change the surface name in Layout but don't save the object before closing the scene, it doesn't get saved.
So going by that...changing layer names should work the same way..to be honest.
Rather than renaming the Layer, I'd MUCH rather have ALIASES, which would accomplish 95% of the same thing AND be more flexible.

The whole 'multi-mesh' format was not well-thought out.

erikals
04-07-2016, 02:20 AM
Modeler Undo after Layout sometimes 'bugs'

https://www.youtube.com/watch?v=pzT2i1jZhac

Snosrap
04-07-2016, 07:01 AM
Modeler Undo after Layout sometimes 'bugs'

Yep that happens to me as well on occasion and I can't figure out the sequence of events to make it happen. It cropped up in the 11 series and still exists in 2015.

erikals
08-23-2016, 05:57 AM
never mind...

Lewis
08-23-2016, 06:22 AM
Uhh so much complication for somethign we can do very easy.

1. select outer edges you want to scale.
2. hit "segment scale" tool
3. set settings to Scale type : Centered , Selection Order : First second
4. drag mouse Left/right
5. VOILA individual segments point/polys/edges scaling

Takes 5 sec in total

erikals
08-23-2016, 06:33 AM
projecting a poly, but maybe there is a better way?


https://www.youtube.com/watch?v=qII83173uSc


Lewis, i'll have a look

-----------

wait...

...Lewis... i am an idiot

Ztreem
08-23-2016, 07:28 AM
projecting a poly, but maybe there is a better way?


https://www.youtube.com/watch?v=qII83173uSc



Align to plane and/or heat shrink comes to mind when I see your video.

erikals
08-23-2016, 07:39 AM
yeah, tested that also, ATP wasn't all that, neither was HeatShrink.
the best thing is actually "Add Point on Background" but the plugin is 32bit only...

------------

just an update, totally forgot about Segment Scale, i'll blame it on my absence from Modeling. (ahem)
but still, we really need a fix for stuff like individual rotation etc.


https://www.youtube.com/watch?v=b2k73UlvC5c

Rayek
08-24-2016, 01:26 PM
[QUOTE=erikals;1479967]
projecting a poly, but maybe there is a better way?


https://www.youtube.com/watch?v=qII83173uSc

/QUOTE]

Remind me, doesn't Modeler have a knife tool that allows for cutting an arbitrary shape on a surface? I could not find it - that would be one way to solve this in Blender.

Other methods in Blender:
Draw the polygon, project it onto the surface, delete the underlying polygon, select both loops, and use the fill command to automatically fill the gap.

The grease pencil: draw on the surface, convert to a mesh, etc.

Just use Knife Project tool, and project any shape on a surface and cutting it at the same time.

I am surprised this is so long-winded to achieve in Modeler - I played around in Modeler to see if I could find similar tools as the ones in Blender, but no luck. I am afraid I am out of practice with Modeler nowadays.

Isn't there a simple project command to do this? Or a plugin?

I suppose it would be possible to use a Boolean operation to cut that shape in the surface?

erikals
08-24-2016, 01:33 PM
Remind me, doesn't Modeler have a knife tool that allows for cutting an arbitrary shape on a surface?
nope. it cuts edge-to-edge only.


I am surprised this is so long-winded to achieve in Modeler
indeed... :/ Modeler needs updates, sorely.

tested some methods, but, no, none of the other ones are better...


https://www.youtube.com/watch?v=m1OXGZmthHY

i'm not sure where LWG will take Modeler, but it's surely falling behind.
luckily many basics are very fast / intuitive, hence why i still use it as a number 1 modeler.

Rayek
08-24-2016, 01:58 PM
nope. it cuts edge-to-edge only.


indeed... :/ Modeler needs updates, sorely.

tested some methods, but, no, none of the other ones are better...


https://www.youtube.com/watch?v=m1OXGZmthHY

i'm not sure where LWG will take Modeler, but it's surely falling behind.
luckily many basics are very fast / intuitive, hence why i still use it as a number 1 modeler.

I agree - it feels as if Modeler is a bit behind the times, and is predominantly lacking tools which are taken for granted in current modeling workflows - for example, a sculpt mode is completely missing, while every other 3d package includes it.

Having sculpt tools alongside the traditional modeling options is very, very useful. I often use the sculpt tools in Blender to quickly make organic changes to a model, and switch back again. And for character modeling it is the "standard" approach. Obviously we could purchase dedicated sculpting software, but having access to even a simple sculpt mode in the base package is incredibly convenient.

But with a bit of luck ChronoSculpt will be integrated in the next version (which should have been part of Lightwave in the first place, in my opinion).

prometheus
08-24-2016, 02:24 PM
[QUOTE=erikals;1479967]
projecting a poly, but maybe there is a better way?


https://www.youtube.com/watch?v=qII83173uSc

/QUOTE]



Remind me, doesn't Modeler have a knife tool that allows for cutting an arbitrary shape on a surface? I could not find it - that would be one way to solve this in Blender.

Other methods in Blender:
Draw the polygon, project it onto the surface, delete the underlying polygon, select both loops, and use the fill command to automatically fill the gap.

The grease pencil: draw on the surface, convert to a mesh, etc.

Just use Knife Project tool, and project any shape on a surface and cutting it at the same time.

I am surprised this is so long-winded to achieve in Modeler - I played around in Modeler to see if I could find similar tools as the ones in Blender, but no luck. I am afraid I am out of practice with Modeler nowadays.

Isn't there a simple project command to do this? Or a plugin?

I suppose it would be possible to use a Boolean operation to cut that shape in the surface?

No I donīt think there is a knife tool to do this...
I Was about to record the knife tool in blender, and that is what annoys me with lightwave knife tool, that I can not redirect the knife tool as I can with the knife tool in blender..which can be freehand redirected directly on a polysurface without adding edges or using edges, I tend to cut a stone shape this way then extrude..super easy to do in blender and to split parts with Y, then extend, then subdivide it and sculpt away for rock detail.
Not sure if senseis easy split could handle it?

erikals
08-24-2016, 03:36 PM
Not sure if senseis easy split could handle it?
EasySplit handles it, no excuse (!)


https://www.youtube.com/watch?v=okKhCZJ3J-4

erikals
08-24-2016, 03:41 PM
https://www.youtube.com/watch?v=WxusPufsN4c

prometheus
08-24-2016, 04:05 PM
EasySplit handles it, no excuse (!)



No I donīt think easySplit handles it, it does allow for a continuoes freehand draw..but still from edge to edge and not with any bidirectional/redirectional cut within a polysurface without edges and control like blender...


https://www.youtube.com/watch?v=URUd5C2wTmQ

erikals
08-24-2016, 04:15 PM
Go Blender! (sniff!) :cry:

That's the way to do it.

yep, EasySplit is more limited.

jeric_synergy
08-24-2016, 08:21 PM
nope. it cuts edge-to-edge only.
Technically incorrect: it will cut into a poly, but only in this sense-- it's not a coping saw:
134158

(Also, if you attempt a second cut on a poly in that state from INSIDE the poly, things get....weird mannnn....)

Personally to get the effect depicted I'd be using DRILL or STENCIL. It'd be round-about, esp. if you were OCD about being normal to the subject poly. I think this is one of those places AXIS TRANSFORM, with its alignment tools, might be quite helpful.

That is: extrude cutter poly, maneuver to appropriate orientation (using tool of choice), apply SOLID DRILL: STENCIL or the like.

Even ALIGN TO RAIL might find some application here.

erikals
08-25-2016, 02:53 AM
(Also, if you attempt a second cut on a poly in that state from INSIDE the poly, things get....weird mannnn....)
so close, yet so far away.

djwaterman
08-25-2016, 05:22 AM
That Blender knife tool seems to operate exactly like the one in Maya, which is something I've been wanting in LW for years, there must be a reason it hasn't shown up in Modeler yet, because even a third party would have figured a way to do it by now.

prometheus
08-25-2016, 09:47 AM
That Blender knife tool seems to operate exactly like the one in Maya, which is something I've been wanting in LW for years, there must be a reason it hasn't shown up in Modeler yet, because even a third party would have figured a way to do it by now.

My thoughts too, perhaps lw cad victor would be the wiz for stuff like this otherwise?

prometheus
08-27-2016, 03:46 PM
Not entirely on topic and not lightwave again, but check this vid on drawing curves directly on to any surface in blender, it is available in the 2,78 test build, I will have to try it later this week.
similar to grease pencil, but no need to convert, you simply draw a bezier curve on a surface and then it itīs settings you give it thickness.
maybe look at 3:10 in the clip for direct showcase, then watch it from the beginning if it is interesting, seems great to draw roots and ivy stuff directly on a mesh.


https://www.youtube.com/watch?v=tAsUGy7XGOA

Rayek
08-27-2016, 11:20 PM
Not entirely on topic and not lightwave again, but check this vid on drawing curves directly on to any surface in blender, it is available in the 2,78 test build, I will have to try it later this week.
similar to grease pencil, but no need to convert, you simply draw a bezier curve on a surface and then it itīs settings you give it thickness.
maybe look at 3:10 in the clip for direct showcase, then watch it from the beginning if it is interesting, seems great to draw roots and ivy stuff directly on a mesh.


What is really interesting is that this is actually the 2d drawing code from OpenTOonz implemented by Ideasman42 in Blender's 3d curve code. He developed that in a couple of days about two months ago. Also usable for horror-type vein-like structures :-)

prometheus
08-28-2016, 10:50 AM
I just tested it,(blender draw curves on surfaces) it works..took me some minutes to get the hang of how to acessing it, now I need to look for possibilities to fuse these drawn curves, so weins or roots are one object, have yet to discover boolean tools in blender.
would be nice if there were a metamesh tool for joining these drawn veins and tubes.

Im gonna try on some rock parts and see if it presents good results and a workflow good enough for drawing roots, and yes..may be useful for a lot of organic stuff, and all kinds of alien werid stuff.

erikals
01-11-2017, 01:18 AM
a missing LightWave Modeler function, Edgesaw / PX navel


https://www.youtube.com/watch?v=xYC_tjbJO58

erikals
01-12-2017, 08:00 PM
Move and Rotate Request, pretty much like LWCAD


https://www.youtube.com/watch?v=8UCoKEoIPJs

Kuzey
01-13-2017, 07:26 AM
I love px navel but it only works with 1,2 or 4 selected polygons, that needs to be changed..hint..hint

Untangle kinda does this but it's a hit (5%) & miss(95%) affair..grrrr

good work!

erikals
01-13-2017, 08:49 PM
agree, having a method that worked fast on 5-20 polys would be super-welcome.

this is one method, but it's kinda slow doing it multiple times...


https://www.youtube.com/watch?v=w_JEuq25KwA

alternative technique,
https://www.youtube.com/watch?v=_SVKUecnE9k

Snosrap
01-14-2017, 02:35 PM
Nice one erikals!

erikals
01-14-2017, 02:50 PM
thanks     :)

i hope someone can automate it, the first part of this technique could be made into a script, something like >
- extrude
- scale down 70% (action center selection)
- copy
- paste
- merge
- untangle
- delete Ngon
- relax outer area (smooth)
- reselect original selection

gerry_g
01-14-2017, 04:16 PM
Im sitting here trying to think how to smooth out an edge and you go use RT Smooth doh! forgot I had that. As to the snap or rotate to surface problem, if you first rotate your angled box to be parallel to the x or z axis and rest it on the ground yo could put it in a BG layer and use the place mesh command, which is enough to make you want to run out get LWCad but it would work

erikals
01-14-2017, 04:27 PM
yes, i did something similar in another video. both operations take time though, would be great to see these things automated.  :)

Snosrap
01-14-2017, 06:13 PM
Is that RT Smooth native? I can't find it. I have been using Chris Peterson's Realtime Smooth. https://www.lightwave3d.com/assets/plugins/entry/realtimesmooth/

erikals
01-14-2017, 08:10 PM
pretty much the same, this was Tama's version though,
https://www.youtube.com/watch?v=Vz_T2eQsoek

jeric_synergy
01-14-2017, 08:55 PM
I love px navel but it only works with 1,2 or 4 selected polygons, that needs to be changed..hint..hint
Untangle kinda does this but it's a hit (5%) & miss(95%) affair..grrrr


Is it mathematically intractable with odd numbers of polys?

Kuzey
01-15-2017, 05:20 AM
Is it mathematically intractable with odd numbers of polys?

I think px navel was made with adding small details in mind & that's why it's limited in it's usefulness. I'd love to have the ability to select any number of polygons & have it work.

Untangle works with odd number of polygons, it would be nice if you didn't have to merge polygons before using it to create discs/circles

jeric_synergy
01-15-2017, 10:54 AM
I'm sitting here, #aflw, trying to remember exactly what Untangle does: I thought it was sort of like "Circlify".

The few references I googlefind seem to be point vs. poly oriented.... Like it will make a single poly circular, not multiple polys.

Kuzey
01-15-2017, 12:18 PM
Here's a video by erikals:


https://www.youtube.com/watch?v=ou2OzwO0zWU

I have no idea what the original purpose of untangle is, but it kinda looks like it spreads the points of selected polygons out a fraction?
The unintended purpose makes circles of selected polygons, as long as they are n-gons...doesn't work on a single quad for example.

erikals
01-20-2017, 10:31 PM
Fixing Untangle / Circlify


https://www.youtube.com/watch?v=NqmWMpxOm-o

erikals
02-01-2017, 02:20 AM
Request - Workplane-ish, Align Disc (Ø)


https://www.youtube.com/watch?v=7Q8CkLM9S94

erikals
02-25-2017, 12:35 AM
Fixing / Updating the Falloff


https://www.youtube.com/watch?v=z3r-ndqSKL4

gerry_g
02-25-2017, 07:07 AM
this is the downside of only having a world coordinate system for tool alignment it's a universal failing, true there is a pivot, point, edge, polygon snap etc in many instances but no object centre transforms or snap which hampered you twice in that video, 1- you had to position your object at world centre because there was no local object centre override and 2- you could not snap the falloff locally, this is a massive fail for a program that bills itself as pro

erikals
02-26-2017, 11:52 AM
LightWave Modeler certainly needs a boost

Kuzey
02-26-2017, 07:04 PM
Here you go Erikals, I automated your process of creating circles to one click :P


https://youtu.be/pcgu7AmWSv0

Edit: I just realized I can probably delete the left over one point polygons as well

erikals
02-27-2017, 12:55 AM
thanks, yes, cool to see you automate things on a Mac,
i use PC and autohotkey   :)

Kuzey
02-27-2017, 05:31 AM
Hahaha :)

Kuzey
02-27-2017, 11:45 AM
thanks, yes, cool to see you automate things on a Mac,
i use PC and autohotkey   :)

Speaking of which,

are you using all keyboard shortcuts or a combination of LScript/Python + shortcuts to bypass the user input panels/numeric panel etc?

erikals
02-27-2017, 03:05 PM
i use autohotkey.com to bypass everything   :)

works great, but the other times it's usually a tool feature i would like to have,
and there's no way around that in Modeler other than going the C coding route... and that's just not happening  :)

Kuzey
02-27-2017, 03:30 PM
Lucky windows user, you :)

MichaelT
02-27-2017, 04:27 PM
I'm confused.. isn't just using a knife simpler?
What are you really trying to do there?

136150

Kuzey
02-27-2017, 04:33 PM
I'm confused.. isn't just using a knife simpler?
What are you really trying to do there?

136150

Have a look at this:


Here's a video by erikals:


https://www.youtube.com/watch?v=ou2OzwO0zWU

MichaelT
02-27-2017, 04:59 PM
Have a look at this:

Hmm.. well, I see. I would probably do that differently, but that works too :)

erikals
08-16-2017, 12:08 PM
snap needs fix


https://www.youtube.com/watch?v=-6JRlWMCMao

erikals
09-25-2017, 12:13 PM
this is less of a Modeler Fix request i guess, more of a Modeler Rewrite...


https://www.youtube.com/watch?v=m3eqeEoNbDw

Marander
09-25-2017, 03:34 PM
this is less of a Modeler Fix request i guess, more of a Modeler Rewrite...

Yeah that's also what I found, LWBrush is pretty useless for high density meshes. And for basic meshes it lacks a ton of functionality (for example sculpting layers and levels). It's ok for very simply tasks but I wouldn't call this sculpting. But yes, I don't see the point fixing Modeler or adding stuff to it, it needs to be redeveloped for Layout (which has tons of limitations itself).

erikals
11-20-2017, 06:11 PM
in General...

> Get rid of Background Layers for operations

jeric_synergy
11-20-2017, 06:38 PM
in General...

> Get rid of Background Layers for operations

Why? Seems a reasonable way to separate references from working meshes.

erikals
05-09-2018, 04:00 AM
one more >
PX Curl


https://www.youtube.com/watch?v=0dBjnRmbflE

MarcusM
05-09-2018, 06:13 AM
one more >
PX Curl


https://www.youtube.com/watch?v=0dBjnRmbflE

Compare this to Bend tool in Modeler is so much not user friendly and not intuitive... :(

erikals
05-10-2018, 10:32 AM
true to some degree, it's more of the idea in this case.

select limited length > bend

erikals
05-19-2018, 10:18 AM
make Rounder / Chamfer / Bevel maintain shapes (not overlap)


https://www.youtube.com/watch?v=DVBcfi-LxKI

Softimage example where this method is used >
https://i.imgur.com/3CeqRAE.jpg

jwiede
05-20-2018, 01:41 PM
make Rounder / Chamfer / Bevel maintain shapes (not overlap)

Seems like the real answer here is to add the "circle grid" by doing the point beveling and so forth before twisting/bending the limb or whatever it is into that end shape?

I get what you want, but just "overlap protection" won't really give you the kind of proportionate length and width deformation of the "circle grid" like you're seeking. In order to get that you really need to apply the same twist/bend/etc. deformer to both the main structure and the "circle grid" at the same time, so they both receive the same level of deformation orientation and magnitude.

erikals
08-18-2018, 10:34 AM
Multiple Tools do the same thing,

Discussion >
https://forums.newtek.com/showthread.php?157860

gar26lw
08-18-2018, 10:42 PM
i wish pictrix was developing modeller

erikals
08-19-2018, 04:33 AM
as far as i know, some of the guys that did the Layout code for 2018 is also going to code the new Modeler

makes sense, and i hope they take important features into account when creating the new Modeler code, such as >
Animated features
Motion Graphics
HardOps
Non destructive workflows
Local workplanes
...and more

but honestly i would personally just through Modeler out the window and create a new Modeler inside Layout
instead of being bound to the Modeler / Layout limitation. (duplicated code, constant bug-checks, constant workarounds when a new feature is added)

Morgan Nilsson
08-19-2018, 06:25 AM
We'll see what they do, they hasn't sworn off anything yet.

erikals
12-05-2018, 06:28 PM
these Modeler tools might be Obsolete. take a look and decide.
videos are only accessible through direct link or the playlist 

https://www.youtube.com/playlist?list=PLqGEmo-4xUsUqF2r8Hfb64I_5J0PfWYGE

gdkeast
01-01-2019, 06:36 PM
These are very helpful videos for new LW users. In fact, they should probably be some of the first videos to watch, so you not only learn about what the tools do, but don't waste your time learning a tool you don't really need to know or something another tool does better. For people who down-thumb the obsolete tool videos, I wish they would comment as to why.

Perhaps LW can archive these as Legacy tools and for anyone that wants to still use them, they can be accessed as a plug-in or something.

jwiede
01-01-2019, 07:13 PM
We'll see what they do, they hasn't sworn off anything yet.

It's Lightwave, though, so if nothing is "sworn off", doesn't that really mean everything is "sworn off"? :devil:

erikals
05-07-2019, 07:29 PM
Knife tool that snaps to 45 degrees
https://www.youtube.com/watch?v=FBErO9AxthA

i know, i know, i should clean up these posts, make a new thread, but, you know... time. https://i.imgur.com/0xkRygo.gif

erikals
05-16-2019, 11:42 AM
Displacement Map in Modeler.

erikals
05-16-2019, 05:44 PM
10 years later, but still applicable

Golden Rules for tools - by Dodgy
https://forums.newtek.com/showthread.php?111795-Golden-Rules-for-tools

gar26lw
05-16-2019, 07:48 PM
If I could add Pictrix ReSize. This is the number 1 plugin I wish I had in modeller x64.