View Full Version : Elements boots

12-05-2013, 02:27 PM
Too many boot renderings! I'm finally able to post this video showing a different selection of boots. These boots are designed for specific tasks and we show some of those features in the video. As always this is all LW. Comments welcome.



12-06-2013, 12:11 AM
These are some of the most impressive close up texturing I've seen with LW.

12-06-2013, 12:46 AM
I want one! :)

12-06-2013, 12:48 AM
Fantastic, excellent way how to make boots interesting :).

12-06-2013, 03:13 AM
Looks so easy but it's so hard

Congratulations! Nice job!

Waves of light
12-06-2013, 04:00 AM
Utterly blown away by the detail of the boots and the production is so professional, I so want a pair!

You keep raising that bar any higher Jason and we'll struggle to reach it!

12-06-2013, 07:10 AM
Looked at the website of that boots company only because of your video Jason . Great work :thumbsup:

12-06-2013, 07:58 AM
Amazing work, well done!

12-06-2013, 08:42 AM
Great work.

12-06-2013, 09:06 AM
Only one word .... Fantastic!

12-06-2013, 09:11 AM

12-08-2013, 09:58 AM
Great looking boots - but it looks like the cat in your avatar picture just ate the bloke that should be wearing them!

12-08-2013, 03:05 PM
That is without a doubt some of the best texturing I've seen in LW. The models are amazingly detailed.

Makes me want a pair!!

Do they make a boot for people who sit behind a keyboard all day? :D

12-09-2013, 09:09 AM
Thanks guys. It was fun to work on a project like this. It's nice when clients are open to using 3d for this kind of video.

12-09-2013, 09:28 AM
I'm pretty sure you are now THE Go-To Guy for any boot renderings!

Awesome work.

Can you share some details like the time required to model, surface, and render?

12-09-2013, 12:10 PM
The boot modeling was done by Erik Bee. He can chime in with the details (i think he reads these forums). I think it took him a few days to model.

The texturing was fairly straightforward. I reused a lot of the surfaces i had from previous boot projects and just tweaked them out. It's all layer based, no nodes. You can see in the attached screenshot the basic light setup. I use background radiosity. I've always had problems with animated interpolated radiosity so I use background with interpolated turned off. Luckily scenes like this don't really need much light bouncing so its easy to get away with it. The warehouse scene at the beginning is the same idea, background radiosity only. Also, I rendered out a spherical image map of the warehouse environment so I could map it on a poly and use it as a background for the boot shots. All the dof is in camera inside LW. Average render times were about 5 min per frame at 720p. I rendered everything to .exr and did some minor post color correction in after effects.

I forget exactly how long it took to complete. Probably a month. I was working on two boot videos at once. I had someone model the boots for me, and I did everything else. Also the scope changed in the middle of production. Originally we were only going to show one boot and just talk about the other three, but the client wanted to show all four. So the opening shot where we see all four boots, they are actually photos mapped on polys in the 3d warehouse environment. So I had one completely 3d boot model, and two different 3d outsoles that I used for all the closeup shots. The boots are similar enough that I only had to change some of the leather colors for the closeups.

Early texture tests, wireframe, scene setups.

Waves of light
12-09-2013, 12:13 PM
Thanks for the breakdown and I hope the client paid for the scope change!

12-09-2013, 12:21 PM
Yeah it cost them some more.

12-12-2013, 10:15 AM
Hi Otacon, incredible work as usual!!! can you share a couple of texturing tricks?

12-18-2013, 04:45 PM
makes me want to buy a pair