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2anim8ed
12-05-2013, 11:06 AM
Is there a tension node native to LW? If so, where?

Thanks in advance ,
Rich Jackson

RebelHill
12-05-2013, 11:26 AM
Nope.

You want DPkit, thats got on.

2anim8ed
12-05-2013, 12:12 PM
Thanks! I appreciate the info.

jeric_synergy
12-05-2013, 01:28 PM
Is there a tension node native to LW? If so, where?
Thanks in advance ,
Rich Jackson
What would a tension node do?

cagey5
12-05-2013, 01:36 PM
I'll tell you tomorrow.. ;)

2anim8ed
12-05-2013, 03:01 PM
If I understand it correctly, I think it is a type of vertex map that analyzes the distance that points have moved on a displaced cage. For example: if a base cage is altered using bones, morphs, maps,... the points have either compressed (closer together) or they have stretched (further apart). This information can be used to affect other attributes of the model. In my case I want “crow’s feet” wrinkles to appear on a character’s face when the facial expression is a hard squint (morph).

Anybody feel free to elaborate if I didn’t explain that correctly...

jeric_synergy
12-05-2013, 03:15 PM
I'll tell you tomorrow.. ;)

Hah! "I see you shiver in .................................................. ................ anticiPAtion!" (http://www.youtube.com/watch?v=bc80tFJpTuo)

(3:40)

Bravo!

erikals
12-05-2013, 11:16 PM
2anim8ed, correct http://erikalstad.com/backup/misc.php_files/smile.gif


http://www.youtube.com/watch?v=L9ixZAMsZFw

Dodgy
12-06-2013, 12:04 AM
LOL I should really make a slower clearer video of that.

dpont
12-06-2013, 12:47 AM
Tension node works with polygons of submitted mesh,
in two modes,
analysing the variation of poly-edge length or poly-area,
negative result is a contraction,
positive is an extension,
then you can use the output for driving surface texture or displacement.

Denis.

erikals
12-06-2013, 12:49 AM
LOL I should really make a slower clearer video of that.

hehe, one has to look carefully... http://erikalstad.com/backup/misc.php_files/wink.gif

jeric_synergy
12-06-2013, 04:28 PM
Where exactly is the effect???

RebelHill
12-06-2013, 04:29 PM
hard to tell... Im thinking its the cushions.

jeric_synergy
12-06-2013, 04:46 PM
(oh good, it's not just me.)

JoePoe
12-06-2013, 06:00 PM
The simple little diagram on DP's site (Tension page) is pretty descriptive too.

http://dpont.pagesperso-orange.fr/plugins/nodes/Additionnal_Nodes_2.html

jeric_synergy
12-06-2013, 06:12 PM
The simple little diagram on DP's site (Tension page) is pretty descriptive too.

http://dpont.pagesperso-orange.fr/plugins/nodes/Additionnal_Nodes_2.html
**looks** So, TENSION is used with the SpotInfo node, right?

JoePoe
12-06-2013, 07:08 PM
Ummmm.... not sure.

I'm thinking it's much more straight forward than that.
A way to make the bone influence a little less (or more) "crimped".

1) Without tension
2) With tension 6% (looks much nicer, yes?)

Dodgy
12-07-2013, 12:36 AM
http://www.youtube.com/watch?v=gaKdVrkQX_U&feature=youtu.be
Here'a a clearer example of what it does.

JoePoe
12-07-2013, 09:07 AM
MUCH clearer Dodgy. Thank you.

It can be used in other ways too. In conjunction with deformation, or not.
Here (in this odd little joint :)) the color is also being controlled by Tension.
Redder in compressed areas and whiter in stretched. Like what would happen to knuckles/fingers when clenching a fist.

Skonk
12-07-2013, 11:07 AM
MUCH clearer Dodgy. Thank you.

It can be used in other ways too. In conjunction with deformation, or not.
Here (in this odd little joint :)) the color is also being controlled by Tension.
Redder in compressed areas and whiter in stretched. Like what would happen to knuckles/fingers when clenching a fist.

That second image looks almost nearly slightly rude.

JoePoe
12-07-2013, 11:49 AM
Thank you, uhhh...... or should I say, you're welcome!! :thumbsup:

(but seriously, I know..... almost didn't post it. :D. Maybe in different colors ;D)

realgray
12-08-2013, 02:20 AM
From Chris Jones work on youtube. https://www.youtube.com/user/chrisjonestube?feature=watch


https://www.youtube.com/watch?v=PNiuRnisK98


"Hand animated. The wrinkles are displacement and bump maps driven by a plugin (DP Tension)."

jeric_synergy
12-08-2013, 10:20 AM
Holy crap!!! Amazing!

Those are bone displacements?? Or endomorphs???

creacon
12-09-2013, 05:53 AM
Wasn't there something called a stressmap in LW, or a gradient input?
But DP's stuff is usually better :-)

creacon