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View Full Version : Nevron and Mac and Motion Capture......



lwanmtr
11-25-2013, 10:46 PM
Wondering if anyone has managed to get Motion Capture through Nevron on Mac?

If not....Is this something that LW3DG (or anyone) is working on getting to work?

Phil
11-26-2013, 06:46 PM
Nope. It won't work. There's no public information about whether or not they are working on it.

lwanmtr
11-26-2013, 08:27 PM
Hmm..that sucks...hopefully someone who's tech savvy will be able to come up with something

Phil
11-29-2013, 08:56 AM
There are solutions out there (fastmocap) using OpenNI frameworks, but LW3DG used the official Kinect SDK from MS to implement the mocap support. At a casual glance, it looks like you get the same solver information from OpenNI, and I'd hope LW3DG are looking at that, but there's no public information one way or the other.

For now, NevronMotion on Mac is a basic retargeting system and that's about it. You'll need to source your motion capture elsewhere. On the flip-side, there's always BootCamp to plug the gap in the interim. If you have the full blown Windows Kinect, you can use it from within a Virtual Machine. MS crippled the drivers to block the Xbox360 Kinect from working at all inside a VM.

CaptainMarlowe
11-29-2013, 10:13 AM
Have you tried fastmocap ? As I read a lot of negative comments about Fastmocap screwed exported bvh files, I asked them to send me a test file, but they didn't answer. I asked someone who had fastmocap to test one of his files (which he was unable to use in any package) and it appeared that the bvh files were simply unusable. It got me very defiant towards this software.

lwanmtr
11-29-2013, 01:45 PM
Yeah, I have Win7 via bootcamp, but use it less and less..mostly if I need 3dMax for something...lol

That sucks that windows crippled the drivers....but typical m$ stuff...lol.

There is also, I think something called ipi for motion capture.....

I'm really not concerned if its kinect or some other solution (as long as its not a $10,000 solution)....just really want to have motion capture into LW directly.

LW3DG has been good so far about getting things working on both sides, so I'm still optimistic that they are working on something for mac.

As for Fastmocap, I havent heard too much about it, but what I have heard isn't very good.

Greenlaw
11-30-2013, 07:58 AM
Apple recently acquired PrimeSense, the company that developed the Kinect technology for Microsoft. Primesense currently develops and sells the Carmine 1.08 (wide mode scanning) and Carmine 1.09 (near mode scanning) devices on their own website. The Carmine devices are similar to Kinect but with higher resolution. They're also really tiny and cute.

My guess is there will eventually be a version of Carmine for Mac OS, which is more likely to become fully compatible with Nevron Motion for Macs than Microsoft's device. (I just hope this doesn't mean they will drop Windows support because I was thinking of gettting a Carmine 1.09 for 3D object scanning. Oh, the irony.) :p

G.

lwanmtr
11-30-2013, 02:14 PM
Didnt know Apple bought Primesense...lets hope they do something smart with it. Friend of mine uses carmine 1.09 with faceshift, it works great, even gets eyes pretty good. Biggest problem with Faceshift is the price for a commercial license.

He also told me he's used the xbox-kenect through boot camp in win-7, so I think the crippled driver thing is a rumor.

Areyos Alektor
12-02-2013, 09:22 AM
"Kinect" belongs to "Microsoft", hard to believe that "Apple" has bought "Primesense" to make a clone. And then the voice recognition, people tracking and Motion Capture used in the "Kinect" are belonging to "Microsoft" technologies. Not to mention that "Primesense" technology consists of sensors operator chipsets, there where the Kinect uses a software layer instead of the chipse'ts.

For the SDK that requires the use of "Windows" I will make the analogy with the "Apple ProRes" which imposes the "Macintosh" ("Final Cut").

This is a problem for users but it ensures their bottom of trade.

Phil
12-02-2013, 01:48 PM
He also told me he's used the xbox-kenect through boot camp in win-7, so I think the crippled driver thing is a rumor.

No, it's not a rumor. The crippled drivers affect operation inside a Virtual Machine (e.g. Parallels) running on top of another OS (MacOS, Linux, Windows itself). Boot Camp isn't a Virtual Machine environment - it just runs Windows directly on the Mac hardware (it's basically just a BIOS compatibility layer over EFI to boot Windows and then a package of drivers that enable the hardware to be supported conveniently).

lwanmtr
12-02-2013, 02:03 PM
Oh. misread your post....thought you meant boot camp..didnt see the vm.

I havent used parallels in years...too slow for any real work imo.

Phil
12-02-2013, 02:18 PM
Oh. misread your post....thought you meant boot camp..didnt see the vm.

I havent used parallels in years...too slow for any real work imo.

I've had good success with it for a number of tasks. I tend to scalp the VM upgrade during aggressive discounts that pop up from time to time.

webhead
12-02-2013, 08:57 PM
Nope. It won't work. There's no public information about whether or not they are working on it.
Well, they'd better be working on a way to get the Mac version to work with the Kinect motion sensor, because I specifically asked if they were working on a fix before I bought the software, and was told that they were. The software is completely useless to me if it isn't going to work exactly like the Windows version, and I have absolutely no interest in finding a work around such as bootcamp.

CaptainMarlowe
12-03-2013, 10:06 AM
Who told you that ? I haven't read anything like this in the forums. I fogged a feature request for non-kinect prime sense sensors (like carmine or asus xtion) support and got no reply.

webhead
12-03-2013, 12:50 PM
Who told you that ? I haven't read anything like this in the forums. I fogged a feature request for non-kinect prime sense sensors (like carmine or asus xtion) support and got no reply.

I emailed Newtek just before I purchased Nevronmotion at it's pre-release discount price, and asked them if the Mac version of Nevronmotion would eventually support the Kinect camera like the Windows version. I was told they were working on a solution for it, and that I could more or less help them beta test it when such a version is released. I really hope that I was given correct information. I still have the email.

wesleycorgi
12-03-2013, 02:50 PM
I emailed Newtek just before I purchased Nevronmotion at it's pre-release discount price, and asked them if the Mac version of Nevronmotion would eventually support the Kinect camera like the Windows version. I was told they were working on a solution for it, and that I could more or less help them beta test it when such a version is released. I really hope that I was given correct information. I still have the email.

That's interesting — most of the information, at least publicly, has been: "Kinect does not work on Mac - therefore, Nevron Mocap doesn't work on Mac." I think the LW3D Group has been pretty consistent in communicating this. I hope you're right though!

webhead
12-03-2013, 04:21 PM
Well, that's what I was told. I wouldn't have even bought the software if I was told they had no plans to get the motion capture feature working on the Mac version. If I'm the only person who was led to believe that this is the case, than that is a real problem for me. I have absolutely no use for half a piece of software. I need to get the definitive answer on this as soon as possible.

dsol
12-05-2013, 06:19 AM
Can you run it under virtualisation (Parallels or VMware)? As opposed to Boot Camp? That would be a temp solution, though admittedly not a terribly elegant one!

Greenlaw
12-08-2013, 05:00 PM
Whoops! There they go--Carmine sensors are no longer available from Primesense. I hesitate to guess why the devices have gone away but obviously it has to do with the sale of the company to Apple. Rats! I knew I should have bought one when I first heard about this. I really wanted to get the 'near' model for 3D scanning.

I imagine the sensor will reappear one day as an Apple branded product and it wouldn't surprise me if Windows support is dropped. Oh well--could mean good news for Mac users of Nevron Motion though. ;)

G.

fuzzytop
04-09-2014, 03:20 PM
Can you run it under virtualisation (Parallels or VMware)? As opposed to Boot Camp? That would be a temp solution, though admittedly not a terribly elegant one!

Yes, you can but the fps rate of the capture may not be as good.

On my laptop (late 2010 Mac Book Pro, 8 GB ram, 512 GB SSD), Parallels 9 + Windows 8.1 (32bit) runs at 21 to 24 fps rate from the Kinect for Windows.

I suppose on a faster Mac or on BootCamp it would run closer to the 30 fps the Kinect is rated at.

OTOH, for many purposes 21 to 24 fps will be enough to capture gross body motion.

The facial mocap I've tried has been slightly clumsy, but I haven't tried the tricks used by tndStudios in their video here:

http://youtu.be/wbnRGz-yWWo

Or the node editing that Lino Grandi uses in the official Lightwave video on facial mocap.

Using those tricks, I hope to improve the accuracy of the Nevron Motion facial mobcap running under Parallels!

Here's some screen shots:

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