View Full Version : What is the current version of (or replacement for) SG_AMBOcc plugin?

11-24-2013, 04:45 PM
I just bought a LWO object off of TurboSquid and it's very nice (http://www.turbosquid.com/FullPreview/Index.cfm/ID/696967), but when I bring it into Modeler tries to load a ShaderHandler plugin called "SG_AmbOcc" which I guess is an ambient occlusion plugin (http://www2.informatik.hu-berlin.de/~goetsch/AmbOcc/). However, the site I found it on was last updated in 2004, so it looks like it's a bit questionable as to whether it would work with 11.5.

Is there a more current version of this plugin, or a different ambient occlusion solution, or does radiosity take care of this now?

By the way, I just started a new project after being away from LW for almost a year, so I'll probably be pestering people with noob questions (Aieeee!) about all the stuff I once knew and have forgotten. Sorry in advance. :D

11-24-2013, 06:38 PM
There are two occlusion nodes in Shaders > Diffuse node tree.

11-24-2013, 07:30 PM
You never know, SGambOcc may still work... it was a legacy style shader plugin, which is all still available.

As sensei says though, nodal is really the way to go now, there're the native nodes for ambient occlusion as well a couple third party ones knocking about.

11-24-2013, 07:33 PM
That's awesome! Thanks for the help!