View Full Version : Vender-Bot.. is now PEPSI BOT!

03-04-2003, 07:10 PM
I wasn't sure if I should start a new thread or not... since my pervious thread ended up in the Finnished section when they split the gallery... but.. what the heck..

I haven't done too much too it, but added a bit of texturing etc...

Transform Animation (http://www.gluge.com/g_movies/VenderTrans.mov)
(same one posted as before, in case you missed it.)

New images:
Pepsi Machine (http://www.gluge.com/g_images/PepsiBot_Machine.jpg)

Transforming (http://www.gluge.com/g_images/PepsiBot_1.jpg)

Pepsi Bot (http://www.gluge.com/g_images/PepsiBot_2.jpg)

I know it still has a ways to go... I gotta clean up the textures a bit.. but I think that scratched up metal pannel is done, unless ppl have suggestions for it..

I'm not sure what to do about the actual robot texturing tho.. I was thinking just texture some of the gears and cylinders and leave the big peices as is... well and of course texture those big weapons... what do ya think?

pepsi machine lit pannels and buttons could probably do with some more luminosity too it looks like... hmmm...

Oh yea, I I need to do something with that red eye... probably just some glow, etc. etc.

Sound good? any other suggestions, etc. etc.???


03-04-2003, 10:27 PM
Wow! Mostly I'm impressed with how you fit all that complex stuff inside that little container! :)

Can you image the poor shock of some little kid popping his quarters in, pushing the button for a Pepsi and then that happens! Ouch! ;):p

Could use some surfacing work to make the metal a little more realistic, but other than that its extremely cool!

03-04-2003, 10:29 PM
any suggestions on how to make the metal more realistic exactly? 8*)


03-05-2003, 02:54 AM
Lower diffuse and widen gloss!

Bloomin` marvelous design there! On the animation though, you might try a bit of `reverb`, as it were. It might look a little more natural if the limbs overshoot and then bounce back to their final rest positions. You always see the mime artists doing this when they`re pretending to be robot dummies!

And, I know it`s a robot, so there`s no logical reason for the following... but if you have all the movements happen at different keyframes it`ll look somehow more real, I reckon.