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erikals
11-17-2013, 10:33 PM
might be something for NT to look into... >


http://www.youtube.com/watch?v=GPZL84QrfBQ

Examples > http://www.youtube.com/user/CGFreiburg/videos

Contact > cg.informatik.uni-freiburg.de (http://cg.informatik.uni-freiburg.de)

erikals
11-17-2013, 10:40 PM
looks like Blender is aiming for it too >


http://www.youtube.com/watch?v=7vnJ7PCtlVw

Examples >
http://www.youtube.com/watch?v=DsMSRZ7b6g4
http://www.youtube.com/watch?v=rmDaKkg0Yr4

Sand >
http://www.youtube.com/watch?v=ri8rxEUd6ag

jwiede
11-18-2013, 02:55 AM
Actually, if LW3DG could get the X-Particle guys to port X-Particle 2.5 (http://www.x-particle.com/html/v2_5_announce.htm) to Lightwave, it would solve a number of competitive areas. I've been a customer since X-Particle 1.0 on C4D, it's an amazingly solid, mature and performant product, and the previews of 2.5 look like another excellent update from those guys.

A preview of 2.5's rendering perf (https://vimeo.com/79099688), and more on Insydium's Vimeo channel (https://vimeo.com/insydium).

3DGFXStudios
11-18-2013, 03:31 AM
Looking at how NT integrated Bullet dynamics in LW I don't see this happening soon... or ever. Obviously it would be very cool :D

jwiede
11-18-2013, 03:36 AM
Looking at how NT integrated Bullet dynamics in LW I don't see this happening soon... or ever. Obviously it would be very cool :D

That's why I hold out more hope for a third-party dev providing it as a plugin, rather than it coming from LW3DG.

3DGFXStudios
11-18-2013, 04:36 AM
Good one! X-Particles look great and it would certainly be more realistic to see this kind of stuff come from third-party developers.

pinkmouse
11-18-2013, 04:52 AM
That's why I hold out more hope for a third-party dev providing it as a plugin, rather than it coming from LW3DG.

Yeah, but if that happens, there's even less chance of it playing nicely with stuff like Bullet, Flocking or instances. Let's face it the entire LW VFX system needs a new, consistent, base structure that allows, (built in, or 3rd party), simulations to talk to each other. Just imagine, a bouncing bomb skipping across a fluid simulation ocean, into a Bullet wall that then explodes, driven by particle advection from a TFD simulation, which also drives a shock wave back through the water, scattering a flock of seagulls that take evasive action to avoid the falling debris...

I can dream... :D

erikals
01-26-2014, 12:22 PM
bah, wrong thread... :O

> http://forums.newtek.com/showthread.php?127502-What-two-things-would-you-most-like-to-see-in-LW-12&p=1364542&viewfull=1#post1364542

prometheus
01-26-2014, 04:56 PM
Yeah, but if that happens, there's even less chance of it playing nicely with stuff like Bullet, Flocking or instances. Let's face it the entire LW VFX system needs a new, consistent, base structure that allows, (built in, or 3rd party), simulations to talk to each other. Just imagine, a bouncing bomb skipping across a fluid simulation ocean, into a Bullet wall that then explodes, driven by particle advection from a TFD simulation, which also drives a shock wave back through the water, scattering a flock of seagulls that take evasive action to avoid the falling debris...

I can dream... :D

me too, those dreams might only be doable in houdini I guess as of today, it probably was the dream structure on how core was supposed to work for lightwave, but that was probably nothing more than fantasies based on
how other software such as houdini actually worked, donīt believe that tech was there in the foundation at all in the first iterations of core, merely a market trick and maybe visions for it at that time.

jwiede
01-27-2014, 11:28 AM
me too, those dreams might only be doable in houdini I guess as of today

Look up X-Particles' integration (see http://www.x-particle.com/html/xppro.htm , "Compatibility with other Cinema components"). Not just Houdini, today.

prometheus
01-28-2014, 12:45 AM
Look up X-Particles' integration (see http://www.x-particle.com/html/xppro.htm , "Compatibility with other Cinema components"). Not just Houdini, today.

Thanks..another item that strengthens the cinema4d stocks in my ranking list of possible future tools to invest in, though modo has been ranked 2 after what I already own, and since modo comes at a more decent price.

Michael

prometheus
01-28-2014, 12:54 AM
A concern of the third party develping side of it, jaschas turbulenceFD is wonderful..and the only smoke solution available for lightwave..but the new bullet system forces in lightwave canīt affect the fluids, so the wind,vortex and explosion forces in bullet can not drive turbulence explosion or be used to whip up smoke or dust, thus it needs workarounds and it might now be effective to run a simulation that is identical and following each other where the fluids need to behave and move similar to those objects being affected with bullet forces.

And so is also valid for the old wind dynamics, which canīt be used to drive fluids, or push it, you have to use internal emitters as windforces..and those can of course not interact
and push any other hard or softbody or particles.

Employing such a level of dynamic systems that can affect almost everything ...I think it should be Goal to aim at for a future software to expand on itīs possibilities to enhance visual effects, maybe we are just too naive and impatience with it and dont understand how difficult it is and the
fact that it is very rare for a software being able to do this still as of today?

Michael

prometheus
01-28-2014, 02:27 AM
TurbulenceFD driving x-particles accordingly to the description, in cinema4d.
We donīt seem to have particle advection yet in lightwave and turbulenceFD, though it is said to be coming.

Sun Animation in Cinema 4D with Turbulence FD fluid driving XParticles. Composited in After Effects.
X Particles driven by Turbulence FD fluid
http://www.youtube.com/watch?v=LTVqwXFsJ3w
http://www.youtube.com/watch?v=y_w56Ehjr60