View Full Version : Bullet physics - object cannon?

11-08-2013, 08:07 AM
Hi All,
Is there a way to get bullet physics to work with an object emitter? I'm thinking of something along the lines of the way you can attach an object to a particle emitter.

I have in mind firing a sequence of identical objects at each other and watching them pile up under where they collide, or firing cannon balls at a wall / tower, that sort of thing.


11-08-2013, 12:30 PM
Without constraints (in this case, linear motors), it'll be difficult. You might be able to somehow simulate it using keyframe anim + kinematic, but IMO that isn't the same as what you requested (just using Bullet).