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jaxtone
11-01-2013, 02:59 AM
I followed the install instructions from A-Z but still get error messages.

"The program canīt be loaded since "kinect10.dll" canīt be found on the computer"

Am I supposed to invent and produce this *.dll file by myself? Shouldnīt this file
be included when I uncompressed the "nevronmotion_1-0_win64_20130930" folder?

Can someone tell me why an install process have to be so complicated or at least
hint me of how I can solve this problem?

Regards
Jack

jaxtone
11-01-2013, 03:34 AM
When succeding to save an object in Modeler 11.6 adding a Genoma rig and export it to Layout next problem occures. When trying to use the Create Genoma Rig this message appears:

Unknown command: "Generic_CreateNevronMotionCapture".

What is this all about?

hokolo
11-01-2013, 03:56 PM
I have the same problem with missing kinect 10.dll - googled for a download - nothing found. Maybe I have to install "MicrosoftŪ Kinect for Windows SDK" to get
this dll, but is this really necessary"

Tranimatronic
11-01-2013, 04:46 PM
http://www.microsoft.com/en-us/kinectforwindowsdev/Start.aspx
Download and install the kinectSDK. Restart. Should work after that.

jaxtone
11-01-2013, 05:53 PM
Tranimatronic!

To download that file, is that the way to go even if I donīt have a Kinect camera installed?

jwiede
11-01-2013, 06:01 PM
Yeah, but seems questionable to have users installing arbitrary versions of the Kinect SDK, when the Nevron build was built against a specific one. A few months from now, when the SDK at that site has bumped up a bit, that starts to open the door to installing SDK components that are no longer even compatible with the SDK build used for Nevron.

jaxtone
11-01-2013, 06:08 PM
But isnīt an old SDK-kit installation just being runover by an updated SDK-kit?

Tranimatronic
11-01-2013, 06:17 PM
Yeah, I could understand the dependence on the kinectSDK for the kinect part of the plugin, but why it has to have the kinectSDK for the retargetting is a bit of a problem.

jwiede
11-01-2013, 10:14 PM
Yeah, I could understand the dependence on the kinectSDK for the kinect part of the plugin, but why it has to have the kinectSDK for the retargetting is a bit of a problem.

Agreed, that's particularly odd, it shouldn't require that DLL just for Nevron's own functionality (vs the Kinect VirtualStudio feature). I'm wondering if it's a packaging issue of some kind, rather than a "real" dependency?

jaxtone
11-02-2013, 01:04 AM
One question!

Are there any Lightwave support guys at all in this thread who reads all these thoughts and ideas of how one can change Nevron to the better... or at least explain how or why such things as the one mentioned above excists at all?

spherical
11-02-2013, 02:44 AM
Let's put it this way... Devs do read the forums when they have a chance. Sometimes, some comment. Most times, they are busy with coding; which is where they should be directing their energies; not dealing with complaints, rants and such. They, quite rightly, pay attention to well formed and documented Bug Reports sent in through the FogBugz system. That is where their attention is and should be.

jaxtone
11-02-2013, 04:55 AM
So you mean that there is no natural link from this forum between users, their notices and the hard working technical team at Newtek?

hokolo
11-02-2013, 04:05 PM
@ Tranimatronic: Thank you for the hint to install the kinect sdk package. But I will wait some days, maybe there will come a downlod-file from Newtek or NevronMotion, which is perfect suitable for a fresh updated LW11.6 and a fresh installed Nevron Plugin.

spherical
11-02-2013, 05:26 PM
So you mean that there is no natural link from this forum between users, their notices and the hard working technical team at Newtek?

Like any forum, people have to come read it; just like you. Do you actually think that it would be a good thing to pummel the Devs with all of the irrelevant crap that gets posted here? They'd never get anything done and you and others would be complaining about that.

The "Natural Link" is the FogBugz System. Use it.

What the forums are good for is to ask for corroboration on something that seems odd or unexpected when running the applications. Ask here, providing all of the parameters that you use to reproduce the problem, and see if others can reproduce it as well or inform you of where you are going wrong. If they can reproduce it THEN file a bug report in FogBugz with as much accurate information as possible, so that the Devs may also reproduce it. If they can reproduce it successfully, the bug will most probably be fixed. Anything short of this type of due diligence on the part of users just fall into the "complaining for the sake of complaining" bin.

jaxtone
11-02-2013, 06:43 PM
Spherical! You are definitely right!

dvrba
11-04-2013, 08:49 AM
The "kinect10.dll" file is part of the Microsoft Kinect for Windows installation.
Purchasers of NevronMotion will have an item in their lightwave3d.com account called: "NevronMotion 1.0 Kinect for Windows Driver 1.7 Setup", which is the Microsoft Kinect for Windows driver installer. (This installer is not for the Xbox 360 Kinect hardware, only the "Kinect For Windows" Kinect hardware.)

jwiede
11-04-2013, 12:04 PM
The "kinect10.dll" file is part of the Microsoft Kinect for Windows installation.
Purchasers of NevronMotion will have an item in their lightwave3d.com account called: "NevronMotion 1.0 Kinect for Windows Driver 1.7 Setup", which is the Microsoft Kinect for Windows driver installer. (This installer is not for the Xbox 360 Kinect hardware, only the "Kinect For Windows" Kinect hardware.)

Dave, the problem is that the current Win install seems to be requiring kinect10.dll in _all_ cases, regardless whether Nevron's only being used for retargeting, user has 360 hw, etc. Did that dll accidentally get listed as a mandatory dependency or such?

dvrba
11-04-2013, 07:00 PM
Only the KinectForWindows.p requires kinect10.dll. NevronMotion.p does not. I've confirmed this. When LW starts, the Virtual Studio Device Manager will try to start the KinectForWindows.p plugin; but, The "NevronMotion" Master plugin runs just fine without kinect10.dll. Go to the Edit Plug-ins panel to make sure the correct plugins are being referenced there.