View Full Version : FBX Export Issue

10-23-2013, 06:20 AM

I'm trying to export an fbx for use in a game engine. I've made sure I've turned camera/lights off in the export panel but once exported, the fbx file still contains a node/null for both the camera and light.

Any ideas how to export the scene without these nodes?

Many thanks.

10-23-2013, 07:02 AM
From this what i know LW3DG know about this. There is no possibility to export from Layout without empty light and camera.
You should do prefab: http://docs.unity3d.com/Documentation/Manual/Prefabs.html

10-23-2013, 07:04 AM
Thanks. It would be nice if the exporter was updated to include 'export selected' in a future release of Lightwave. Most other 3d apps have this capability.