View Full Version : old industrial for realtime engine

10-17-2013, 12:00 PM
hi finish now my next build for realtime engine


10-20-2013, 08:16 PM
Good feeling of an old photo.Your textures used are awesome!

10-21-2013, 07:25 AM
How sad that hardly anyone bothers to comment on the actual work anymore. This stuff takes time and effort to get right, light weight and fast yet highly effective environment for game play.

10-27-2013, 08:54 PM
here is a little walk on building


10-28-2013, 01:57 AM
Looks great, what's the poycount of building ?

Waves of light
10-28-2013, 02:57 AM
Wow, the detail on the model really stands out in the stills and in the video. Like how you presented the 'old photo' version too.

10-28-2013, 04:08 AM
Looks really good. Texturing of the building is exceptionally well done, as is the whole look of the building.

Keep up the good work stefan.

10-28-2013, 04:40 AM
hi, here is a wire screen

the object (have 2 buildings each building have 1 map (dif/nrm/spec in alpha and the building share a 3 map for roof variation and metal elements with transparence)

10-31-2013, 07:11 PM
ooo wow that is beautiful and nice to see... I'm currently working on my first game prototype (school project this semester), so I'm just getting used to the game asset creation process... my stuff doesn't come close to the quality you've got there stefan. Good work man ! inspiring

10-31-2013, 07:57 PM
thx ArtGoblin. i learning and learning