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MarcusM
10-04-2013, 06:53 AM
This is my new low poly model, 7691 triangles :thumbsup:
On first image BRDM is in Unity with normal maps.

What a mistake in title..vehicle ;]

Tzan
10-07-2013, 12:45 PM
Nice job!

MarcusM
10-08-2013, 05:18 AM
Thanks :]
I made also LOD level and textures for thermal and nightvision. Thermal texture i paint in Zbrush. GoZ is very useful :]

I baked shadows in way like i showed in my tutorial:
http://forums.newtek.com/showthread.php?134461-Tip-Tutorial-Bake-textures-UV-borders-prepare-in-PS-Unity&highlight=bake

This scene is good also to bake textures for LOD model, from hight to low poly. Just turn off ray trace shadows.

silkroadgame
10-09-2013, 03:24 AM
Good textures,and clean model.
But are you sure that the shape of wheels are correct?

MarcusM
10-09-2013, 07:34 AM
Good textures,and clean model.
But are you sure that the shape of wheels are correct?

Yeah wheels are really low poly.
It's enought for simulator it's designed for but. Object will be visible always from some distance. In free time i can make wheels more dense, why not :]