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View Full Version : LW 11.6 and TrueArts Global Materials ?



madno
09-30-2013, 12:16 AM
Hi,

LW 11.6 latest beta build and TrueArts GlobalMaterials here.
Opened a scene which works in 11.5.1 (GlobalMaterials do what is expected),
but in LW 11.6 GlobalMaterials seem to be ignored. In surface editor everthing
is there and connected but in F9 and VPR nodes are ignored.

Is it just to early to try it because of LW beta stage?

Sensei
09-30-2013, 02:06 AM
Which build of LW v11.6?
Build 2714?

MarcusM
09-30-2013, 02:36 AM
Which build of LW v11.6?
Build 2714?

Sensei, could you make your magic and write plugin for Modeler what can set up rotation with alt+LMB like in Layout, in prespective view? :]

Sensei
09-30-2013, 03:12 AM
In Modeler 3rd party plugins cannot control viewports any way..

MarcusM
09-30-2013, 03:55 AM
Thank you for info... that's sad.

Sensei
09-30-2013, 09:05 AM
Build 2714 has buggy LWNodeInputFuncs->connectedOutput() function.
https://fogbugz.newtek.com/default.asp?66010_8bg4rjh9vrvsg71k
It's used by either Spread GM tool and Global Materials master.
So you need to wait for fixed LW build or use LW v11.5.1.

Good news is that TrueGroup appears to be working correctly with LW v11.6 Build 2714.

Sensei
09-30-2013, 01:37 PM
Case is closed, so in the next update you should have it fixed.

madno
09-30-2013, 02:23 PM
So there is hope it will work again.
Thanks

Sensei
10-18-2013, 11:19 PM
Everything seems to be working fine again in LW v11.6 Build 2717 as far as I can see.

madno
10-19-2013, 10:15 AM
Thanks for letting us know.
Did not get an email from LW3DG about a new beta.