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View Full Version : Upping Realism with Shader Nodes



raw-m
09-14-2013, 09:31 AM
I'm looking to up my realism game in my renders! My current approach is using basic gradients, real world texture maps and a little reflection blurring. I've been playing a lot with Conductor and Delta nodes for metals and glass all of which are getting me some great results with not too much effort!

Have played a little with the Shader nodes, but to be honest, not really sure what I'm doing and was wondering how effective they are. Can anyone suggest a situation where you would go straight for one of the shader nodes in order to achieve a specific material? Or do you only use the shader nodes?

raw-m
09-15-2013, 11:09 AM
Yeah, OK reading back it's an incredibly fluffy-brained post! Here's some interesting reading - should have spent a little longer on Google in the first place!

http://forums.newtek.com/showthread.php?55441-Weathered-Copper
http://forums.newtek.com/showthread.php?55644-What-those-shader-nodes-are-good-for
http://iaian7.com/lightwave/SoapFoamSurfacing